Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Requires GZDoom 4.7.0 or higher! I strongly recommend to always be on the latest GZDoom version!
LZDoom is not supported Discord Server for my mods Works with Delta Touch! maybe
GZDoom can run zips like it can pk3 or WAD, so after downloading just load it up like you would any other mod.
For Heretic OR Doom!
Spoiler: TLDR Version
You play as a Baron. You're big, have 1000 HP, move slower, and have a high jump. Souls heal you and give you mana. Stimpacks and Medikits do very little. Baron vision, default F, lets you see in the dark.
Requires the Reload, Zoom, Weapon State 2 and Use Item keys. Make sure you bind them.
For the HUD, first, make sure you have Alternative HUD set to OFF. Then, make sure that, under Display Options, you have Screen Size set to 11. Finally, under HUD Options->Scaling Options, you can mess with the HUD size with the User Interface Scale option. Please refrain from posting about the HUD until after you have followed these directions. Lots of mods have HUDs like this one, so this is just good practice anyway.
Use Item button uses your shield that drains Mana and increases damage reduction.
Slot 1 - Melee - Main fire attacks/Alt fire ground slam. Carnage Rune greatly raises damage and speed. Altfire groundslams, hold it to pick up a rock. Can pick up barrels. Can use Altfire to combo with punches.
Slot 2 - Spells - Main Fire casts your selected spell. Alt Fire casts the Apex Spell if you have the proper rune. Reload cycles your spell forward and Zoom cycles it back.
Spells are:
Flare - Start - 4 Soulgems and it's free. Costs 1. Apex does high damage bolt.
Incineration - Tome - Explosive. Hold to charge. Apex does a charging punch. Spawns on Rocket Launcher
Immolation - Scroll - Flamethrower. Apex is a burst of lightning bolts. Spawns on Plasma Rifle.
Meteor - BFG Tome - Drops a meteor. Apex is something special. Spawns on BFG.
Alt Fire does magic shots, after you find the Enchantment Rune.
Slot 3 - Belial - Fires bouncing flak.
Slot 4 - M2HB - HEAVY MAHSCHEEN GUN. Can also be a GAU-19.
Slot 5 - Moloch - Rapid fires missiles
Slot 6 - Azazel - Rapid fire explosive autocannon. Alt Fire gains various effects from spells learned.
Hell. Those Spiderdemons have run it into the ground. The Icon of Sin allowed them to let it weaken, weaken to the point where some human dressed like a squash was able to crush it. Embarrassing.
You have awoken from an eon long slumber, from an long gone age. Sensing your displeasure, the Spiders turned your vassals against you, sealing you and your power away. Now you seek vengeance and upheaval. You will rise and show Hell that the Spiders are not what they should fear and obey, that it is you. You will show them what it means to be...
A Baron of Hell.
Rise from your sleep, take old weapons and ancient destructive magics in hand and plow your way through this traitorous new Hell's legions to overthrow the Spiders.
Gameplay changes
You, old Baron whose name is forgotten, are larger and stronger then most. With 1000 starting health, you are difficult to kill despite being too large for most armor. You can leap great distances with your powerful legs, and your cloven hooves fear no danger from lava or nukage. Human's medical technology has very little effect on you, but you can consume the souls of human enemies to restore your health and arcane power. Your eyes can see nearly perfectly in even the blackest darkness. You can build up speed while running and trample smaller enemies.
Old and powerful beyond compare, you hold the pieces for the Ritual of Ascension. All it requires is a little...something. Build up as you take damage, when maximized, you can press Weapon State 2 to transform into a Bruiser Demon! While much more powerful, hardier and with more powerful spells, this transformation is permanent. You can no longer wield your weapons in this form.
You will need to utilize Alt-Fire, Zoom, Use Item, Weapon State 2 and Reload.
Weapons
Terrible and varied, the weapons and sorceries of humans and ancient demons will serve you well in your quest for vengeance.
Spoiler: Weapons
Slot 1 - Claws, Fury Claws and Carnage Claws.
