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leodoom85 wrote:Try using an older and stable build like 1.8.2 or 1.8.10.
It works fine for me.
It also works with the newest stable release 2.2.0, which is what I'm using now.
I do have a minor request for the mod author, although I don't know if this mod is still being updated. In the customize controls menu, I noticed that if you want to set quick use abilities, you have to assign a separate key to each ability. I would much prefer if there were simply 4-8 quick use slots that you could then bind from the skills menu to the skills you currently want to use, similar to Doom RPG or Wrath of Cronos. That way I wouldn't have to go back into the options menu every time I want to reconfigure my quick use skills.
ETA: I've decided to go for 100% completion and keep a record of the secrets and rings I find. If it's okay with everyone, I would eventually like to create an entry on the Doom wiki for this mod (once I finish it) and copy all the information there. However, something has been bugging the hell out of me. In Map 05: Hidden Base there is a secret elevator in the northwest part of the area where you find the blue key. I managed to get it to lower once, but I have no idea how I did it. The elevator leads to one of the rings, so I'm obviously interested in recording how to get there, but I've been all over the level a dozen times and can't remember what exactly I did to lower the elevator.
Sorry for the double post, but I have a bug report.
I was in Map15: Obscure Base Part III: Rocks and Stones and had reached the long elevator near the end that leads up to the control room with arch-viles and a scourge. I wanted to clear as many enemies out as possible before exposing myself to their fire, so I stood at the bottom of the elevator and used Remote Control to fire guided rockets up into the room. The scourge is the most dangerous enemy there, so I tried to take it out first. However, when the rocket detonated, the remote camera view did not leave the screen. It remained permanently blocking my view, even though there was no more rocket. I reloaded and tried this several more times, with the same result.
I don't know if it's relevant, but I had already used the guided rocket to activate the secret switch at the end of the tunnel to open up the secret item. That was my whole reason for coming back to this stage with the Remote Control upgrade.
leodoom85 wrote:Try using an older and stable build like 1.8.2 or 1.8.10.
It works fine for me.
It also works with the newest stable release 2.2.0, which is what I'm using now.
I do have a minor request for the mod author, although I don't know if this mod is still being updated. In the customize controls menu, I noticed that if you want to set quick use abilities, you have to assign a separate key to each ability. I would much prefer if there were simply 4-8 quick use slots that you could then bind from the skills menu to the skills you currently want to use, similar to Doom RPG or Wrath of Cronos. That way I wouldn't have to go back into the options menu every time I want to reconfigure my quick use skills.
ETA: I've decided to go for 100% completion and keep a record of the secrets and rings I find. If it's okay with everyone, I would eventually like to create an entry on the Doom wiki for this mod (once I finish it) and copy all the information there. However, something has been bugging the hell out of me. In Map 05: Hidden Base there is a secret elevator in the northwest part of the area where you find the blue key. I managed to get it to lower once, but I have no idea how I did it. The elevator leads to one of the rings, so I'm obviously interested in recording how to get there, but I've been all over the level a dozen times and can't remember what exactly I did to lower the elevator.
Recently, I am playing this mod again with GZDoom updated to 2.2.0.
About that map 05, if I remember correctly the way to get that ring is the following. First, you need two abilities, the no-damage Rocket launcher and the Wall-jump right?. Then you will encounter that elevator. I think the way to actívate that is to press the Use key or there is a linedef in the previous sector which activates the elevator.
leodoom85 wrote:About that map 05, if I remember correctly the way to get that ring is the following. First, you need two abilities, the no-damage Rocket launcher and the Wall-jump right?. Then you will encounter that elevator. I think the way to actívate that is to press the Use key or there is a linedef in the previous sector which activates the elevator.
I got it to lower without either of those two abilities. It's not located high out of reach, it's just located in a room that's only accessible via that elevator. This must mean there's something that activates it, but I can't figure out what I did. I did as thorough a search of that map as possible, but it's probably staring me in the face. Hell, I already figured out how to get the secret upgrade in Map 15 (not that I have any idea what it does) but not the ring in Map 05.
Ok, let me check that thing. Maybe, and this is a "what if", maybe the problem is the version of GZDoom. That could break the script or the action involved for the elevator.
leodoom85 wrote:Ok, let me check that thing. Maybe, and this is a "what if", maybe the problem is the version of GZDoom. That could break the script or the action involved for the elevator.
Never mind, I finally figured it out, and it was staring me right in the face.
Spoiler:
After you open the blue door, climb the stairs and you'll see the screen shake and hear a distant rumbling. Do not step on the teleporter. Instead, return to where you got the blue key and check the northwest cell. An opening high up on the north wall will be open now. Rocket jump up there and open the door to get the ring.
Since the teleporter after the blue door is one way, there's no way that the trigger could be anywhere else later in the level. I think the problem I had before was that I didn't know what the rumbling was supposed to indicate, so I assumed it had nothing to do with the ring.
leodoom85 wrote:Ok, let me check that thing. Maybe, and this is a "what if", maybe the problem is the version of GZDoom. That could break the script or the action involved for the elevator.
Never mind, I finally figured it out, and it was staring me right in the face.
Spoiler:
After you open the blue door, climb the stairs and you'll see the screen shake and hear a distant rumbling. Do not step on the teleporter. Instead, return to where you got the blue key and check the northwest cell. An opening high up on the north wall will be open now. Rocket jump up there and open the door to get the ring.
Since the teleporter after the blue door is one way, there's no way that the trigger could be anywhere else later in the level. I think the problem I had before was that I didn't know what the rumbling was supposed to indicate, so I assumed it had nothing to do with the ring.
That's the answer. I just remembered too when I was playing that stage right now.
I'm on Map21: Neighborhood at the boss fight with the Criminal. I'm trying to get the achievement where you kill him without killing the kamikazes. I had already found the final secret area, so I figured, I'd just drop down there and take the teleporter back to the west side of the lava pit so that I can use my sniper rifle on him. I didn't realize that an invisible barrier had been raised in the middle of the lava pit, blocking my shots. When I tried to jump back over to reach him, I then realized that I was now stranded on the wrong side of the lava pit. There was no way to finish the level, so I had to reload a previous save.
Also, on the same map, the building with the green door to the right of the start point has a spawning error. Both times I've played this level, the same thing has happened. When I come back with the green keycard and fight off the elite cyborgs, I hear a third zombie nearby. I can't find him normally, so I turn on the automap cheat and find that he spawned inside the north wall. He's completely stuck in there, so I can only kill him with Telekinesis.
