Samsara - 0.3666 - World Tour
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
I suspect, having not touched the code in a good few months, that some of these item issues are due to the workaround I added for the "ACS: I don't know what "" is" error that's no longer an issue. I'll have to have a play around some day, if someone doesn't beat me to it first.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Hello! This again. First off: Turns out the Weapon Stay fuckery WAS caused by the dumb fix for the "ACS: I Don't Know What "" Is" spam. Since GZDoom has locked that spam away behind developer mode, I've reverted that change and things work properly again. I'm gonna work on some more fixes and stuff before I kick out a release, but just know: shit is happening again.
I've gone ahead and merged this in. Thanks!Popsoap10 wrote:I went ahead and did this.Popsoap10 wrote:An issue I had that was never resolved. All the coop fastprojectiles didn't have a crash state, so shooting any nonbleeding enemy would show no puffs on them.
I think this might be fixed now? I just summoned and picked up nine lives just fine.SiFi270 wrote:[*]Sometimes the game just doesn't acknowledge that I've collected a unique item. At one point I was experimenting with this using Blazkowicz and the "summon" command and it seemed he could collect three lives just fine, but the next three wouldn't register, then he'd get three more and the pattern would continue.
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Combinebobnt
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Hey uh I read the changelog here from zandronum's .30 or .31 whatever and I didn't see something important: Parias wraithverge in deathmatch (yea multiplayer) is basically game breakingly powerful. If doom's bfg is powerful than this is just a whole new level of fire literally anywhere and everybody dies with those super homing ghosts, also allowing him to control samsara's despawning bfg because he is so powerful. I probably should have complained about it more while term still developed it on zandronum, but it probably would have been swamped by the other 1000 posts anyway.
I think a good start to a solution would be making the ghosts kill 1 player max and probably making them a bit slower too. I'm sure there are other solutions.
If you already addressed this issue, I couldn't ctrl+F it so sorry.
I think a good start to a solution would be making the ghosts kill 1 player max and probably making them a bit slower too. I'm sure there are other solutions.
If you already addressed this issue, I couldn't ctrl+F it so sorry.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
I've altered the Wraithverge since Term's last release by stopping ghosts from being effected by Nightmare/fastmonsters mode. Outside of that, I'm still interested in hearing what people think regarding DM balance, so thanks for the words.Combinebobnt wrote:Hey uh I read the changelog here from zandronum's .30 or .31 whatever and I didn't see something important: Parias wraithverge in deathmatch (yea multiplayer) is basically game breakingly powerful. If doom's bfg is powerful than this is just a whole new level of fire literally anywhere and everybody dies with those super homing ghosts, also allowing him to control samsara's despawning bfg because he is so powerful. I probably should have complained about it more while term still developed it on zandronum, but it probably would have been swamped by the other 1000 posts anyway.
I think a good start to a solution would be making the ghosts kill 1 player max and probably making them a bit slower too. I'm sure there are other solutions.
If you already addressed this issue, I couldn't ctrl+F it so sorry.
Here's my changelog for the next version so far:
Code: Select all
- Reverted the console spam fix from 0.355, since it's not an issue anymore,
which also simultaneously caused the following to happen...
- Fixed Weapon Stay being busted!
- Fixed unique powerups sometimes just not happening when picked up!
- Merged in Popsoap10's fix for non-bleeding enemies not creating puffs
- Added greatly-improved widescreen-friendly Duke RPG and Freezethrower
sprites from the cancelled HTTKC
- Fixed Duke talking over himself at the start of a map in Pistol Start mode
- Pistol Start mode now resets your health appropriately
- Added proper weapon bob settings to the Marathon 1 Alien Weapon
- New secret sound effect for Doomguy-
SiFi270
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Does fixing weaponstay mean you'll no longer pick up a weapon if you have it with full ammo? Because tht was honestly my biggest problem with 0.355.
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4thcharacter
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
What do you mean by "doesn't work well"? I'll need you to be more specific.4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
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4thcharacter
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Kinsie wrote:What do you mean by "doesn't work well"? I'll need you to be more specific.4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Thanks, this is a lot more descriptive. I'll have a look.4thcharacter wrote:It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
Remember: This is not my codebase, and I'm just starting to touch it again after a six month absence. Please don't assume I know every issue!
EDIT: Fixed, thanks!
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DoomRater
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
I thought that was a balance change made by Terminus?4thcharacter wrote:Kinsie wrote:What do you mean by "doesn't work well"? I'll need you to be more specific.4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
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Arctangent
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
I think it's based around an old deathmatch flag to prevent you from just shooting at the floor to instantly get the tracers.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
The handling for the "allow BFG aiming" dmflag2 was reversed for some reason.DoomRater wrote:I thought that was a balance change made by Terminus?
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DoomRater
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
THAT's definitely a bug. Nice!
Spoiler:
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ijon
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
don't check the dmflags for bfg free aiming, check sv_nobfgaim (zdoom) and sv_bfgfreeaim (zandronum) respectivelyKinsie wrote:The handling for the "allow BFG aiming" dmflag2 was reversed for some reason.
zandronum has bfg free aiming OFF by default, and dmflags2 256 turns it ON
zdoom has bfg free aiming ON by default, and dmflags2 256 turns it OFF
for the inevitable "why?", it's because bfg free aiming is so broken in competitive game modes that zandronum, due to its focus on those modes, turns it off by default
... for the inevitable "why does the code check the dmflag in the first place then if you know about this?"... well, remember when there were separate zdoom and zandronum versions of samsara? as it turns out the check was never reversed for zdoom. my excuse is now "it was four years ago man, and my code was pretty bad, exhibit A: samsara"
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is
Thanks for the information and the affirmation of my dislike of Zandro.