While sharp, able to tear flesh with ease, your long slumber has left you weary and weakened. You are currently are no faster then a normal Baron of Hell but still much stronger. They scalded off the Fury Rune that gave you your great strength. You must recover it to restore your strength and speed and to passively form your Mana into a barrier, granting damage reduction. You once heard of another Rune crafted by demons of another dimension called a Kānēji moji, or Carnage Rune. It was used by a prolific demon that invaded the humans' world many many years ago, before your sealing. It is said to grant tremendous strength, endurance and speed, but it would be very rare to find it in this dimension...
Regardless of rune or no rune, you can pick up and carry barrels with ease by hitting them.
You can quickly chain claw attacks together by rapidly hitting the Fire key. While doing this, you can chain into punches with Alt-Fire, and switch freely between the two.
You can slam your hands to the ground with Alt Fire, causing a shockwave that crushes nearby enemies. You can hold this to tear a large boulder from the ground which can then be thrown. You can also use Alt Fire to combo punches with your claws.
Slot 1 - Diablo Battle Hammer
A powerful melee weapon crafted from Hell metals of unknown origin, capable of crushing multiple foes at once with large sweeping attacks. It's weight is great, even for The Baron but can crush even Barons of Hell with a mighty overhead swing. Only the most powerful of weapons gain the honor of being named after one of the many aliases of the Dark One. It's forger is unknown, but must have been a Demon Lord of great power.
You can use the Alt Fire towards the ground with an Enchantment Rune to send out a shockwave to burst enemies from a short distance away.
Slot 2 - Baron Magic
All your spells are manipulated through your limited skill in the arcane arts. While not on the level of the Archvile High Bishops, your control of magic is far greater than the usual Baron of Hell, allowing you to quickly switch between the highly destructive magics of your kind. You start with the basic Flare and Shield spells, and can find the Tome of Incineration, Tome of Catastrophe and the Scroll of Immolation to gain access to those spells.
Reload cycles your spell forward, and Zoom cycles it back.
As your magical power increases by collecting Soul Gems, you are able to cast spells more and more efficiently. Max Level is 5, starting at 0.
Flare - Throw a small fireball. The most basic of spells used by Hell Nobles; even Imps use a lesser version of this spell. You have a great mastery of it, allowing you to throw much faster balls that explode, compared to your contemporary peers. Unlike most spells, it becomes free to cast once you have the maximum Spell Level.
Uses 1 Mana.
-Baron Level Effect - None.
-Max Level Effect - Free to cast, and throw a fan of 3.
-Apex Cast - Shock - Fires a bolt that executes weaker enemies that does triple damage. Uses 2 Mana.
Incineration - Fires large explosive fireball. This spell is less common, but is surprisingly simple. It's just a Flare but keeping it in your hand longer to channel more Mana into it. You still need to refer to a Tome for it as you don't remember the exact materials for it. Not widely used as most Barons of Hell don't have the deep Mana pools required to use it frequently and Archviles consider the spell too simple to use. Such arrogance.
Uses 10 Mana and can be held to charge up. Spawns on the Rocket Launcher.
-Baron Level Effect - Faster to charge and maximum level increases.
-Max Level Effect - Unlocks a 5th level of charge.
-Apex Cast - Smite - A dashing explosive punch. Costs 30 Mana.
Immolation- Fires a stream of Baron Fire. A much more complicated spell, you need to fine a Scroll of its record to even attempt it. Evoking the spell requires focusing your Mana into your hand as if to form a Baron Ball, but instead of letting it collect, you let it freely flow outward. Because it directly opens your Mana channels, it rapidly drains your power and is highly dangerous. Many a greedy and unskilled Hell Knight have burned their arm completely away attempting and failing the spell. A very brutish, unrefined but powerful spell, much like the Barons that crafted it.
Rapidly drains Mana. Spawns on the Plasma Rifle.
-Baron Level Effect - Drains Mana more slowly
-Max Level Effect - Area becomes wider, can light enemies on magic fire and is more effective on Bosses
-Apex Cast - Wrath - Short range burst of lightning bolts. Costs 50 Mana.
Catastrophe - Most interesting. This tome details a spell you were developing before you were sealed away. It involves sending out waves of power outward to pull in a meteor from the heavens, imbuing it with Baron fire. You couldn't quite figure out how to do the pulling, however. Hmm, it seems an Archvile found your notes at some point and completed the spell. Perhaps it was him...No matter. With this spell at your disposal, it is only a matter of time before Hell, and beyond, fall.
Uses 100 Mana. Spawns on the BFG.
-Baron Level Effect - Faster casting.
-Max Level Effect - Much faster casting and recovery.
-Apex Cast - Armageddon - Costs 300 Mana. Knock on the Seven Seals to bring about the end of the world.
Shield - All Archviles know a basic trick to constantly be radiating Mana, acting like a barrier of sorts around their bodies. It makes them hardy and difficult to kill, despite how fragile they appear. Baron Magi can do the same with this spell, but they lack the skill, refinement and massive pools of Mana that Archviles possess to be able to use it continually. The spell begins jettisoning Mana outwards to reduce damage taken, but rapidly drains Mana. Similar to the passive Mana barrier created by melee runes, but without the rune acting as a source.
Rapidly drains Mana. Cost increases with Spell Level, but so does protection granted.
This spell is used with Use Item.
Slot 3 - Belial Flak Cannon
An updated version of a old weapon. It launches a thick spread of deadly flak capable of tearing even Barons of Hell to shreds. The inner workings of the gun are magical, allowing it to contain the intense heat of the canisters it uses for ammunition. The records to the original may be lost but the demonic smith that created it still lives and seems to have updated it's design. The recoil was much for the Hell Knights it was designed for, and crushed imps and lesser beings, but you are stronger then most Barons who could already manage it. You don't even notice it. Normally you wouldn't stoop to using a mere Knight's weapon, but it is far too effective to pass up, and it would be wise to carry a weapon should your Mana run dry.
Slot 4- M2HB Heavy Machine Gun
When humans die in vehicular related incidents, they some times bring the vehicle and all it's contents to Hell with their souls. Humans and their love for machines. Disgusting. However, they enjoy warships, and mounted on them is this weapon. It can shred even Barons with it's rapid barrage of .50 caliber HE bullets. What beasts roam the earth that would require such a weapon? If only it didn't consume ammo so quickly. It kills even Cyberdemons and Spiders in seconds. These new demons and their love for cybernetics. No better than the humans and their machines. It's quite large and unwieldy, even for you.
Slot 4- GAU-19/A Rotatory Cannon
Another autocannon of human design, reminding you much of the mutli barreled weapons of Hell. Humans' creativity for destruction rivals that of your kind it seems, as this weapon is capable of laying down a tearing wind of flaming lead in an instant. It is ravenous for ammo, and its recoil is a lot to handle, even for you.
Slot 5 - Moloch Multi Rocket Cannon
The demonic smith Azazel has been forging weapons since long before your genesis. And this weapon proves it still produces weapons to this day. A much newer weapon created after your sealing, it was created to allow Knights and Baron to emulate the fiery abilities of Bruiser Demons and Diabolists. It rapid fires small and highly explosive missiles that set the world and its creatures aflame.
An unfortunate symptom of the modern Hell's obsession with cybernetics. If it didn't share Azazel's seal with the Belial and its self named weapon, you'd never believe it was the same smith. Did Azazel have something to do with the Spider's cybernization and rise to power?
Slot 6 - Azazel Magic Autocannon
Another weapon from the Old Days, it was forged by the same demonic smith as the Belial in conjunction with an Archvile Bishop. It combines high level spatial magic, a fire enchanted barrel and demonic craftsmanship to create a versatile weapon to be used by Barons and Archons. It fires specially enchanted 30mm bolts that explode on contact. The magic nature of the gun allows it to fire a magic shot without any kind of external runes or magic. The wielder's power influences this magic shot further increasing its power.
The Magic Shot increases in power with Baron Level.
Incineration allows you to charge the magic shot. Baron Level increases the charge speed.
Immolation allows the shot to pierce enemies. Baron Level increases the number of enemies pierced.
Catastrophe makes the shot explosive.
Powerups
The Berserk, Light Amp, Blursphere and Environmental Suit have been replaced by spawners for the Spell Boost, Mana Boost, Enchantment Rune and Berserk.