There is a bug regarding the Concentration skill. It's supposed to last the entire duration of the cooldown, however if you use either of the two weapon skills that fire a 100% accurate burst, Mastery Pistol or Mastery Uzi, it will cancel out the Concentration effect for the rest of its duration.
ETA: I just finished clearing Map25: Lost Colony and I think there's a script error. Specifically, it has to do with this:
leodoom85 wrote:
PsychoSilverTH wrote:
leodoom85 wrote:I just realized that i have another monster remaining . That monster appears between the mini cyberdemon and the knight of infernus in the bestiary list. Please tell me where to find that monster .
MAP25
Thanks. I will find him and i will kill him .
I sent him a PM asking how he found said creature, and explained the ways I tried, and he replied that it should have worked. This may be an incompatibility with GZDoom 2.2.0. Here's what I said:
Spoiler:
How did you reach that monster to kill him? I know exactly where he is, but I can't figure out a way to get into the interior UFO area to fight him. I actually found a way to jump on top of the UFO, which involved riding atop the tank summon and a lot of trial and error, but this didn't accomplish anything. That was before I attempted to shoot a remote control rocket at the UFO, which caused the enemy's health bar to appear, but there doesn't seem to be any way to either lure him out or teleport into the UFO. The screen just fades temporarily to white for a brief cutscene of the UFO, but nothing else happens, even though I've run around the map a dozen times and pushed everything I could think of.
Incidentally, yes you heard right, it's possible to get up on top of it without cheating, but I doubt this was intended.
ETA: I have just found a game-breaking glitch. I was fighting the boss of Map30 and I realized the only way I could damage him fast enough was to fire Electric Destruction through the gap. I managed to fit the shot through, and it quickly reduced him to 0 HP. However when his death animation was supposed to play, GZDoom completely locked up. I'm not sure if it's a graphics issue, because I tried again, this time disabling things like dynamic lights, texture filters, and fog, but the same thing happened again. I can't get past this boss, and I can't finish the mod.
Update: I tried just leaving the game running unattended for a while. The stage did finally conclude, but I was getting less than 1 frame per minute during the boss's death animation. My computer isn't top of the line, but it's reasonably fast, so this should not be happening. There are just too many effects stacked on top of each other during the death animation. I don't think it's possible to get through Map30 normally without resorting to cheats.
...And the same thing happened during the ending cutscene when the alien homeworld is supposed to blow up, or something I guess.
...And the same thing happened during the scripted sequence at the end of Map32.
...And again when I tested the secondary fire of the cannon secret weapon. It has to play the nuclear blast animation, which is the same thing that always crashes the game.
Okay, despite the glitches mentioned above, I finally managed to get 100% completion on Badass difficulty. I'll C&P my notes here.
Spoiler: Massive Spoilers Ahead!
Spoiler: Guide to Rocket Jumping
Regarding rocket jumping, it is not advisable to do this until you get the "Nodamage" upgrade to the rocket or grenade launcher at lvl 17. Without protection, taking a rocket blast to the face will kill you on the highest difficulty setting. There are a couple other ways to get a boost similar to a rocket jump:
* At lvl 10 you can get the "Crossbowelectric" skill. When the electric bolt burns out, it releases a burst that can be used to propel yourself without getting taking damage. This will happen when the skill recharge timer reaches 85%.
* At lvl 14 you can get the Landmine skill. You can shoot the mine to detonate it, and the blast will not harm you. If the timing is too difficult, you can always set off the first mine by laying another mine, since you aren't allowed to have 2 out at once.
* If you want to get the most height possible, drop a landmine directly beneath your feet and fire a grenade into it without jumping. This will propel you straight up, usually to the ceiling of the map.
Spoiler: Secrets and Rings
Map01: Near to UAC Base
1. There is a cave containing a crossbow on the opposite side of the forest from where you enter. You can't miss it.
2. After getting the dynamite, check the walls in front of the cage for a passage to a teleporter that takes you back to the demolition site.
Easter Egg - Once you have the ability to grenade + mine jump, check the high ledges in the forest for hidden indentations. There are two on the north ledge and one on the south. These are actually switches if you crouch and activate them, and they open up a passage in the southeast tunnel. Follow it to the end for a cutscene.
Rings:
01 This ring is on the high ledge north of the waterfalls, on the northeast side of the forest. You can reach it by straferun jumping from the platform with the two kamikazes onto a very thin ledge on the wall to the north.
02 This is the ring you should have already picked up in secret #1.
Speedrun:
If you're going for the achievement DASH IS 2FAST you can bypass almost the entire level by running to the corner where the waterfall and land intersect and mine + grenade jumping up the waterfall. Sprint past the enemies (Invisibility or Freeze Time help) jump off the edge past the ice lizard, jump over the fighting marines, and get to the exit.
Map02: Entrance of UAC Force
1. In the starting room, there is a secret on the far left corner from where you enter. To open it, you'll have to push the display switch for the super potion, which shows up shortly before the teleporter, and then run all the way back. Be warned that there is an enemy inside.
2. You can reach the display room with all the health bonuses by searching the north wall for a secret door. Before you leave this secret, look for a ladder down to the waterway beneath the floor to get a mana potion; this is the most commonly missed item on this map.
3. After you take the teleporter, search the wall to your left for a secret door that leads to the containment cell for the monster. (While you're here, rocket jump through the ceiling and make your way to the colored corridor containing a switch, which is necessary to reach the second ring.)
Rings:
03 In the large room where you eventually fight the stage boss, rocket jump up onto the central structure and then jump up to the nukage containment pillar. The pillar can be entered from the north side to find a ring.
04 If you look at the ceiling of the same room, you might notice a hole in the grating, but the one near the nukage pillar is probably too high to reach. There's a similar hole in the balcony overlooking the room, right before the final few zombies and the trigger line for the boss. Rocket jump through this hole. Over the eastern side of the boss room is a path leading to a switch, but be advised you have to rocket jump to get back out. Now go south from the hole and into the colored passage to the east, where there's another switch overlooking the ring itself. If you already flipped the hidden switch in secret #3, return to the room that had the imps and female zombies and collect your ring.
Map03: Second Floor UAC Force
1. After the initial fight with the cacodemons, the hallway splits north and south. Go north and jump up on the ledge at the corner. The computer console will raise to reveal a secret area.
2. In the blue key room, check the south wall for a secret door that leads to the large outdoor area, where there are several enemies and some items.
