[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

YukesVonFaust wrote:Can you also make that one with the blood hands also?
I'll try maybe later. But not now!
Graaicko wrote:Heres Barnacle Wilhelm with two SMG's instead of his default weaponry.
Awesome work, but his hands looks like been replaced into pair of SMGs; His hands are overlapped with his arms and has no gaps.

Also out of topic, but i just realized this image is in JPG format. And i seriously never knew that jpg images can be this clean and less fuzzy. It's quite a surprise.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Impressive job, cap! I'll bring a powerslave version tonight.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Graaicko wrote:
NGX wrote:
Graaicko wrote:Charlie Sheen lol
Image
Hey, will you be making a complete set with that face? I would love to get my hands on it too :geek:
Unfortunately no, I came across the idea while recoloring the hair just to see how it would look. Your welcome to try to match it on your own though. Sorry.
I'll try to give this a go at some point. Makes me wonder what Malcolm Stryker would look like before the five o clock shadow and eye patch...

Here's a Doom 64 plasma cell pack made Classic Doom. Credits to Zrrion the Insect.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Here it is, like i promised:

Image

I used Exhumed/Powerslave hands for centered view, a edited Blood hand for the clip and a edited Duke Nukem 3D hand for the side view.

Firing muzzle flash by hqhq from Deviantart

Gun Credits to DoukDouk, of course.
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Jimmy
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Jimmy »

Spriting's kinda hard, guys.

ImageImage

This is Unreal's universal translator, very loosely based on the computer map.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

You're following it, lad. I definitely can see the style that perfectly follows doom's originality!
GAA1992 wrote:Here it is, like i promised:

Image

I used Exhumed/Powerslave hands for centered view, a edited Blood hand for the clip and a edited Duke Nukem 3D hand for the side view.
Really promising!! Except the hand of the reloading sprite seems not fitting with the less-muscular and veiny hands, though.
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Yeah, duke's hands are so big and fat that i had to re scale and cut them in the middle of the wrist.
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RSSwizard
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Re: [SPRITES] Spriting Carnival!!

Post by RSSwizard »

I finally got my "developmental railgun" frankensprite done. I think part of it comes from GAA1992 or Eriance, im not sure as there were no credits on the image (the pickup sprite is mostly preserved).

Replaces chainsaw, has 2 shots, regenerates ammo as long as you're holding the weapon but its slightly unpredictable on how long recharges takes.

Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I guess it's revolver time. Credits to Sgt. Shivers and myself, he polished up the rip I made a year or two ago, and now it's repolished by me. Apologies to him also because he made it for me a long time ago, and I scrapped the idea I was working on, and it too was scrapped. Don't worry Shivers, this may actually get used at some point, with a hand change most likely. I used Doom Nukem's Bitch Maker as a reference in terms of shading (or tried to anyway), and cut a piece of the back iron sight as well.
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MetallicaSepultura
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Re: [SPRITES] Spriting Carnival!!

Post by MetallicaSepultura »

You can call it lazyness, but i had no idea how to start making a pelvis (the pelvis you see in the GIF are just two cylinders) , and neither a coccyx (which i tried but came out shitty).
so i decided to add some stuff to mask some lacking stuff.
Since in the original game this enemy was called "mutated Salesman", i had the idea to leave on it some teared clothes, to show that this enemy was once a human.
what's your opinion? should i avoid this thing and try making decent low body parts, or it's better like this?

Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Someone side kick me in the head.
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simpletonnn
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Re: [SPRITES] Spriting Carnival!!

Post by simpletonnn »

Carbine Dioxide wrote:Image
its nice but the loading chamber looks like a hub cap

i dont think hub caps carry much of any bullets

edit: experimental tf2c stuff
Image
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Also the problem is the angle; cylinder and the barrel angled separately, so i cannot feel the perspective harmony.

Would be awesome if can be angled better!
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

RSSwizard wrote:I finally got my "developmental railgun" frankensprite done. I think part of it comes from GAA1992 or Eriance, im not sure as there were no credits on the image (the pickup sprite is mostly preserved).

Replaces chainsaw, has 2 shots, regenerates ammo as long as you're holding the weapon but its slightly unpredictable on how long recharges takes.

Image

Definetly not me, i don't use those alpha things too much. :D

But, sure is a very good railgun!
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Clownman
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Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

Graaicko wrote:Heres Barnacle Wilhelm with two SMG's instead of his default weaponry.

Image
No offense, But it looks like he had both hands aputated and replaced with Tec-9's or something.

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