Spoiler: Powerups
Soulsphere - A blue orb crafted by Archviles and carried by Hell's elite, it contains a legion of souls. Absorbing it's power restores a large portion of your Mana, greatly boosts your health and increases your Mana capacity.
Sinner's Orb - An amalgamation of the souls of mortals who have committed the most heinous of sins. The pure evil of the souls absorbed from them greatly fortifies your health, greatly restores you Mana, and expands your Mana similar to 5 Soul Gems. It doesn't do...whatever Soul Gems do to increase your Baron Level, however.
Ammo Satchel - Many human soldiers who die find their souls in Hell, and while their bodies no longer have form, possessions such as this do. It contains a great deal of ammo, and taking it with you would allow you to carry more...
Ammo Pack - A magical pack that can hold more ammo than before. The magic allows it to hold much more then its size suggests, and they can be fused to further increase the 'space' inside without increasing the size of the pack. The magic isn't demonic in nature, but then who made them?
Soul Gem - Gems crafted by Baron magi, they hold excess souls for later use. Each one you carry with you increases your maximum Mana by 100 and increases your Baron Level by 1. Chance to spawn in place of the backpack.
Soul Gem Fragment - Soul Gems are near indestructible, but extremely powerful beings are able to shatter them into pieces. Spiders have developed a method to reliably break them in a effort to hinder the greater demons of Hell. You know an ancient method to restore them, however, and with 5 pieces in hand you can restore the Gem.
Enchantment Rune - An ancient rune developed by an even older Archvile Lord, it is the focus of a spell allowing one to imbue their magical energy upon a weapon in their grasp. The exact effect changes based on the weapon. Takes on the properties of green flames, as that is the shape of The Baron's Mana.
Power Rune - A Rune written in powerful magics, it serves as an alternate source of Mana, making certain spells free to cast for a short time. It also boosts your level to MAX for the duration of the level. The Rune's origins are unknown, but the style of the written suggests something...smaller than a Baron or an Archvile.
Apex Rune - Another Rune, this one is inscribed upon your chest. When collected, it imbues the power of the progenitor into you, allowing you to cast special spells beyond even your power. It was created by some powerful wielder of lightning magics and these spells reflect this.
Berserk - Bah! Just another pack of human medical supplies. Except the stimulant in the pack makes use of demonic energies. It fills you with rage and increases your already formidable strength, as well as causing you to regenerate health and take greatly reduced damage for a short time.
Area Map - A strange computer device of the humans. This kind of technology is their answer to magic. It features a map of the area, so it's still useful.
Invulnerability - A very powerful artifact. The design is so ancient, only the Icon of Sin knows what spawn created the original design. No matter; that is best left to Sages and Clerics. All that's important is when it is taken, it makes one completely invincible for a time.
Bruiser Sphere - An immensely powerful orb. Created by Archons of Hell for worthy nobles to aid in their ascension to a higher form. Overflows your body with Hellfire, allowing for an instant transformation to the Bruiser Demon!
Mod Overview
ICARUSLIV3S' video on HoD - BARON
Heavily inspired by Empathy, I've decided to make yet another mod that allows you to play as a Baron. Expanding upon their abilities and incorporating features of them from the 3 games they appear in, I wanted to build upon Empathy and make it a whole experience.
This is my first mod, and a learning exercise in DECORATE/ZScript so any and all comments, compliments and criticisms are welcome. It's playable and I want some outside input. When done with it will be a total character replacement with updated graphics on all items. You are OP but I felt it was necessary to really get the Baron feel across, and this was designed with monster mods in mind.
Latest Changelog
Spoiler: Changelog
- //GAMEPLAY -
- Added the Baal Spike Cannon and the (placeholder) MK19 Grenade Launcher. These are alternate options to the Belial and the Moloch, respectively.
- Bruiser meter max amount increased by a factor of 5
- Bruiser Mode now requires both a max meter and Magic Level MAX
- Fixed Azazel Bolts capacity not being increased by Ammo Satchels
-// WEAPONS AND SPELLS //-
- Reanimated Bruiser Blades
- Pyroclasm can now be charged up
- Pyroclasm explosion trail removed
- Firestorm is now a ground based fire wave
- Starfall fire fountains made much less laggy
- Starfall now also rains down small fireballs
- Dark Star now rains homing comets and lightning strikes
- Dark Star duration increased
- Dark Star burn interval increased
- Slot 1 Diablo Battle Hammer feedback improved
- Slot 1 Claws now have higher slot priority than the Diablo
- Slot 3 Belial flak damage type changed to SmallArms
- Slot 5 Moloch napalm burning made less laggy
Credits in the PK3!
I know the file size is kinda large. Visuals and stuff. And the Hisotensoku sprites look like shit when rendered as Doom graphics. Also, I've never played Dark Awake but it's got some pretty sweet sprite effects. My code is probably inefficient too.
Incompatible Mods
Unfortunately, certain mods when used with this one will crash the game, or worse. Here are some to avoid.
10x Universal - Causes a crash with the Hydra Summon spell.
Recommended Mods
This mod makes you OP as fuck, and as I said, it is designed with monster mods in mind. Here's some personal favorite mods to use to boost your experience and difficulty. I take no credit, so if you like their work, go give them some love.
Colorful Hell - Do I really need to explain this one? Harder monsters and constant drops make for an awesome time. All these colors piss The Baron off, too. IS THAT A CYBER-KNIGHT?! BREAK IT! LegenDoomLite - Makes enemies randomly assigned LEGENDARY which increases their health and gives them increased stats and drop Megaspheres on death. Compatible with Colorful Hell and almost all other monster mods; use them both for the best results. Hellspawn: Hell's Army - Makes certain enemies summon reinforcements on death. Things get hectic pretty fast! The Spiders' know you are coming, and are pulling all the stops to impede your progress. Demonic CounterStrike - Not related to CS:GO, it makes it where enemies and items will start spawning in areas you've already been. Combine with Hellspawn : Hell's Army for best results. DoomKraken's Monster Randomizer - Originally built for Guncaster, it features a wide variety of pretty strong monsters. Includes The Baron's most hatedfavorite thing: cyber monsters! Shades of Doom - A purely cosmetic mod, it swaps out every monster with tons of visual variants, while keeping their behavior the exact same as vanilla. For when you just want some variety with no gameplay changes. NOTE: Recent verisons have several sprite name conflicts with Baron. Use at your own risk. Brutal Doom Monsters - The added gore and altered monster behaviors fit pretty well and add some difficulty. Mod features the damage types required to trigger alternate deaths. NOTE: Cannot pick up barrels with this. Droplets - A blood mod of excellent quality. I almost never play without it. Smooth Doom Monsters Only - Smooth animations for enemies with additional death animations and improved blood and gore. Highly recommend if you don't want to change monster gameplay at all. Ludicrous Gibs - A gore mod that is compatible with just about everything! Things gib Duke Nukem style! SpriteShadow - Dynamically draws Duke3D style shadows on any monster from any game or IWAD with the power of ZScript! By Nash, so you know it's pretty legit. DAMNUMS - Displays damage numbers when you shoot, burn and otherwise bring harm to enemies, similar to games like Borderlands. Works with just about anything. Tilt++ - Adds a highly customizable Quake style tilt to strafing and moving.
Last edited by Brohnesorge on Sat Jul 30, 2022 2:29 am, edited 217 times in total.
Need a new Weapon, a MK 19 Grenade Launcher could work I guess? or a M202 FLASH Rocket Launcher (How the hell is that weapon doing in the future).
I like the Flak Cannon Sprites, maybe an alternate fire? a Slug or Explosive Slug with Increased Accuracy consuming ammo MORE and cooldown with a smoke effect should be a balance.
Nice work! The weapon pickup quotes especially drawn my attention
My comments/suggestions:
- Slot 0/chainsaw: a hammer punch. Generates a shockwave that knockbacks enemies.
- Slot 1/melee altfire: a kick. I want to use these hooves
- Slot 5 spell's altfire has impressive SFX!