3. When you get the yellow key, go down the short hallway to the south and check the wall for a secret door leading to some items and a single enemy.
4. Once you have all 3 keys, search the north wall in the same hallway as secret #1 for a door that you can now open. You'll go through a few teleporters and end up in a large secret room with a couple of backpacks.
Rings:
05 In the core room that undergoes a massive explosion upon your entry, rocket jump up to the central platform to find a ring.
Speedrun:
The achievement GOTTA GO FAST is a pain to get, but it's possible. The cutscene will waste 30 seconds, so be prepared to run as soon as it's over. Use your rocket launcher and super shotgun to smack enemies out of the way, and use Invisibility, Turbo, and Freeze Time to make your life easier. Note that you do have to kill the 2 revenants past the yellow door for the reactor core door to open. The achievement will not count unless you finish in 2:15, not 2:20.
Map04: Lava Moss
1. When you approach the western door in the first lava pit area, look behind the wall to the north for a platform that you can jump to. A couple of enemies guard some ammo.
2. Just before opening the door leading to the area that takes you to the exit, check the wall on the right for a misaligned texture. A hidden door leads to a walkway that takes you to the secret area that was visible from the level's starting point.
3. After you do open the door leading to the large final area, search to the right of the stairs and look down. Drop down underneath the moss platform to a ledge with a teleporter. This will take you to a secret item room.
Rings:
06 In the large northeastern chamber, the large stone structure in the center has another ring on top. Rocket jump through one of the gaps in the moss on the ceiling and you should be able to reach it.
07 On the north wall of the same chamber, and behind a segment of stone wall, is an alcove that overlooks a long drop into a lava pit. Look up and you'll see an opening that you'll have to rocket jump to reach. A teleporter will take you to a cache with some money, which also overlooks the oblong lava pit you passed earlier that had no way across. Carefully jump down to the ledge to collect the ring. The back wall will open up to let you out.
08 At the very end before you press the exit switch, check your map and you'll notice that the floral pattern in the northeast corner has a hidden area behind it. To reach it, look on your map for two circular moss mats. You'll have to strafe-run and jump, or rocket jump to get across the gaps and reach the moss walkway. When you get to the hidden area, rocket jump to get the ring. You will have to leave the way you came.
Speedrun:
To get the achievement MO4R F4ST3 you'll need to use some shortcuts. The lava pit where you found Ring 07 can actually be straferun jumped over if you use Turbo, and then use wall jump to get the rest of the way, but it's very tricky to time right. When you come back, you can get the yellow key early by rocket jumping onto the walls of its enclosure and carefully dropping through a gap in the moss between the pillars; you'll have to get out this way too. Use area effect attacks to wipe out the zombies in the balance beam area, but be patient so you don't fall. When you get to the final cavern, you can take a shortcut to the exit by Turbo double jumping to a moss platform, then again to the exit.
Map05: Hidden Base
1. Past the set of stairs with the chaingunner at the top, you'll find a control room with a pinky guarding a switch. On the north side of this structure, you'll notice a small floor segment jutting out. Open the wall for the secret.
2. Later in the level is a long open road running south through a canyon. At the south end, past where you got the dynamite, is a very deep instant death pit. Drop into the southernmost part of the pit and keep running south so that you hit the ledge. The teleporter will take you to an area with ammo that was visible earlier in the level.
3. After you blow up the wall, there is a waterway you have to swim through. As soon as you round the corner to the south, swim to the bottom and check the east wall for a secret passage.
Rings:
09 In the large room near the end with the nukage floor, there is a broken walkway you can jump to. The ducts will take you to another island, where you can see a nook above the nukage falls to your right. You can either rocket jump or climb on sandbags to reach the nook, which will teleport you to a ring.
10 In the first area with the tram cars, the southeastern garage door will open when you press the switch in the western garage. Check the north door frame for a hidden door. Rocket jump up to the teleporter and it will take you to the northwestern garage, which contains the ring.
11 In the computer room where you first encounter cacodemons in this level, there is an area to the east past a very thin ledge, with an inescapable damage floor. Drop some sandbags onto the damage floor so that you can stand on them, then rocket jump into the niche containing the ring. To get out, jump onto your sandbags again and then jump out of the pit.
12 After you open the blue door, climb the stairs and you'll see the screen shake and hear a distant rumbling. Do not step on the teleporter. Instead, return to where you got the blue key and check the northwest cell. An opening high up on the north wall will be open now. Rocket jump up there and open the door to get the ring.
Map06: In the Rooftop: Night
1. To reach this secret you'll need to get behind the fence atop the easternmost building and maneuver around the thin ledge. Use the second jump pad from the building to the south (not the first, as it's too low) and strafe-run to make sure you have enough momentum. Don't worry about overshooting the fence, as it's impossible to jump over fences in the Doom engine. Edge around and take the teleporter to the secret area.
2. This one is easy to miss. Right behind the exit, there is a ledge far below with the last two counting items you need. Carefully drop down to collect them. The ledge will raise back up automatically.
Easter Egg - Come back when you have Wall Jump. Look at your automap and you'll see a larger rooftop on the north edge of the map with a teleporter. You can start either from the location of Ring 14 or Secret #2, but you'll have to take a running jump and wall jump on top of any of the square rooftops. From there, you can easily hop across rooftops to the location of the Easter Egg. The teleporter takes you back to where you got Ring 14.
Rings:
13 Shortly after the start you'll have to cross over to a small rooftop, shaped like a plus sign, to press a switch. This building is encircled on 3 sides by the taller building with enemy archers. Rocket jump onto the wall above the switch, then look for a ledge on the taller building with the ring.
14 There is a rooftop to the north of this that has stacks of crates of various sizes. Inside the tallest stack is a teleporter, which you will have to rocket jump to reach. This takes you to a long rooftop with some ammo, but you'll want to check the opposite end where there are five square buildings. Rocket jump up to the middle building to get the ring. Getting out of this area safely requires yet another rocket jump, to get on the rooftop above where you found the ammo.
Map07: Doom Burger
1. Directly to the east of the closed bulkhead door is a treasure cache behind a fake wall. The entrance is elevated, so you will have to jump off the nearby table.
2. There is a trash bin on the east wall, north of the kitchen where you entered the building. Jump off a table to get atop the trash bin and open the secret wall. A teleporter will take you to the building west of the start point, where you can kill two hellions and get some items.
3. On the east side is a door you have to demolish later. Follow the wall northeast and crouch to walk through a fake striped wall to get some items.
