a monster randomizer for Doom based on Killingtime (PC). I was a big fan of the game and really wanted to play through doom maps with the assets.
Ect0s for his extremely hard work ripping the sprites
Studio 3DO for making the game which the entities have come from.
GAA1992 for ripping the wasp sprites!
DBThanatos for using his projectile code as a base, and making mixers popular.
ShadowLink223 for learning how to do jumping in monsters.
torridgristle for ripping the Egyptian god.
Zanieon for using his fire code as a base for projectiles.
Dynamo for ripping the front frames of the Blake Guard & bringing attention to obscure FPS.
Ivan & CruduxyPegg for ripping the Cultist frames which i'm using as a Tessa disguise sprite.
Tristan885 for showing enthusiasm with KT and ways to rip the sprites and ripping the 3d0 sprites.
Impie(Two) for releasing the sprites to DoomWorld.
Tormentor667 for using his Catharsi's attack as a base.
LogicalFallacy for helping me with 'give to target'.
Mike MacDee for organizing all the data.
Becky 'Burger' for helping fans get access to the game's data.
I hope I didn't miss anyone!
*Weapons & items
*3D0 sprites & make extra sprite frames for those missing.
*Tweak enemy movement.
*Add true 8 frames to the monsters. I had named all the sprites when I realized they had the extra frames.
*Study the enemies in the original game more closely and try and replicate them more.
*Fix hound bite & howl frames.
*Tidy up the SNDINFO and make a directory for each monster sound.
*Make a neat directory for each monster.
*Scale up the sewer monster slightly.
*Make 100% sure everyones credited.
*Give 'conway' a molotov attack.
*Fix Manc monster and the +bossdeath flag.