- Slot 6 replacement: a plasmathrower. Short ranged and consumes ammo fast, but is powerful. Also, Baron now has slow attacks, which can spell doom to him when he is cornered and surrounded. This spell would give him a chance in such situation.
- Plasma Fountain (slot 7) consumes too much ammo. I would cut it in half, to 50.
- Slot 0 and 1 attacks are too weak - cannot take down an imp, or sometimes even a zombie in one hit!
- Does Berserk's damage amplification work here? It would be nice if Berserk Pack could replaced with some artifact that allows Baron to punch with plasma-powered hands (for free!)
- Could not armour be replaced with arcane essence (ammo for spells)? Does not seem to be replaced with anything at the moment.
- Is there any large type of arcane essence? Could not find any.
- Maybe replace LAVs with something else, and give Baron natural nightvision? Not that he could sensibly wear or use them anyway.
- Any chance we could see an ability/weapon that allows you to cause Hell Knights and other Barons to ally with you? You are fighting for them, after all, and yet they still attack you.
- If you want to do a new monster, then I propose a Cacodemon. Does not require any first person sprites, so it would be easier to make in that regard.
GOODGOOD wrote:
I like the Flak Cannon Sprites, maybe an alternate fire? a Slug or Explosive Slug with Increased Accuracy consuming ammo MORE and cooldown with a smoke effect should be a balance.
Flak Cannon already has an altfire: a single super slug that consumes 4 shells and can go through multiple enemies.
- Slot 0/chainsaw: a hammer punch. Generates a shockwave that knockbacks enemies.
I'm actually right in the middle of coding the chainsaw. It'll be a faster stronger claw attack with a ground pound alt fire, a la Doom 2016 (I guess HKs do it more but whatevs). Later, when I attract a spriter or learn to do it myself, I'll change it to a punch.
- Slot 1/melee altfire: a kick. I want to use these hooves
I've actually entertained the idea of a bull charge/trample of some kind, but feel it would be a little to hard to code, for now. A kick would be cool, but again, sprites.
- Slot 6 replacement: a plasmathrower. Short ranged and consumes ammo fast, but is powerful. Also, Baron now has slow attacks, which can spell doom to him when he is cornered and surrounded. This spell would give him a chance in such situation.
I did notice during testing that The Baron is extremely vulnerable to this, but raising his defense or regen would make him damn near immortal. His DR got nerfed 4 times over the course of development (50>40>33.3333333>25>15) and his regen once (2>1). Like he would survive getting corner fucked but be basically unkillable by everything else. But one plasmathrower coming up! It and the slot 0 should help with this problem without making him more OP then he already is.
Plasma Fountain (slot 7) consumes too much ammo. I would cut it in half, to 50.
I'll reduce it for the next release. During testing I felt 50 was too low as the spell can drop a Spiderdemon in 2-4 shots, depending on where the smaller balls hit. But we'll see.
- Slot 0 and 1 attacks are too weak - cannot take down an imp, or sometimes even a zombie in one hit!
I'll buff the claw a bit, but I'm keeping the slot 1 the same. It's an exact copy of the baron ball and would like to keep it that way. Most WADs will give you a Flak right away, anyway. If not, spam that alt, which I'll buff up to 5 shots and give a little more starting mana.
- Does Berserk's damage amplification work here? It would be nice if Berserk Pack could replaced with some artifact that allows Baron to punch with plasma-powered hands (for free!)
Yes, but it's underwhelming. It's only a 2x instead of a 10x. It's in the works.
- Is there any large type of arcane essence? Could not find any.
It replaces Large Cell, Large Rocket and Large Clip drops. It doesn't have a different sprite so it's hard to notice, but it has a different pickup message. I'm also in the middle of changing it.
- Maybe replace LAVs with something else, and give Baron natural nightvision? Not that he could sensibly wear or use them anyway.
He'll have toggle night vision next release. If other barons can see in the dark, why not? I don't know what to replace the LAV with, though as they are often placed in weird spots.
- Any chance we could see an ability/weapon that allows you to cause Hell Knights and other Barons to ally with you? You are fighting for them, after all, and yet they still attack you.
yes, actually! I'm planning on adding some kind of amulet or crown that makes HKs and BoH fight for you for a while. It may be a little tricky, as I'm trying to avoid editing monsters in anyway and that might require adding species tags. Plus, he views current HKs and BoH as traitors for siding with the Spiderdemons. And demons fight among themselves if nothing else is around.
