Spoiler:
mutator wrote:this mod is going to take a while so we all should be patient... this mod is alot harder to create than d4d since sprites aren't ready to use
Jeimuzu73 wrote:This looks definitely much more polished compared to the previous versions I've played. It's almost like a rival to D4D. Will you be adding the following things in later versions?
- Doom 4-styled enemies such as the Hell Razer and Summoner
- Multiplayer weapons such as the Burst Rifle or Vortex Rifle
- Other equipment such as Holograms or Tesla Rockets
- Glory kills
DoomKrakken wrote:Wanted to report a bug... if I'm playing on "I'm Too Young To Die" difficulty and I have 50 or more health, I cannot pick up Medikits and Stimpacks. If I have 50 or more armor, I cannot pick up any armor, including armor bonuses.
This is what was causing the issue...
You guys have the Health and Armor interacting with certain actors called "HealthDummy" and "ArmorDummy", which are supposed to restrict the amount of health/armor you get from sgtandard health/armor pickups, since they all inherit from Health/Armor bonuses. HOWEVER, since HealthDummy and ArmorDummy each inherit from Ammo, they will inherently be affected by skill levels... so skills such as "I'm Too Young To Die!" and "Nightmare!", which grant double ammo pickups, will make you fill up on HealthDummy and ArmorDummy twice as quick, while you aren't getting double health/armor... so you'll get only 50% health and armor.
To fix this, add the IGNORESKILL flag to the actor definitions of HealthDummy and ArmorDummy. This way, it won't be affected by skill level.
TheCrimsonFucker wrote:Okay, we waited for the weapon. And we got them! Weapons are made really cool, really like SAHZALPABAEL said - it's like true 3D models, but in fact this is thousands of sprites. The new interface is very cool. The only pity is that the armor system and upgrade system are not taken from D4D. But how long we must wait for the first news or video about monsters?
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