HazeBandicoot wrote:Though I can't use it anymore, I must say, congratulations on official release, devs, this port will certainly be the go-to for quite a few people.
Thank you - though I must ask, why can't you use it? Have you tried "+vid_used3d true" on the command line?
Abba Zabba wrote:Just want to start off by saying thank you for this port. This is pretty much my ideal dream port I've imagined about for a long time.
Little question though that might be covered by the OP (but seemingly not to me); will there be support for radial gradients or whatever overarching sprite type they fall under, in the future? It's the only thing that caught my eye (besides the linear filtering that cambertian pointed out, however I never use texture filters), because the general translucency is ignored (meaning it produces a square sprite in game, it fades out just fine)
I'm afraid you've stumped me with the meaning of your question. Could you rephrase that or clarify?