Thank you for your input. Testing's been difficult as non of my friends know a DOSBox from a ZDoom, so all comments are invaluable.
GOODGOOD wrote:Need a new Weapon, a MK 19 Grenade Launcher could work I guess? or a M202 FLASH Rocket Launcher (How the hell is that weapon doing in the future).
This is actually a good idea, for him to find an old M202 FLASH, like an old one from Vietnam loaded with Napalm. Would explode and coat the ground with fire for a duration. Let me see if I can find some sprites that don't show hands.
This may be something you already know, but the origin of the Flak when fired comes from the bottom middle of the screen, as if the weapon was centered when it's not. Also not sure if it really matters but the Vulcan's shots make a square pattern on the wall if you unload without moving or aiming away.
-Tweaked melee, can reliable kill zambos in 1 hit and imps in 1 or 2.
-Chainsaw replacement added: Enhanced Claws. Does more damage and is faster. Alt Fire slow strong version. This alternate is a placeholder.
-Berserk works more noticeably now.
-Can actually tell large mana and large health bonus apart from small ones now.
-Fixed width issue. Can no longer fit through thin openings.
-Baron Ball alt now fires 5 instead of 3.
-Slot 6 Immolation! Magical flame thrower! Does a lot of damage but eats Mana fast! Not tested much, so any feedback is welcome and wanted. No Alt-Fire yet.
-Slot 7 Devastation mana use 100>50.
-Total 20mm rounds reduced from 450/900 to 350/700.
-Slot 3 Belial Flak Cannon offsets tweaked. Alt Fire behavior changed. Moves faster and bigger hitbox but less damage overall. Shouldn't one shot Spiderdemons anymore. Also added Alt-Fire hit spark.
-Various GFX improved! Renderstyle Add too OP.
Shit forgot the night vision. Expect it next update. Also the square thing is a quirk of the Doom engine. There is a trick you can do in DECORATE to fix it, but I'm not too worried about it right now; it's pretty low on my ToDo list. Also, using this with BD Monsters has some strange results:All the mana sprites turn into Manicubus arm sprites. Sprite names are important! Will fix in future.
Currently working on
Spoiler:
Goddamn Groundpound
GL stuff
HUD
Getting Megasphere working. I accidentally crashed my laptop getting something wrong on this bitch. It survived but is a piece of crap. Good tester for graphics stuff.
Vulcan Alt-Fire. Empowered bullets that use both mana and bullet and do more damage.
Never Ending Tweaks
Comments from testing the second version:
- Melee damage is now alright.
- Enhanced Claws are similar to what I proposed - they generate small plasma charge, I assume? However, I do not understand why you would want to separate them from ordinary claws, as EC are a straight upgrade, with damage boost and still free of ammo consumption. They should be a permanent replacement. Also, they should stack with Berserk, but this may be rather complicated to do...
- I prefer quintuple altfire for basic plasmaball. Triple form was too slow anyway for its damage potential.
- Wow, you actually made the plasmathrower! I must thank you, since I wished to see it implemented for Barons, and you gave us a playable version of it! Great! It devoures mana faster than a hungry Pinky eating chickens! And oh my, is not this damage formidable!? It works perfectly to melt away any monsters too close to comfort! A really worthy slot 6 weapon! (yes, I am rather exicted with this spell, hence all these exclamation marks )
- Content with 50-mana Plasma Fountain as well, obviously
- I can now see big mana pickups clearly, no doubt
- Why does Baron roar when he falls down? A simple pain sound would better. That roar would better be saved for a taunt (if you want to aggro enemies on you for some reason) or for that "control Hell Nobles" ability we have talked about.
- You may be wide now, but I can still fit into small windows (of a height equal to half of a zombie's) through jumping+crouching. Not that big of an issue, though.
- Is this a Quake 3 Team Arena Nailgun's SFX I hear from Belial Flak Cannon? Good as placeholder, but I think it eventually needs something bigger... sounds a bit wimpy for such a big gun.
