[Sprites] A bunch of Doom 64 sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

[Sprites] A bunch of Doom 64 sprites

Post by DrDoctor »

headf2f8.png
headf2f8.png (7.59 KiB) Viewed 4732 times
https://www.dropbox.com/sh/qrlecxc0i7qo ... xpDxa?dl=0

[12/1/16 Update] Added lost soul

Here's a bunch of D64 style sprite edits I've done in prep for an upcoming project. Most of these are meant to be replacement sprites or additional frames for existing entities in D64 (and even some things from Doom/Doom 2 that don't have a D64 equivilant) though there are some things that can be used to make new objects. All of these were done for an upcoming project, but I've decided to let these be open-source.

A brief rundown of certain things:


Monsters:

Scratcherzombie: the only 'new' monster set. Just an unarmed zombie with skinless head (a few sprites for a naked version is included, but very unfinished thus far)

Zombieman: has pistol, meant to be visually disinct from shotgunguy

Shotgunguy: bald head, yellow eyes and blue pants

Imp: Visable mouth

Pinky: Doom 3 inspired appearance. includes spectre version

Lost Soul: Flameless

Caacodemon: eye restored to green (turns yellow when attacking) and restored blood and innards to blue in death frames. Also has electricity in mouth when attacking. Includes sprites for ball lightning.

Hellknight: dehorned to make him more visually disinct from baron

Baron: Restored green blood in death frames


Weapons:

Fist: more frames

Chaingun: fancy firing frames

Railgun: new weapon

Unmaker: HUGE frame expansion, meant to change depending on how many artifacts you collect


Pickups:

Has replacement sprites for berserk and small cell ammo and some Zandro items plus others


Decos:

Various things, some things are meant to be Doom/Doom 2 objects that don't have a D64 equivilant


Skies:

Variations on the same sky theme. Includes the .psd file in case someone want to make their own variant.
Last edited by DrDoctor on Thu Dec 01, 2016 2:52 am, edited 3 times in total.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [Sprites] A bunch of Doom 64 sprites

Post by Carbine Dioxide »

:shock: ALL OF MY YES :wub:
User avatar
Dr_Cosmobyte
Posts: 2759
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [Sprites] A bunch of Doom 64 sprites

Post by Dr_Cosmobyte »

I'm just here to say this is gold and must be on top threads so everybody could see it. Excellent material Dr.
User avatar
DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

Re: [Sprites] A bunch of Doom 64 sprites

Post by DrDoctor »

Updated with skies
Yes, they were made with (mostly) Doom64 assests.
EVILSKY1.png
User avatar
Leviathan
Posts: 33
Joined: Mon Dec 28, 2015 3:57 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Uruguay

Re: [Sprites] A bunch of Doom 64 sprites

Post by Leviathan »

Nice Material and sprites Dr!
Last edited by Leviathan on Wed Mar 25, 2020 2:17 pm, edited 1 time in total.
User avatar
DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

Re: [Sprites] A bunch of Doom 64 sprites

Post by DrDoctor »

Update with flameless lost soul
skuld2d8.png
skuld2d8.png (3.45 KiB) Viewed 4290 times
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [Sprites] A bunch of Doom 64 sprites

Post by Carbine Dioxide »

Just now got to take a look at the Unmaker concept. It is clearly.... Genius! It looks like G virus mutations from Resident Evil. :D
User avatar
Mayhem666
Posts: 501
Joined: Sun Feb 26, 2012 6:17 pm
Location: Canada,Qc

Re: [Sprites] A bunch of Doom 64 sprites

Post by Mayhem666 »

Great stuff man, can be surely useful for d64 related projects.
XLightningStormL
Posts: 384
Joined: Mon May 09, 2016 1:38 am
Location: Anywhere but here
Contact:

Re: [Sprites] A bunch of Doom 64 sprites

Post by XLightningStormL »

no pics, no clicks
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Sprites] A bunch of Doom 64 sprites

Post by wildweasel »

XLightningStormL wrote:no pics, no clicks
It's not that big a file, and there's a pic at the top of the thread. If that doesn't satisfy you, feel free to (quietly) go to another thread.
Post Reply

Return to “Resources”