[ECWolf] CeeJay's "Shoe Shine" patch
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1467
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (at version 6
Since ECWolf now supports FLAC I'll be replacing Nautilus' music (Re-Wolfenstein 3D) with lossless versions in its place. Also, 3DO music is on the way along with a slightly updated version of the mod itself. The 3DO soundtrack is still by far my favorite.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)
Is there the Mac version of the music as well? That was my favorite.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)
It may be added at some point in the future.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)
Will you change BJ's mug like in the mac version please?
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Now with enemy rotations along with new and improved sprites and a Mac-inspired status bar by DenisBelmondo.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Thanks for this update pack. It makes me smile to see people helping wolf3d to be all that it can be, without trying to make it too modern.
problem:
I tried to run version 7 with a version of ecwolf downloaded just a few days ago, and things looked ... wrong. it looked like the walls had been scaled for your hi-res textures, but it only showed a 1/4 size of the old texture in the top-left corner. I think something changed in ECwolf and broke the mod.
Or I don't know how to run the mod properly. (I just drug your mod onto ecwolf.exe)
problem:
I tried to run version 7 with a version of ecwolf downloaded just a few days ago, and things looked ... wrong. it looked like the walls had been scaled for your hi-res textures, but it only showed a 1/4 size of the old texture in the top-left corner. I think something changed in ECwolf and broke the mod.
Or I don't know how to run the mod properly. (I just drug your mod onto ecwolf.exe)
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- Posts: 1467
- Joined: Sun Mar 14, 2010 2:52 am
Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Pretty sure I was using the latest build of ECWolf on my last playthrough but I'll have a closer look in the morning.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Thanks for the pack CeeJay.
It really brings a lot to ECWolf.
I wanted to play the Mac version, natively on a PC for many years due to the higher fidelity GFX and Sound. Thanks to you I can now!
It really brings a lot to ECWolf.
I wanted to play the Mac version, natively on a PC for many years due to the higher fidelity GFX and Sound. Thanks to you I can now!
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- Joined: Mon Dec 12, 2016 1:12 pm
Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Same thing here. With the latest svn/nightly build, the textures only map to 1/4 of the space they are supposed to. But with the latest stable 1.3.3 x64, it works fine.StarController wrote:I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)
Well, try version 1.3.3 (x64) and see if that works then.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)
New update. Features more faithful Pacman ghosts, improved Hitler decoy enemy... thing, some improved sprites and a few texture changes. Oh, enemies now do make pain sounds. Enjoy!
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)
This mod have rotations?
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- Joined: Sun Mar 14, 2010 2:52 am
Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)
For the common enemies, yes.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)
Hi, I'm doing something interesting on the basis of this project