- "Groundpound"? Something like the Baron's smash attack from Doom 4?
- That magical Vulcan bullets sound enticing. However, I prognose you will run out of mana and bullets quickly with that one, so this fire mode should better be very powerful.
The claws didn't come out exactly as I hoped and what they are now is a place holder. All the sound stuff I plan on doing last. It's very tedious. But I do plan on getting rid of the roar on fall thing. It's because that's the pain sound and you make the pain sound after falling so far. Fitting through windows is something that's intentional; don't want to be so big that you can't beat levels, now do we? Plus thats a quirk with crouching in general. But yes, like what Barons do in Doom 4. The magic vulcan would do tremendous damage and possibly rip, I'll have to test. Next update won't be for a week or so (job) so a lot of this one was making the mod more whole before this drought.
Brohnesorge wrote: All the sound stuff I plan on doing last. It's very tedious. But I do plan on getting rid of the roar on fall thing. It's because that's the pain sound and you make the pain sound after falling so far.
I thought that Baron has a short grunt as his pain sound. His roar is an alert sound.
Fitting through windows is something that's intentional; don't want to be so big that you can't beat levels, now do we?
You mean levels with obligatory vent duct sections? Yeah, there are some wads with this (Brutal Doom Starter Pack, Doom 2 Reloaded at least).
He uses the Alert roar as his "Big Pain" sound, which is the sound it calls upon for falling. It's how the SNDINFO was set up in Empathy. You can change the height/fall speed that the sound plays, so I plan on changing it to such a ridiculous height that it doesn't play until I replace it, because it's annoying to hear it non-stop while jumping. And if your size is too large, you can't even finish MAP 01 of base Doom 2, on top of other low ceiling stuff. You can't fit under the Exit sign; it's kinda funny, but game breaking. But it's actually one of the things I was aiming for, having a mental image of this big ass Baron ducking under shit that a human could just walk under.
Also, fun fact, over in Resources there was a M202 FLASH sprite. Surprise, CaptainJ again. Just some quick edits to turn the hand around (a baron holding one like a long pistol doesn't see too far fetched) and make it baron colored. It'll look a bit off from the claw, because the claw is red for some reason, but it'll get fixed too down the road.
There is a BFG replacement in the form of Devastation. If you are having a hard time telling slots apart, play with weapon tags on. I'm working on recoloring hand sprites now it it will be easier to tell them apart. I am pretty satisfied with the amount of weapons right now so after I add the M202 next update, that'll be all of them. I'm not looking for a AEons of Death thing nor to have a spell and gun in every slot.
And I don't feel like the cyber demon arm would fit and it makes no sense to me anyway. Its a cybernetic attachment, so it most likely requires a neurological link to the Cyber's brain to function.
Okay, so I'm starting to lay down the groundwork for Powerups and I'm having a hard time deciding on some stuff. Not all of these will be in the next update, especially the Bruisersphere, but I'm laying the groundwork.
Megasphere->Edited Megasphere,gives 100 mana and 250 health with no max, and Bruisersphere,Turns you into a Bruiser Baron for 5 minutes, making you set fire to the ground as you walk and making your spells set enemies on fire.
Light Amp Visior->???, maybe a Enchantment Rune. For a few minutes/permanantly, your weapons are empowered with your mana increasing damage/allowing you to toggle empowerment causing weapons to use both mana and bullets. Maybe put this in place of the E-Suit?
Backpack->Ammo Satchel that only gives and doubles ammo for guns (so the Flak Cannon, Vulcan and M202) and has a chance to be replaced with a Manafont/Leyline, which doubles mana total and increasing it further by 10% for each found after the first, ala the Hammerspace Bag from GC.
Environmental Suit-> ????? I legit have no idea what to replace it with. Like at all. HALP.
Blursphere->[jewelry] of [Domination? Enslavement? Nobility?] For 120 seconds, Hell Knights and Barons of Hell regard you as an ally and will not attack you.
Berserk->Edited Berserk, duration goes across levels, is 5 minutes and gives you expanded melee abilities during the duration on top of increasing damage.