4. On the outer west side of the northern wing of the central area is a secret cache. To open the door, follow the wall south and raise the wall segment behind the third column to find a switch.
Rings:
15 In the southwest kitchen, look up for an open grate to the south. Jump over to the refrigerator with the treasure, then rocket jump up to the grate. The ring is to your left.
16 Right after you demolish the northern wall to get back outside, look up at the fence atop the perimeter wall and you'll notice an alcove. Rocket jump over the wall to get the ring, then rocket jump to get back out.
Map08: 4 Sides of Death
1. When you take the east door leading to the nukage maze, check the south wall on the southeast platform for a secret door. Be prepared to fight off the enemy inside.
2. In the western sector, you may have noticed a switch inside the caged area from where several enemies were shooting at you. Check the southern staircase to find a fake wall that will let you inside. Press the switch and go back outside to the room with the health bonuses. Above the computer console to the right is the secret area that just opened up, but you'll have to place sandbags to reach it.
3. Entering secret #2 will lower a barrier behind a false wall in the red key room, located high up on the west side. If you look very carefully, you'll notice a shootable switch in the back. This gives you access to the barred-off room.
Rings:
17 In the starting room, in the northeast corner, is a nukage falls. Rocket jump up there to get a ring.
Map09: Communication Base
1. From the central area, the second passage to the west leads to one of the switch rooms you need to clear out. There are four columns in both the top and bottom paths. The second pillar on the bottom path can be lowered if you activate its southern face.
2. In the fourth passage on the east side, check the columns in the middle path this time. The first one on your left can be lowered.
4. Between the second and third passages to the west is a grayish-black panel. To open it, stand at the top of the nearby southern set of stairs that lead down into the lava river. Look up and to the left behind a hanging panel and shoot the green switch hidden there. Now you can gather the items.
4. To the east of the northern set of stairs that lead down into the central lava river, look for a similar grayish-black panel with a barrel in front of it. This wall can be lowered to reveal an outdoor secret area.
Rings:
18 Take the fifth passage on the west and search behind the northern computers for a ring.
19 High above the central lava river, clearly visible, is one of the rings. The nearby jump pad does not reach high enough, so you will have to augment it with a mine jump. Position yourself dead center on the pad so that you're bouncing straight up and down, and set off the mine immediately after you touch the pad. This should net you the ring.
20 In the southeastern most switch room, accessible towards the end of the level, you can see a ring sitting atop the lava pillar. Sandbags will not work here, so you will have to jump to the ring and time a rocket jump to propel yourself back out before you hit the lava. You can also come back when you have the double jump if you need to try again.
Map10: Caverns
1. The seventh stone column in the passage southwest of the starting point has a box of coins. You will either have to rocket jump up there, or jump from the ledge to the north. To get to said ledge, you have to strafe-run and jump from the nearby revenant platform.
2. At the very end of the passage leading west from the starting point is a part that loops around so that you can reach the path on the other side. The central structure in the loop has a secret door on the west side.
3. When you reach the blue door, go right and search the east wall behind where the pain elemental was for a secret door.
4. When you get past the blue door and flip the switch the arch-vile was guarding, take the west path and search the southern wall between the 3rd and 4th stone pillars for a secret door.
5. There is a room with pinky demons just before the paths leading to the two yellow switches. Search the northwest wall of this room for a secret area.
Rings:
21 In the passage southwest of the starting point is a ring sitting atop a stone column. This one can be easily reached with sandbags.
22 The passage east of the starting point leads to an area with a ring suspended over a lava pit. You can only reach it with a rocket jump, which has to be timed so that it propels you over the pit and you don't fall in.
23 The passage west of the blue door leads to a room with a ring on a ledge. This ledge is low enough to be reached using sandbags.
Map11: Archers Forest
1. Just as you enter the first tunnel leading from the starting area, check the wall to your left for a secret area.
2. In the staging area north of the forest, where you had to fight off the arch-viles and other enemies, the east corner has a secret door. There's a single enemy guarding the items.
Rings:
24 From secret #2 rocket jump onto the ledge to the south and collect the ring.
25 Search the southern half of the patch of woods between the green switch tree and the yellow switch tree. It's slightly southeast of a treasure item.
Map12: Raynor Truth
1. In the small blue room right after the water tunnels, but before the control room with zombies, crouch and search the southwest corner for a secret door.
2. In the eastern part of the map is a switch guarded by revenants and imps, from where you can see a large outdoor area. Search the south wall behind the revenant for a hidden corridor leading to a switch. This will open the south door back out in the hallway. Be warned that a couple of kamikazes guard this path, but it will take you outside where you can get some items.
3. After you ascend the stone pillars in the cave leading to the building with the yellow key, but before you enter the building itself, check the north wall at the topmost level of the cave. There is a secret with some ammo.
Rings:
26 In the watery room guarded by lost souls there are two narrow corridors to the east and north. Take the northern one and rocket jump as need be so that you can follow it to the end. You'll find a ring, as well as a good vantage point to snipe the enemies in the room without exposing yourself to the kamikazes.
27 In the watery area to the east of where you start, check the southwest corner for this ring.
Map13: Obscure Base Part I: Fog Area
1. Immediately after the entryway room with the cross pattern on the floor, and before you round the corner to the south, check the south wall for a secret area.
2. The other two secrets are in the very next hallway. To open the one on the west side, go to the red key room and find the embedded control panel that's different from the others, and then activate it.
3. To open the secret on the east of the same hall, go to the green key room and do the same thing.
Secret Enemy - In the entryway room with the cross pattern, look up and you'll see the night sky outside. You can actually rocket jump out there to get to the rooftop area. When you step into the alcove to the south, you'll cross a trigger line that will open an alcove to the north and release the unique enemy.
Rings:
28 In the lava room through the green door, look up at the wall to the west for a false wall with a hidden passage behind it. This requires a very tricky rocket jump to reach, and another to get back out.
Map14: Obscure Base Part II: Cyberdemon
1. You will need the green keycard. There will be 2 doors leading out of the entry room. Take the one on the right. Make a left turn and open the secret door inside the alcove. The teleporter will take you to the two L-shaped areas where you'll have to fight off some red imps to get the items.
2. There are 2 doors on the north of the large lava room. Take the one on the left and find a switch amidst the flames. Then run back around and take the door on the right. A secret to the right of the doorway has opened, although there's an enemy lying in ambush.
