Brohnesorge wrote:Crap, I did forget to say how to use the tome, I'll update the OP; I was very VERY tired when I posted it and it slipped my mind. You hit your Use Item key. It's a temporary measure. It's hard to tell when it's on because the gun just gets bright, so you straight up can't tell in brightly lit rooms. It's first on my TODO for the next update to make it more visually obvious that its on. And making activating it make more sense. It's was put in pretty early but only very recent could I actually get it to work.
I figured out it is an item to be used, but some better signaling for Enchantment mode is needed, indeed. And since I am on the topic of Enchantment modes...
For Vulkan, a simple overpenetration (rounds can pierce multiple enemies) mod would be enough.
For FLASH, the ability to fire quad shots, either Napalm or Krak. We need to put these four barrels to good use!
-The Size-
This ones a doozy, because I want the player to be big, like a Baron should be, but at the same time, if crouching is disabled on a map, like say, BTSX or Going Down, you're fucked. I may make it where your actual height is that of Doomguy, but your View Height is Baron level to solve this issue without compromising the height effect TOO much. Unless there is a way to override disable crouching that I am unaware of.
There is a way to go around this. Inside options, go into Gameplay Options, and set the "Allow Crouch" option to On. If you left it to default, then BTSX or other such wads will leave you with crouching disabled, but the On setting forces them to enable crouching. Ditto for "Allow Jump" and "Allow Freelook" options. So, no tinkering in the mod files required

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KarolineDianne wrote:
(Also, as far as your explosion effects poll goes, I think your fireballs look goddamn sweet as they are. Like really, the baron ball and fireball spells are really nice. And completely unrelated, I just had a silly idea. Make the player sounds PSX/64 Baron sounds, just to differentiate the player from enemy Barons

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I have not noticed. I find original sounds way too tacky for my hearing taste (so to speak). I auto-load PSXSFX soundmod every time. (to be fair, original Baron sounds are not that bad, but most of the other monsters (that Zombies...))
Other comments:
- Good thing you nerfed Stimpacks and Medkits healing efficiency on the Baron. Now you need to watch your health more closely, since you will have a hard time recovering it if you take too much damage, despite having ten times health of Doomguy's. So, counteracting this by making Soulsphere and Mana essence (soul essence actually) heal you as well was a good decision in my book.
- That Baron Heart is HUGE! (HARK! HE HAS HUGE GUTS!

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- I thought of a defensive spell: Plasmashield. You cast a full-body shield of thin plasma that absorbs projectiles (not melee attacks though). Might last 30 seconds and consume 25 mana.
- Faster Baron Ball (slot 2) hurling was not needed, but can stay anyway
- I like the new Flak Cannon! Looks more detalied.
- The Vulcan's altfire is not really useful. If it had at least better accuracy (ala Red Faction's HMG), then maybe it would be worthwhile...
Overall, the mod slowly becomes more robust as a whole, and fun increases with every update. Keep up the good work!
