[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Oct 10, 2016 12:11 am

YukesVonFaust wrote:Can you also make that one with the blood hands also?
I'll try maybe later. But not now!
Graaicko wrote:Heres Barnacle Wilhelm with two SMG's instead of his default weaponry.
Awesome work, but his hands looks like been replaced into pair of SMGs; His hands are overlapped with his arms and has no gaps.

Also out of topic, but i just realized this image is in JPG format. And i seriously never knew that jpg images can be this clean and less fuzzy. It's quite a surprise.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Mon Oct 10, 2016 11:46 am

Impressive job, cap! I'll bring a powerslave version tonight.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Mon Oct 10, 2016 12:01 pm

Graaicko wrote:
NGX wrote:
Graaicko wrote:Charlie Sheen lol
Image


Hey, will you be making a complete set with that face? I would love to get my hands on it too :geek:


Unfortunately no, I came across the idea while recoloring the hair just to see how it would look. Your welcome to try to match it on your own though. Sorry.


I'll try to give this a go at some point. Makes me wonder what Malcolm Stryker would look like before the five o clock shadow and eye patch...

Here's a Doom 64 plasma cell pack made Classic Doom. Credits to Zrrion the Insect.
Attachments
Pack1.png
Pack1.png (910 Bytes) Viewed 1397 times
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Mon Oct 10, 2016 6:42 pm

Here it is, like i promised:

Image

I used Exhumed/Powerslave hands for centered view, a edited Blood hand for the clip and a edited Duke Nukem 3D hand for the side view.

Firing muzzle flash by hqhq from Deviantart

Gun Credits to DoukDouk, of course.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Postby Jimmy » Tue Oct 11, 2016 10:42 am

Spriting's kinda hard, guys.

ImageImage

This is Unreal's universal translator, very loosely based on the computer map.
User avatar
Jimmy
 
 
 
Joined: 10 Apr 2006
Discord: Jimmy#4100
Twitch ID: JimmySquared
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Oct 11, 2016 11:49 am

You're following it, lad. I definitely can see the style that perfectly follows doom's originality!
GAA1992 wrote:Here it is, like i promised:

Image

I used Exhumed/Powerslave hands for centered view, a edited Blood hand for the clip and a edited Duke Nukem 3D hand for the side view.
Really promising!! Except the hand of the reloading sprite seems not fitting with the less-muscular and veiny hands, though.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Tue Oct 11, 2016 12:18 pm

Yeah, duke's hands are so big and fat that i had to re scale and cut them in the middle of the wrist.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Postby RSSwizard » Wed Oct 12, 2016 3:35 pm

I finally got my "developmental railgun" frankensprite done. I think part of it comes from GAA1992 or Eriance, im not sure as there were no credits on the image (the pickup sprite is mostly preserved).

Replaces chainsaw, has 2 shots, regenerates ammo as long as you're holding the weapon but its slightly unpredictable on how long recharges takes.

Image
User avatar
RSSwizard
 
Joined: 11 Jan 2016

Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Wed Oct 12, 2016 4:29 pm

I guess it's revolver time. Credits to Sgt. Shivers and myself, he polished up the rip I made a year or two ago, and now it's repolished by me. Apologies to him also because he made it for me a long time ago, and I scrapped the idea I was working on, and it too was scrapped. Don't worry Shivers, this may actually get used at some point, with a hand change most likely. I used Doom Nukem's Bitch Maker as a reference in terms of shading (or tried to anyway), and cut a piece of the back iron sight as well.
Attachments
RevolverTime.png
RevolverTime.png (9.94 KiB) Viewed 801 times
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Postby MetallicaSepultura » Thu Oct 13, 2016 4:54 am

You can call it lazyness, but i had no idea how to start making a pelvis (the pelvis you see in the GIF are just two cylinders) , and neither a coccyx (which i tried but came out shitty).
so i decided to add some stuff to mask some lacking stuff.
Since in the original game this enemy was called "mutated Salesman", i had the idea to leave on it some teared clothes, to show that this enemy was once a human.
what's your opinion? should i avoid this thing and try making decent low body parts, or it's better like this?

Image
User avatar
MetallicaSepultura
Taking the Angst, setting Revenge
 
Joined: 15 May 2016
Location: Futura City, currently slaughtering Rahzs

Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Thu Oct 13, 2016 6:04 am

Someone side kick me in the head.
Attachments
SidekickPickup.png
SidekickPickup.png (1006 Bytes) Viewed 654 times
User avatar
Carbine Dioxide
Me and Pain go way back.
 
Joined: 12 Jun 2014
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Postby simpletonnn » Thu Oct 13, 2016 7:54 am

Carbine Dioxide wrote:Image

its nice but the loading chamber looks like a hub cap

i dont think hub caps carry much of any bullets

edit: experimental tf2c stuff
Image
Image
User avatar
simpletonnn
hello bye
 
Joined: 14 Nov 2014

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Oct 13, 2016 9:04 am

Also the problem is the angle; cylinder and the barrel angled separately, so i cannot feel the perspective harmony.

Would be awesome if can be angled better!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Thu Oct 13, 2016 9:26 am

RSSwizard wrote:I finally got my "developmental railgun" frankensprite done. I think part of it comes from GAA1992 or Eriance, im not sure as there were no credits on the image (the pickup sprite is mostly preserved).

Replaces chainsaw, has 2 shots, regenerates ammo as long as you're holding the weapon but its slightly unpredictable on how long recharges takes.

Image



Definetly not me, i don't use those alpha things too much. :D

But, sure is a very good railgun!
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: [SPRITES] Spriting Carnival!!

Postby Clownman » Thu Oct 13, 2016 10:06 am

Graaicko wrote:Heres Barnacle Wilhelm with two SMG's instead of his default weaponry.

Image


No offense, But it looks like he had both hands aputated and replaced with Tec-9's or something.
User avatar
Clownman
I'm not gonna fight you... I'm gonna kick your ass.
 
Joined: 08 Oct 2011
Location: USA

PreviousNext

Return to General

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest