Crash on Gore [Software Renderer]
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- Graf Zahl
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Re: Crash on Gore [Software Renderer]
That may or may not be, but it will always remain integer to some degree.
- Major Cooke
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Re: Crash on Gore [Software Renderer]
Indeed. It's just the particles had issues a while ago from the floatifying being incomplete so I still wonder if it needs finishing yet.
Re: Crash on Gore [Software Renderer]
Does somebody have a list of issues? I forgot where I was with it.
- Major Cooke
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Re: Crash on Gore [Software Renderer]
If it's of any help, it seems you stopped on the renderer itself now that I'm looking at your commits alone, beginning of May.
- InsanityBringer
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Re: Crash on Gore [Software Renderer]
Three major issues were found, from what I've seenrandi wrote:Does somebody have a list of issues? I forgot where I was with it.
Particles weren't rendering, this was fixed. There were some projection issues with the fix, but I believe these were fixed also
Also from that thread, slopes weren't rendering right under most circumstances. This has also been fixed, and I don't think any issues have shwon up
Skyboxes aren't rendering. This problem still seems to be present
I also noticed a problem with Midtextures getting scaled weirdly when transparent and wrapped.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Crash on Gore [Software Renderer]
One thing that needs investigation: There seems to be a discrepancy in particle size between ZDoom and GZDoom. But I haven't changed anything in the GL code about it so I suspect some incorrect scaling in the software renderer.
Or A problem with cameras.
And Texture alignment issues.
This seems also to be a floatification related problem.
Not floatification related, but decals are not being rendered on 3D floor sides.
That's everything I could find by scanning through the list of open bugs.
Or A problem with cameras.
And Texture alignment issues.
This seems also to be a floatification related problem.
Not floatification related, but decals are not being rendered on 3D floor sides.
That's everything I could find by scanning through the list of open bugs.