Transparent 3D Floor Causing a See Through Effect

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Transparent 3D Floor Causing a See Through Effect

Postby Pinchy » Fri Oct 28, 2016 8:36 pm

Map in progress: http://www.mediafire.com/file/d6dd3y7accmk6mj/

If you go to sector 1109, there's a 16 unit high 3D floor there, wherever it touches another 3D floor, it causes a full see through effect.

http://i.imgur.com/CwX3UlP.jpg

http://i.imgur.com/BzQbvLK.jpg

Also, I can't seem to find out how to change the floor texture at the same time as lowering the floor for sector 851/1162 similar to "W1 Floor Lower to Lowest Floor (changes texture)"
Last edited by Pinchy on Fri Oct 28, 2016 11:19 pm, edited 1 time in total.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby Pinchy » Fri Oct 28, 2016 11:00 pm

Looks like I managed to create the post above without being signed in and it's used some random name.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby wildweasel » Fri Oct 28, 2016 11:09 pm

Pinchy wrote:Looks like I managed to create the post above without being signed in and it's used some random name.

No problem, it took only 2 clicks to assign the post ownership to you.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby Pinchy » Fri Nov 04, 2016 1:30 pm

OK this is going nowhere so I'm just going to write it off as having no solution and will work around it.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby Tapwave » Fri Nov 04, 2016 2:19 pm

This sounds like stacking alpha rubbing the renderer the wrong way. Make sure you don't have superposed 3d floors.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby Rachael » Tue Feb 28, 2017 4:20 am

Confirmed, but without really knowing what's going on I don't know what can be done to fix it. Shelving this for now.
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Re: Transparent 3D Floor Causing a See Through Effect

Postby Graf Zahl » Tue Feb 28, 2017 4:36 am

This looks like the renderer is discarding any walls between 3D floors, but it shouldn't do that if only one of them is translucent and the other is not.
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