3. After finding secret #2, get back to the upper level of the same room and go through the door to the north to collect some health.
Rings:
29 After you defeat the Cyberdemon, get the Double Jump boots but don't hit the exit switch just yet. Go back to the teleporter you came in on, and there will be another teleporter behind it that takes you to a secret room with the ring. Use your new ability to jump up the platforms to get it.
Map15: Obscure Base Part III: Rocks and Stones
1. On the west side of the first outdoor area is a false wall. Crouch to get through and collect the treasure.
2. In the room with the red skull switch and eight pillars with imps, search the south wall on the east side for a secret.
3. When you get to the base on the eastern side of the map (guarded by zombies and cacodemons) take the elevator up the tower and get onto the perimeter ledge. Check the west side for a hole you can drop into and find some ammo.
4. In the room near the end of the level with the arch-viles in the center, check the northeast corner at the top of the stairs for a secret door. To get inside and collect the armor, you'll have to double jump and then crouch.
5. After clearing out said room and pressing both switches, go back down the elevator, kill the kamikaze that comes out, and check the area it was hiding for some treasure.
6. Backtrack a little more and you'll find a secret compartment to the west has opened. Get the ammo.
Secret Item - Come back to this stage once you have the remote control upgrade for your rocket launcher. Go to the lake that leads to the underground river where you found the blue keycard, and rocket jump onto the high ledge. Check your automap and examine the south wall for a small gap in the border line to the left of the underground river. If you look up at this wall, you'll see a false section. You can't actually rocket jump into this corridor, but your projectiles can still pass through. You will have to fire a guided rocket into the hole and carefully steer it through a mile of twisted tunnels to strike the target at the end. If you manage to pull this off, it will open a secret area in the starting area of the level, revealing an upgrade.
Rings:
30 After clearing the level, go back to the watery underground area near the beginning where you were ambushed by high level zombies. The compartment at the top of the stone stairs to the east will have opened, revealing the ring.
Map16: Bi-Colour Dimension
Secrets:
1. After you use the teleporter in the lava pit above the starting point, and then jump across the gap into the building with the dark imp ambush, notice the door to the west. Search the wall to the right of it for a secret door. Two blood demons guard some items.
2. Across from this secret, search the wall behind the hanging bloody hook for another secret door. Press the switch and the wall behind the teleporter you arrived on will lower. Defeat the stalker, jump across, and collect the coins.
3. In the green zone after you teleport into the floating chapel with the arch-vile / grenadier ambush, rocket jump onto the north wall of the chapel and look down for a ledge. (Or drop to the ledge from the broken pathway out front.) Step on the teleporter to be taken to a secret area with a computer map.
4. After you cross back into the green zone and teleport to the northwestern section of the map (with the narrow path leading up to a the boss arena) check your map. Behind you is a false wall that you can jump through. Teleport to a platform in the red zone and get the treasure. You can reach the items on the pillars by double jumping from the edge of the enclosure.
Rings:
31 From the final secret, stand on the northeast corner of the platform and look down. Drop down to get the ring, then rocket jump to get back out.
32 Right before you enter the boss arena, rocket jump onto the pillar to your right and walk across the tops of the banners, then carefully drop down the east side to a narrow ledge with the ring. Rocket jump to get back out.
Map17: Mines
1. When you take the east branch of the intersection near the start, you will find a shallow lava pool with a pain elemental. Across the pool is a cage with imps. Go back a couple rooms and open the northeast corner of the alcove closest to the lava pool, and you can access the cage area and get some IR goggles.
2. Further along the same branch you will come to a passage where you must jump over a fireball-spewing lava river, kill a pain elemental, and press a switch. Directly east of the switch room is a secret alcove, but to get there you'll have to hop back across to a narrow ledge and then double jump through the false wall into the secret. It's guarded, so be careful.
3. After you get the red keycard you'll come to a fireball-spewing lava pit with an afrit. Look up and to the right for a false wall, from where an enemy is likely already shooting at you. Double jump up and collect the coins.
4. When you cross the lava pit after the one with Ring 33, you'll end up on a walkway with lava on both sides. Before the wooden doorframe, look to the right for a false wall. Jump through for an assortment of weapons.
5. Midway across the lava pit after the one containing Ring 33, there is a false wall to the north. Jumping through gets you the purple keycard. Continue through the level until you reach the end, but do not run up to the exit. Instead, step on the left square with the exit sign and return to the previous room. After a delay, the east door will open, and you can reach the purple door. Defeat the enemies and claim your prize.
Rings:
33 When you take the north branch and then go north again from secret #3, you'll see this ring floating over a deep lava pit. There are several ways to get this, but the easiest might be to hurl some sandbags against the far end of the pit and run so that you land on them after grabbing the ring. Then use a land mine to jump out of the pit.
34 Take the west path from the intersection near the start. It's floating high in the air above a grenadier zombie. Rocket jump to reach it.
Map18: Radical Train
1. In the car with the blood demons and the diamond-shaped structure in the center, northwest and southwest corners can be accessed for some items.
2. See above.
3. In the same car, the pillar can be lowered for a health potion.
Rings:
35 This one is located outside the second-last train car with all the armor bonuses, hovering in midair on the north side. If you double jump to get it, successfully acquiring the ring teleports you safely back to the car.
Map19: Radical Train Part II
1. At the very beginning, double jump on top of the light post and walk into the secret compartment to get some backpacks.
2. In the car with the two sentry turrets and the scourge, check the compartment that held the north turret for a switch. Go back to the previous car and the path to the northwest will have opened. (This must be done before triggering the tornado arch-vile.)
3. In the car after the mini-boss, with stairs full of ammo going up both sides, check the northeast corner for a secret. A couple of enemies are also in here.
Rings:
36 Underneath the front of the cargo car with the vats of nukage, you'll see this ring floating just above the ground. You'll have to drop down and trigger your double jump so that you collect the ring instead of touching the kill floor. Getting the ring automatically teleports you to safety.
Map20: Central City
1. In the central plaza, rocket jump on top of the west building in the southwest corner (the third building on the left where the mancubi were positioned). Crouch and go through a false wall to a teleporter. Destroy the sentry turret and collect the backpacks.
2. Through the blue door, search the south wall on your right for a secret elevator. Destroy the sentry turret and collect the ammo.
3. Once you get into the ductwork behind the eastern restroom, you'll have to wall jump up to an area with imps and hellions. Look at the south side of the shaft you just climbed for a false wall, stained with green. Crouch and drop in, and follow it to a secret. You'll have to wall jump back out.
