Good Ol' HUD (v3)

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Good Ol' HUD (v3)

Postby tehvappy50 » Sun Nov 06, 2016 10:45 am

This is a full screen only HUD I've been working on since (I believe) May 2015. It somehow sprung into existence while I was messing around with an old computer out of nostalgia. And that, combined with inspiration and the challenge of using only SBARINFO, resulted in this interesting experiment called the Good Ol' HUD (how generic!). And as GZDoom and QZDoom are updated, I've been making use of SBARINFO's recent features.

This HUD is compatible with Doom, Heretic, Hexen, Strife, and Chex Quest.

The HUD's design is really simple, but it has most (if not all) of the details a standard HUD needs, and then some.

Spoiler: Features and Console Variables


Spoiler: Screenshots


Spoiler: Credits and Miscellaneous Info


Spoiler: Changelog


Spoiler: Known Issues


Download it! (141kb)
Last edited by tehvappy50 on Fri Mar 24, 2017 12:30 pm, edited 3 times in total.
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Re: Good Ol' HUD (v1)

Postby TerminusEst13 » Sun Nov 06, 2016 11:54 pm

Pretty simple but nice little HUD. I dig it.

Good work!
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Re: Good Ol' HUD (v1)

Postby tehvappy50 » Mon Nov 07, 2016 1:06 am

Thank you, I'm glad you like it. I'll probably add more to it as time goes on and I figure out what to do.
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Re: Good Ol' HUD (v1)

Postby Crudux Cruo » Tue Nov 29, 2016 8:47 pm



here's a video i did with your mod in it, colourful hell, droplets, and of course, lethaldoom. feel free to use it if you'd like.

also, i'd like to ask permission to implement your hud into my mod. It fits my mod perfectly, and its the most simple layout i've found. I love it. i'd be honored if you would let me put it directly into my mod.
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Re: Good Ol' HUD (v1)

Postby tehvappy50 » Tue Nov 29, 2016 11:55 pm

Sure, go right ahead! I'd suggest showing C1/A1 instead of A1/A2 for weapons that use a magazine (along with making their respective bars/text the same color), but that's just an opinion/suggestion of mine. On another note, version 2 has been released. It's not anything special. It just has a menu (you can only access it via "openmenu GoodOlHUDOptions" in the console for now so as not to mess up compatibility with other mods).
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Re: Good Ol' HUD (v2)

Postby Crudux Cruo » Wed Nov 30, 2016 1:45 am

I have not yet began to intergrate it, but i will certainly look into c1/a1. not sure what that means :P I might be asking you for help in pm if i have any complications, but by looking at the code with a cursory glance, it seems straightforward. hopefully it is :)
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Re: Good Ol' HUD (v3)

Postby tehvappy50 » Fri Mar 24, 2017 12:40 pm

After almost four months of on and off development, version 3 is now out the door. Some pretty interesting changes include the addition of a timer, auto aligning, and a non-conflicting menu entry. As usual, the changelog is located on the original post.
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