[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Mike12 » Fri Dec 02, 2016 3:25 pm

Just about finished now - just needs a tiny bit more work + organizing a resource sheet.

Also should be noted that this was made 100% within the confines of the Blood palette, so it will be compatible with Blood itself or anything that uses that pallete.

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Re: [SPRITES] Spriting Carnival!!

Postby NullWire » Fri Dec 02, 2016 5:28 pm

Carbine Dioxide wrote:Because the BFG just wasn't fucking big enough. :twisted:


In wich mod is this gonna be used? :shock: It's so.. perfect
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Dec 02, 2016 5:44 pm

No mod, at least yet, that is. It would be a long time before I added it to anything.
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Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Fri Dec 02, 2016 8:32 pm

unless someone else uses it first
like yholl
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Re: [SPRITES] Spriting Carnival!!

Postby DoomKrakken » Fri Dec 02, 2016 8:46 pm

Vegeta(dw) wrote:Shitty summoner classic DOOM style
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Looks a tad bit more like a Harvester than a Summoner...
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Fri Dec 02, 2016 8:50 pm

heres an update on enforcer
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Dec 02, 2016 9:09 pm

Another big rifle with a muzzle break. Credits to Sgt. Shivers and Zrrion the Insect.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Fri Dec 02, 2016 9:38 pm

a wip of psx style nightmare imp
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Dec 02, 2016 9:39 pm

Mike12 wrote:Just about finished now - just needs a tiny bit more work + organizing a resource sheet.

Also should be noted that this was made 100% within the confines of the Blood palette, so it will be compatible with Blood itself or anything that uses that pallete.
What a beautiful and lucky revolver! Now it revolves, too!

EDIT:
ThrashfanBert1994 wrote:what you all think of my nightmare imp?
Bright, and has barely visible face. Would work well with half-transparent graphic.
Last edited by Captain J on Fri Dec 02, 2016 9:45 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Fri Dec 02, 2016 10:01 pm

thanks, it will be good. i will make impling SOON!
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Fri Dec 02, 2016 11:06 pm

I think the PSX Nightmare Imp would look fine through RenderStyle. I don't think you physically need to make it transparent in the PNG.

ThrashfanBert1994 wrote:What you all think of Carbine's BigRifle.png?
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Fri Dec 02, 2016 11:46 pm

ThrashfanBert1994 wrote:a wip of psx style nightmare imp
You don't really need to do custom sprites for PSX-style Nightmare effect. Here's how I did it for MetaDoom's Nightmare Demon.

Code: Select allExpand view
   RenderStyle Subtract
   Alpha 0.5


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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sat Dec 03, 2016 1:31 am

Starting a reload animation of sorts.
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Re: [SPRITES] Spriting Carnival!!

Postby xenoxols » Sat Dec 03, 2016 11:54 am

Made an animation with Mike12's revolver. You need firefox to look at it, because chrome still doesn't support apngs.
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Pulling the hammer back with the other hand because there is no cocking frame, and it doesn't look double action.
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Re: [SPRITES] Spriting Carnival!!

Postby Mike12 » Sat Dec 03, 2016 4:43 pm

Decided I would do the single-action hand animation after all.

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