4. Do the same on the other side.
5. In the room where you fight the minibosses and get the purple keycard, jump over the chair and walk through the false wall to get a grenade launcher.
Rings:
37 Take the west road from the central plaza all the way to the end and enter the alley on your left. Jump on top of the trashcan and wall jump all the way to the top through a false wall to the east. The ring is right here.
38 This ring appears in the fountain in the middle of the plaza, but it's not available from the start. Check the fountain later after you defeat the two minibosses and get the purple keycard.
Map21: Neighborhood
1. There's only one building you can enter near the start point. In the switch room, open the north wall and get the armor.
2. The fences in the alleys around the southwest building near the start point can be jumped. Flip the switch back there, then go back out and across the street to the teleporter that has opened. It will take you to an Electric Zeus.
3. At the bridge over the canal, jump off the west side, dive down, and search the north edge for a passage that leads further down. Get the weapons when you come up.
4. In the north district of the city, there are two brick buildings to the east of the slaughterhouse in the north-center. Check your automap for a secret passage in the north brick building, and rocket jump through a false wall to get some backpacks.
5. When you enter the lava caverns, follow the ledge to the right and examine the south wall near where the ledge intersects for a misaligned texture. Jump through a fake wall and get the backpacks.
6. In the final section of the level, after the tunnel full of kamikazes, you'll have to jump a lava pit. Look down towards the north side and you'll see a platform. You can't just drop straight down on it, so you'll have to use a double jump. Collect the items and teleport out.
Secret Enemy - In the north district of the city, to the west of the southwestern-most building, you'll notice a switch on your automap. Shoot the switch and (re)enter the building. A door on the second floor will have opened, allowing you to kill this unique enemy.
Rings:
39 In the north district of the city, the ring floats high above a planter directly east of the football field in the center. Jump onto the trees and rocket jump to reach it.
40 After you lower the barriers to the eastern road and jump over the blockade, go to the second building on the east side of the road and jump the fence. Midway through the alley behind the building, high in the air, is the ring. Wall jump to reach it.
41 In the north district of the city, search around the red brick building located in the southeast corner. The ring is high above the small lawn area on the east side.
Map22: Sewers
1. In the room with the zombie scientists there's a secret on the east wall. Press the south side of the nearby blue-marked wall to open the compartment.
2. In the sewer line guarded by hell knights, you can see a plasma rifle through a grating. To access it, look past the grating opposite where you entered this area to find a shootable switch.
3. In the same sewer line, behind the mancubus, there is a fake wall in the northeast corner. Jump through it to collect the items, then teleport out.
4. Past the green door, take the north path at the intersection to a room guarded by revenants. At the northern ledge, the rightmost nukage drain is a fake wall that you can walk through.
5. The switch room guarded by zombies and a cacodemon has an invisible gap in the grating near the northeast end. Get up on the ledge and walk through the gap to get some money and armor.
6. Once through the red door, climb up as high as you can in the control room and examine the south wall to the east of where you came in. Up near the ceiling is a false wall. Rocket jump to get up there.
Rings:
42 In the same room as secret #4, the ring is atop the nukage falls in the northeast corner, and can be reached with a combination of rocket and wall jumping.
43 This ring is clearly visible through a grating from the sewer line guarded by hell knights. When you get the red key later on, you have to flip two switches to fill the pit with nukage so that you can swim across. Once the room is filled, a side passage with a switch will open near the teleporter at the bottom of the pit. This opens the secret door leading to the ring, from the hallway connecting the computer rooms where you got the purple keycard.
Map23: Desolation
1. In the restroom of the first building, activate the wall at the back of the rightmost stall to get a backpack.
2. After you get the red keycard, jump atop the vehicle on the west side of the building, then double jump through the fake wall on the corner to your southwest to get some potions.
3. In the first building you enter after passing the red door, go upstairs and enter the north door. Open the bookshelf to your immediate left to find an Electric Zeus.
4. After getting the yellow skull and beating the miniboss, you'll be teleported back outside the building. Go back around the building to the right and you'll notice a secret compartment (guarded by a rocket zombie) is now open.
5. Just before the alley with the mancubi, there's a fake wall to the east at roof level. Rocket or wall jump up there to get a backpack.
6. In the western alley with the fire lizards and rocket zombies, search the wall to the right of the east lamp post for a misaligned texture. Crouch to enter a crawl space and follow it to collect a few weapons.
7. The center of the north wall, on the red tower where you get the orange skull key, has a translucent wall. Rocket jump up to get some health potions.
Rings:
44 Past the red door, outside the first building you enter, there is a small canal with a boat. Double jump up the ledges and you'll come to what looks like a dead end. Step on the small piece of dry land and you'll lower the compartment containing the ring.
45 In the same room as secret #3, go to the east wall and activate the wall to the left of the bookshelf. This exposes a switch, but it's still barred off. You'll see the ring in a flesh room, but will be instantly teleported to the area with the yellow skull key. Once you get that and come back, a rock wall has blocked the flesh room where the ring was visible, but the barred switch is now open. Press the switch and quickly run back to the flesh room before the rock wall lowers again, and get the ring.
Map24: Stadium
1. Go to the northwest corner of the hallway, check your automap, and count the third small alcove from the left on the top side of the center structure. Open the wall and get the food items.
Rings:
46 It's right in the middle of the stadium. Use a mine + grenade jump to reach it. It might be wise to wait until after the boss fight and the event that follows.
Map25: Lost Colony
1. The first room to the east with the zombie scientists has a secret wall to the immediate right of where you enter.
2. A ramp with armor bonuses leads north out of the same room. At the bottom, check the wall to your left for a secret door, and then wall jump into it.
3. The first room to the west of the start point, with the cloverleaf patterns on the floor, has a fake wall in the northwest column. It's probably easiest to double jump from the nearby platform with the health bonuses.
4. When you take the west passage from the cloverleaf room, search the blue gravity shaft. High up on the east side is a fake wall.
5. There is a boss room after the 5-key door. Look around after the fight and check your automap for a secret stash in the northeast. It's low enough to be reached with an ordinary rocket jump.
Secret Enemy - In the spacewalk section, firing a remote control rocket to the east and around the corner to the south reveals a parked UFO. As the rocket flies close to the UFO, you'll get a fadeout effect and be teleported into the UFO to fight this enemy. Due to a broken script, this does not work in GZDoom v2.2.0.
