[Community Project] 20 Monsters Challenge [RELEASED!]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Important note: I've moved the deadline from 26th next week to 27th! Reason for that is because some people may work on Saturdays and may not have much free time that day.
User avatar
Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: [Community Project] 20 Monsters Challenge

Post by Gothic »

So it's going to be a megawad now, huh?

Anyways, I decided to give my map more love, so here's an update:
http://www.mediafire.com/file/54t49z5lq ... GOTH20.wad

Map Name: Lava Pits
Music: "Nagomi Passage" from Unreal
Slot: Any
Format: UDMF
Extra notes: This time with ammo and health pickups, as well as a new sky and a chainsaw.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

It's what the people want, apprently, lol. Will update with a slot after I check out map.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Made a poll. Some users have been unable to participate due to tight schedule. I know this is a small project, but I feel like 11 days is not enough for busy people. The poll's aim is to decide whether I should push the deadline or not. It'll run for 4 days.
User avatar
Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [Community Project] 20 Monsters Challenge

Post by Jeimuzu73 »

Can I reserve MAP31 for my map? I want to make a Wolfenstein-like map for this challenge.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Yep. Gonna put your name on the list.
User avatar
Zero X. Diamond
Posts: 675
Joined: Tue Dec 22, 2009 12:46 am
Contact:

Re: [Community Project] 20 Monsters Challenge

Post by Zero X. Diamond »

If we don't end up with 32 unique competitors, could I maybe do MAP32? I have an interesting idea in mind.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

You can do multiple maps if you want. There is no limit anymore. And sure, but I'm not gonna write your name on the list unless you're very sure you'll make the map. Otherwise I'm cutting off people who'd like to take that slot and deliver 100%.
Last edited by Accensus on Wed Nov 16, 2016 1:34 pm, edited 1 time in total.
User avatar
UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands
Contact:

Re: [Community Project] 20 Monsters Challenge

Post by UnTrustable »

Oh wow, a 32+ map pack? :wub:
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Damn right! Gonna take some time, though, and I'll most likely extend the deadline to 11.12.2016. (dd/mm/yy. Europe stuff.)

EDIT: 32+...hmm, maybe not yet. We'll see. 32 for sure, though.
User avatar
Jimmy
 
 
Posts: 4720
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: [Community Project] 20 Monsters Challenge

Post by Jimmy »

Seeing as there's a gap there begging to be filled, I'll take MAP06.

Dunno if I'll be doing more than one of these, probably not but we'll see.
User avatar
Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: [Community Project] 20 Monsters Challenge

Post by Voltcom9 »

Hey I'd love to make a map for this project. Sign me up.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

Pick a slot, lol. I'm having a hard time picking a slot for people. There is no general theme, but I suppose people try to mimic the corresponding level style from Doom II. Example, MAP21-MAP29 will most likely be hell-themed and MAPs 01 to 07 are based-themed. Take your pick depending on your mapping style.
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [Community Project] 20 Monsters Challenge

Post by Vostyok »

Just Pm'd you my submission, for Map11? But it could fit anywhere really, particularly techbase/non hellish.

God that was a pain. Converting to UDMF from DOOM2 format didn't just necessitate changing linedef numbers. Turned my whole bloody map into a literal hall of mirrors. Lol.

User: Vostyok
Map Name: Ghosts Of Mars
Music: D_COUNTD (custom track by Glaice/Mr.Chris)
Slot: MAP11
Format: UDMF
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [Community Project] 20 Monsters Challenge

Post by Accensus »

MAP11 it is. I played it, it's a fine map. There is no linear increase in the difficulty, as that's usually hard to accomplish in projects such as these. And the themes aren't very connected, either, so it doesn't really matter which slot you take. This is my first project, after all, and little planning went into it. I'm ok with how it's going atm, though.
Post Reply

Return to “Levels”