Crash on Gore [Software Renderer]

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Graf Zahl
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Re: Crash on Gore [Software Renderer]

Post by Graf Zahl »

That may or may not be, but it will always remain integer to some degree.
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Re: Crash on Gore [Software Renderer]

Post by Major Cooke »

Indeed. It's just the particles had issues a while ago from the floatifying being incomplete so I still wonder if it needs finishing yet.
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Re: Crash on Gore [Software Renderer]

Post by randi »

Does somebody have a list of issues? I forgot where I was with it.
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Re: Crash on Gore [Software Renderer]

Post by Major Cooke »

If it's of any help, it seems you stopped on the renderer itself now that I'm looking at your commits alone, beginning of May.
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Re: Crash on Gore [Software Renderer]

Post by InsanityBringer »

randi wrote:Does somebody have a list of issues? I forgot where I was with it.
Three major issues were found, from what I've seen

Particles weren't rendering, this was fixed. There were some projection issues with the fix, but I believe these were fixed also
Also from that thread, slopes weren't rendering right under most circumstances. This has also been fixed, and I don't think any issues have shwon up
Skyboxes aren't rendering. This problem still seems to be present

I also noticed a problem with Midtextures getting scaled weirdly when transparent and wrapped.
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Graf Zahl
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Re: Crash on Gore [Software Renderer]

Post by Graf Zahl »

One thing that needs investigation: There seems to be a discrepancy in particle size between ZDoom and GZDoom. But I haven't changed anything in the GL code about it so I suspect some incorrect scaling in the software renderer.

Or A problem with cameras.
And Texture alignment issues.
This seems also to be a floatification related problem.

Not floatification related, but decals are not being rendered on 3D floor sides.

That's everything I could find by scanning through the list of open bugs.
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