Rings:
47 Take the eastern path after the ramp with the armor bonuses. The room right before the switch room has a cross pattern on the floor. Look up to the skylight and you'll see the ring. Use a mine + grenade jump and land on the crosspiece to get it.
48 This is on the top of the central spire in the boss room. Wall jump to get on top of one of the peripheral spires, then rocket jump on top of the central spire.
49 You can see this ring on the way to the five colored switch room, but the only way to open the door is with a switch behind a sealed door just before the spacewalk section. To open that door, you actually have to open the door right before the exit. Run back and hit the switch, then return and get the ring.
Map26: Mad Space
1. From the platform with the red door and 5-skull door, take the west teleporter to a control room, then take the northwest passage. Ride the elevator up to a room with health and armor bonuses and activate the computer console. This opens an elevator to the north. Ride it all the way up and collect some weapons.
2. Taking the east teleporter from the first large room takes you to a hallway with a sealed lava pit in front of you. Directly behind you is a secret door. Defeat the red imps to get the potions.
3. In the same hallway as secret #2, the door on the north side past the lava pit has an Electric Zeus. Examine the far wall above it for a shootable switch, which will grant you access.
4. From the high eastern room with the mancubi and white cacodemons, take the north door. As soon as you step out onto the L shaped walkway, look to the left for a false wall. To get there, go to the end of the walkway and work your way around the outside of the forcefield.
5. After you get the red skull key, run across to the last platform but don't take the teleporter out yet. Move around to the back and open the panel behind the teleporter, flip the switch, and collect the ammo behind you.
6. Once you open the red key door, activate the wall behind the teleporter and collect the weapons.
7. In the room towards the end where you get the purple keycard, the middle of the south wall has a secret door.
* This is not marked as a secret, but when you go through south teleporter across from the 5-skull door, you'll come to a door that can be demolished. The dynamite you need is hidden between the west wall and a large block in the first room, on ground level.
Rings:
50 The east door from the high eastern room mentioned below leads to a teleporter, as the lava begins to rapidly rise and fall. The ring is located at the top of the shaft behind the teleporter, but it's floating in lava. Do not attempt to get it until you flip the switch that turns all the lava into nukage.
51 In the same hallway as secret #2, the door on the south side of the sealed lava pit has the ring, but it's barred off. Once you get to the high eastern room with the mancubi and white cacodemons, look for the alcoves where the cacodemons came out. The one in the southwest corner has a switch. Rocket jump up, flip the switch, then go back to get the ring.
52 This one is somewhat well-hidden inside the bottom of a floating structure, in the north section of the first large room. Stand underneath the rightmost structure and look up, using the sniper scope if necessary. Get directly underneath the ring and do a mine jump to grab it.
Map27: Unwelcome
Note: The switch puzzle solution is 651342
1. At the end of the maze on the east side, you'll have to defeat a few boss creatures. Once inside the warehouse, open the south wall to the left of the entrance and get the backpacks.
2. When you teleport to the area on the west side of the map, there are two reverse crosses to your right. The one on the right can be activated to lower a wall segment nearby. Run through and you'll be teleported to the ledge, where you can get some potions.
3. After you go through the red skull door and beat the minibosses, the door back to the main concourse will open. Go behind the switch first and jump through the wall to get an Electric Zeus.
4. Right before the steps leading to the orange skull key, crouch jump into the windowsill to your right and lower the north wall to get some items.
Secret Enemy - In the north part of the maze on the east side is a switch guarded by two hellions. Look out over the lava pit and check your automap. Northeast of the switch and behind the protruding section of stone wall is a false wall hiding a teleporter. You can either use a rocket jump or a Turbo double jump. You'll be taken to a secret arena to fight this enemy. When you defeat him, try to grab the ammo he drops as quickly as possible because you'll be teleported out soon after.
Easter Egg - Kill the scourge that ambushes you after you solve the switch puzzle and then check your automap for a hidden alcove on the outer wall to your east. You have to take a running double jump from the roof of switch 4 to reach it. The reason you can't do this earlier is because there's an invisible barrier blocking it, and triggering the ambush removes the barrier.
Rings:
53 In the starting area, rocket jump up to the highest ledge in the southwest to get this ring.
54 When you teleport into the maze on the east side of the map, the ring is on a stone platform in a very hard to reach section of the lava river to your right. There are several possible ways to get it, although the safest is probably to rocket jump to the platform the red lizard was on, then drop sandbags and a sentry turret in the lava so that you can take a running jump to the ring. You'll automatically be teleported out.
55 When you get the orange skull key, go behind the inverse cross and wall jump up through a false wall at the very top to get this ring.
Map28: Flame Core
1. To the left of the door that the first switch opens, jump onto the ledge and open the wall to get some potions and an Electric Zeus.
2. After you take the jump pad up and defeat the two phoenixes, get out your sniper rifle and look across the pit through the narrow window. Hit the shootable switch, which will open up a teleporter near you, allowing you to get the ammo.
3. There is a long winding passage leading out from the eastern lava cavern. After you wall jump up a shaft, open the secret wall between the two red torches.
Rings:
56 When you reach the top of the lava falls at the other side of the first lava cavern, look up and to the left for a fake wall. The safest way to get up there is to put sandbags next to the wall and rocket jump off the top of them to get the ring.
57 You will see this ring in plain sight, floating above a high lava ledge in the eastern lava cavern. To get it, you will need more lateral movement than vertical movement. Stand on the platform north of it, cast Turbo, and do a running double jump to the ring. You will have to carefully time a rocket shot straight down so that it impacts the lava ledge surface and boosts you the rest of the way over.
Note - An easy way to beat the boss Mephiles is to stand in the middle of the island and spam the Electric Zeus straight down so that it boosts you into the air. The boss has no attack that can hit an airborne opponent, so if you have full ammo, he should die before you run out.
Map29: Unspoken Temple
1. In the west crusher hallway, count seven holes from the east (or four from the west) and note the pillar to your southwest. Time a run through the false wall of the opposite face of the pillar to get an Electric Zeus.
2. In the northern room with all the high level enemies, hop on the ledge on the east side and look for a false wall on the protruding section of cavern. Jump through to find a teleporter and some health bonuses.
3. In the eastern chasm, west of the platform with the blue skull key, there are two secret doors to the same secret containing armor bonuses. Look for the slightly different texture.
4. After you unlock the southern area and teleport through the pentagram, wall jump up to the east ledge above your head and walk through the wall to get the secret. This takes you to a computer area map. Note that you can also reach this item by rocket jumping up to the ledge, but you have to access the hidden teleporter to get the secret.
