[Community Project] 20 Monsters Challenge [RELEASED!]

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isaacpop23
Posts: 143
Joined: Mon Apr 01, 2013 5:26 pm

Re: 20 Monsters Challenge

Post by isaacpop23 »

Lud wrote: - isaaacpop23
Sorry to nitpick, but it only has two a's, not three.
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: 20 Monsters Challenge

Post by Kinsie »

Name: Crimes
Music: "first level" from Fears (Amiga ver.) by Mathieu Berthaud
Replaces: MAP01
Format: UDMF
Extra Notes: Map may contain Crimes.
Download: Dropbox
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: 20 Monsters Challenge

Post by Nevander »

I noticed my map wasn't in the OP so here's a proper post of my submission, with all required info. I will blank the other one and refer to this one.

Map Name: Underglow
MIDI: Digital Onslaught by Dan Terminus
Replaces: MAP03 of DOOM2.WAD
Format: GZDoom UDMF
Extra notes: I had fun making this... you guys are probably gonna think I'm on crack or something. Lots of colored lighting is used. It won't look very good in ZDoom.

Download: Mediafire
Last edited by Nevander on Wed Nov 16, 2016 9:36 pm, edited 2 times in total.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

@lil'devil: Alright, I'll remove your other entry and give you another chance. And this competition is for best map. Next one I make might be a community project.

@isaacpop23: Phone typo. Sorry.

@Kinsie: lol'd at "Map may contain Crimes."

@Nevander: Darn, sorry mate, I remember you posted something but I forgot it was the map.

@Everyone: Submissions have been accepted and added to the list.

Extra note: Thanks to Kinsie and Nevander for boldening the submissions form and adding refined links. It saved me a lot of clicks. I do appreciate that little thing.

EDIT: Added a F.A.Q.
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Jimmy
 
 
Posts: 4725
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: 20 Monsters Challenge

Post by Jimmy »

Oh this isn't a community project, fair enough.

I could always compile the maps if need be though.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

I see the sad expressions when I tell people this isn't a community project and I'm wondering if I can't do anything about that.

The solution I can think of is that each person picks a slot now (something that should have been done since the beginning). After the deadline I will go through each map and compile them somehow. Much like what the guys who made ZPack did. I don't wanna bother you with that, Jimmy, but I greatly appreciate the helping hand attitude. :)

Alright, so it's settled.

THIS IS NOW A COMMUNITY PROJECT! PICK A SLOT FROM 1 TO 32 (if you are making MAP15, make sure to add an exit to the secret). Because we are looking for action specials compatibility, UDMF is now mandatory. Unless Hexen has the same action special numbers has UDMF. In that case, Hexen can also be used.

Oh, God, this is so embarrassing...seems like I can't make up my mind or something. First time I'm making something like this. Sorry for the failgasms.

EDIT: I am also scrapping the one-entry-per-person limit! Entries already submitted thus far will be moved to a slot of your choice! Don't worry, I'll be doing that. But it'll be easier if in the future you map for the slot you've picked. The submissions form will stay! (Except Replaces, which is now Slot) I will simply move the information to a text file which will then be shipped with the main download.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Alright, after ten thousand edits, I'm doubleposting to say that this is final. What you read in the post before this one is what you'll need to do. I need to run for uni. Back later, folks.
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Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: 20 Monsters Challenge

Post by Beed28 »

I have an idea for MAP30. Can I take it?
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: 20 Monsters Challenge

Post by Accensus »

Sure. Any slot that's not taken is yours, if you can do it before the deadline.
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: 20 Monsters Challenge

Post by leodoom85 »

Oh, that's great. As I put the music for map 02, I'll take the slot 02, so I'll update the map tonight. And for my videos, I will upload 3 maps in order of submission.
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lil'devil
Posts: 91
Joined: Fri Oct 14, 2016 10:22 am
Location: Heck

Re: 20 Monsters Challenge

Post by lil'devil »

I'll take slot 01. My map will probably be a pistol-only map.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: 20 Monsters Challenge

Post by Nevander »

I have no idea where mine should go since it was made prior to the swap to pick your slot. It's small and short so anywhere from map 3 to 5 I guess.
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Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 20 Monsters Challenge

Post by Somagu »

I imagine each map change should enforce a pistol start, really.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: 20 Monsters Challenge

Post by ZioMcCall »

My map is really easy,so you can put it in a slot between one and six.
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: 20 Monsters Challenge

Post by leodoom85 »

ZioMcCall wrote:My map is really easy,so you can put it in a slot between one and six.
I think it could be in between map 06 to 11, for the theme of the map, you know. And the one that Gothic made is definitely in between 21-29.

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