Samsara - 0.3666 - World Tour

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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

I suspect, having not touched the code in a good few months, that some of these item issues are due to the workaround I added for the "ACS: I don't know what "" is" error that's no longer an issue. I'll have to have a play around some day, if someone doesn't beat me to it first.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

Hello! This again. First off: Turns out the Weapon Stay fuckery WAS caused by the dumb fix for the "ACS: I Don't Know What "" Is" spam. Since GZDoom has locked that spam away behind developer mode, I've reverted that change and things work properly again. I'm gonna work on some more fixes and stuff before I kick out a release, but just know: shit is happening again.
Popsoap10 wrote:
Popsoap10 wrote:An issue I had that was never resolved. All the coop fastprojectiles didn't have a crash state, so shooting any nonbleeding enemy would show no puffs on them.
I went ahead and did this.
I've gone ahead and merged this in. Thanks!
SiFi270 wrote:[*]Sometimes the game just doesn't acknowledge that I've collected a unique item. At one point I was experimenting with this using Blazkowicz and the "summon" command and it seemed he could collect three lives just fine, but the next three wouldn't register, then he'd get three more and the pattern would continue.
I think this might be fixed now? I just summoned and picked up nine lives just fine.
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Combinebobnt
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Combinebobnt »

Hey uh I read the changelog here from zandronum's .30 or .31 whatever and I didn't see something important: Parias wraithverge in deathmatch (yea multiplayer) is basically game breakingly powerful. If doom's bfg is powerful than this is just a whole new level of fire literally anywhere and everybody dies with those super homing ghosts, also allowing him to control samsara's despawning bfg because he is so powerful. I probably should have complained about it more while term still developed it on zandronum, but it probably would have been swamped by the other 1000 posts anyway.

I think a good start to a solution would be making the ghosts kill 1 player max and probably making them a bit slower too. I'm sure there are other solutions.

If you already addressed this issue, I couldn't ctrl+F it so sorry.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

Combinebobnt wrote:Hey uh I read the changelog here from zandronum's .30 or .31 whatever and I didn't see something important: Parias wraithverge in deathmatch (yea multiplayer) is basically game breakingly powerful. If doom's bfg is powerful than this is just a whole new level of fire literally anywhere and everybody dies with those super homing ghosts, also allowing him to control samsara's despawning bfg because he is so powerful. I probably should have complained about it more while term still developed it on zandronum, but it probably would have been swamped by the other 1000 posts anyway.

I think a good start to a solution would be making the ghosts kill 1 player max and probably making them a bit slower too. I'm sure there are other solutions.

If you already addressed this issue, I couldn't ctrl+F it so sorry.
I've altered the Wraithverge since Term's last release by stopping ghosts from being effected by Nightmare/fastmonsters mode. Outside of that, I'm still interested in hearing what people think regarding DM balance, so thanks for the words.

Here's my changelog for the next version so far:

Code: Select all

- Reverted the console spam fix from 0.355, since it's not an issue anymore,
  which also simultaneously caused the following to happen...
  - Fixed Weapon Stay being busted!
  - Fixed unique powerups sometimes just not happening when picked up!
- Merged in Popsoap10's fix for non-bleeding enemies not creating puffs
- Added greatly-improved widescreen-friendly Duke RPG and Freezethrower
  sprites from the cancelled HTTKC
- Fixed Duke talking over himself at the start of a map in Pistol Start mode
- Pistol Start mode now resets your health appropriately
- Added proper weapon bob settings to the Marathon 1 Alien Weapon
- New secret sound effect for Doomguy
If anyone has any other suggestions, please tell!
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SiFi270
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by SiFi270 »

Does fixing weaponstay mean you'll no longer pick up a weapon if you have it with full ammo? Because tht was honestly my biggest problem with 0.355.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by 4thcharacter »

So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
What do you mean by "doesn't work well"? I'll need you to be more specific.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by 4thcharacter »

Kinsie wrote:
4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
What do you mean by "doesn't work well"? I'll need you to be more specific.

It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

4thcharacter wrote:It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
Thanks, this is a lot more descriptive. I'll have a look.

Remember: This is not my codebase, and I'm just starting to touch it again after a six month absence. Please don't assume I know every issue!

EDIT: Fixed, thanks!
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by DoomRater »

4thcharacter wrote:
Kinsie wrote:
4thcharacter wrote:So I've been playing Strife w/ this and noticed that most ultimate weapons like the LAZ Device and BFG 9000 doesn't work well w/ mouselook. Is this intentional?
What do you mean by "doesn't work well"? I'll need you to be more specific.

It acts as it only works without mouselook. Even if you aim up or down, it'll only shoot the projectile straightly in front of you. Doesn't even work with autoaim either.
I thought that was a balance change made by Terminus?
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Arctangent »

I think it's based around an old deathmatch flag to prevent you from just shooting at the floor to instantly get the tracers.
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Kinsie
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

DoomRater wrote:I thought that was a balance change made by Terminus?
The handling for the "allow BFG aiming" dmflag2 was reversed for some reason.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by DoomRater »

THAT's definitely a bug. Nice!
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by ijon »

Kinsie wrote:The handling for the "allow BFG aiming" dmflag2 was reversed for some reason.
don't check the dmflags for bfg free aiming, check sv_nobfgaim (zdoom) and sv_bfgfreeaim (zandronum) respectively

zandronum has bfg free aiming OFF by default, and dmflags2 256 turns it ON
zdoom has bfg free aiming ON by default, and dmflags2 256 turns it OFF

for the inevitable "why?", it's because bfg free aiming is so broken in competitive game modes that zandronum, due to its focus on those modes, turns it off by default

... for the inevitable "why does the code check the dmflag in the first place then if you know about this?"... well, remember when there were separate zdoom and zandronum versions of samsara? as it turns out the check was never reversed for zdoom. my excuse is now "it was four years ago man, and my code was pretty bad, exhibit A: samsara"
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Post by Kinsie »

Thanks for the information and the affirmation of my dislike of Zandro.

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