Rings:
58 After you clear the eastern chasm, stand on the path near the entrance and look north for a distant ledge. This jump is nigh impossible to make, even with rockets, so you're going to have to start at the bottom of the lava pit and work your way back up. Throw some sandbags down there against the base of the ledge, take a running jump so you land on them, then grenade + mine jump to propel yourself up to the ledge and get the ring.
Map30: Skull of Sin
1. The perimeter wall of the starting chasm is lined with indentations. When you near the top of the thin sloped walkway, carefully jump into the closest indentation to the northwest and open it for a secret teleporter. This takes you into a cage in the hell nobles room. Collect the potions.
2. The room with the annihilators has two secret alcoves behind false walls, high up near the ceiling (but they won't be accessible until all the annihilators are defeated). Pressing each switch will summon potions next to the row of health bonuses. The first secret is in the center of the south wall.
3. The second is in the northeast, on the north wall.
Rings:
59 After you lower both rows of bars blocking the large green teleporter to the boss room, you can see the ring in an alcove to the left. To get inside, you'll need to press two switches in the starting chasm that are rather hard to get to. First you need to get on top of the cliff that encircles the south side. Climb the starting structure as high as you can go and use one of the diagonal struts as a runway. Throw sandbags against the far wall of the lava pit and use the sniper rifle to position them. Activate Turbo and fire a rocket at your feet (don't jump) to propel yourself, then halfway through your fall, trigger your double jump. The idea is to land on your sandbags, after which you can just grenade + mine jump up to the cliff top.
Map31: Climax
1. The walls to your right and left as you step off the starting pedestal can be opened to reveal a teleporter to a weapon room. You won't get the secret until you teleport back into the chapel.
Rings:
60 In the northeast and northwest corners of the chapel are areas barred off by columns. Rocket jump over them, then double jump into the corner to find a teleporter to a long vertical shaft. The ring is at the top in the center. The easiest way to get it is to grenade + mine jump into the highest alcove, to the west, and then just double jump for the ring.
The secret levels can be unlocked by getting an S rank in all previous missions.
Map32: Mobius can only be unlocked by collecting all 60 rings.
Map33: Legion of Atrocity can only be unlocked by getting 100% bestiary. Although there aren't any official secret areas, there are still hidden caches. High up on the south wall of the main arena is a huge stash of treasure behind a false wall. Also, there are watery pits on the west and east sides that are fairly safe to hide in, since none of the monsters have line of sight.
Secret Weapons:
* Infernal Atrocity - You pick this up upon entering Map33. It drains your health to summon a random monster. This can kill you if you overuse it.
* Singularity Gun - When you get 100% bestiary, this weapon becomes accessible in the Bestiary room. Uses the same ammo as the Plasma GEL28.
* Doomer Kannon - Get all the achievements to unlock this weapon, also found in the Bestiary room. Uses the same ammo as the D64 Grenade Launcher.
Spoiler: Getting the Achievements
Most are self-explanatory, but some are not so obvious.
* Counter Attack - The only way to do this is to use the Orbits spell to reflect missiles back at revenants. You will still take a LOT of damage, so try to only engage one revenant at a time, only deflect the seeker missiles, and make sure your armor stays topped off. Map04 has 4 revenants, and Map22 has 6.
* Monster Hunter - Can be done early as soon as you get the grenade launcher.
* Can't Touch Dis - The easiest way is to come back later when you can wipe out all the archers with an area effect spell, so that they don't bother you. The items are mostly placed on the roads, not between the trees.
* Yes, I'm Invincible - Keep your armor topped off throughout the level, since armor damage does not count. The Roadkiller is much easier to evade if you wait until you have Invisibility, and possibly Freeze Time.
* Focusing The Criminal - The hardest part is keeping him from killing the kamikazes with stray explosions. The kamikazes do require line of sight, since they're deaf, so if you can lure the Criminal over to the pit, you can fight him without alerting them.
* The Final Touch - If your fist damage is fully upgraded, all you have to do is wear him down to <500 HP, cast Freeze Time, and go up and punch him.
* Critical Hit - You will get this automatically during the cutscene where Mille reveals himself, since he will destroy his disguise.
* Badass Combo - The secret upgrade in Map15 is required for this, otherwise the game won't count your combos. You have to get a 100-hit combo. Bosses are too dangerous and die too quickly to attempt this on, so the easiest way is to just slowly punch one of the invincible marines in the city.
* Legion of Dash - To get the tank, you'll need to have fought the secret enemies in Map13 and Map21.
Last edited by Frozenwolf150 on Mon Oct 17, 2016 6:24 pm, edited 1 time in total.
Frozenwolf150 wrote:
Update: I tried just leaving the game running unattended for a while. The stage did finally conclude, but I was getting less than 1 frame per minute during the boss's death animation. My computer isn't top of the line, but it's reasonably fast, so this should not be happening. There are just too many effects stacked on top of each other during the death animation. I don't think it's possible to get through Map30 normally without resorting to cheats.
...And the same thing happened during the ending cutscene when the alien homeworld is supposed to blow up, or something I guess.
...And the same thing happened during the scripted sequence at the end of Map32.
...And again when I tested the secondary fire of the cannon secret weapon. It has to play the nuclear blast animation, which is the same thing that always crashes the game.
Frozenwolf150 wrote:
Update: I tried just leaving the game running unattended for a while. The stage did finally conclude, but I was getting less than 1 frame per minute during the boss's death animation. My computer isn't top of the line, but it's reasonably fast, so this should not be happening. There are just too many effects stacked on top of each other during the death animation. I don't think it's possible to get through Map30 normally without resorting to cheats.
...And the same thing happened during the ending cutscene when the alien homeworld is supposed to blow up, or something I guess.
...And the same thing happened during the scripted sequence at the end of Map32.
...And again when I tested the secondary fire of the cannon secret weapon. It has to play the nuclear blast animation, which is the same thing that always crashes the game.
Do this a couple times with a one second pause between each and the cutscene will take four seconds, tops.
Okay, I did this after beating the boss of Map 30 and it worked, since the explosion animation only has to play once. However, then when I got to the ending cutscene after Map 31, it didn't work out so well because the explosion animation plays over and over again from different angles. Even after I bound a key to execute all those commands simultaneously, there was still a significant delay in between frames.
Is there a way to prevent these actors from being spawned in the first place?
BTW I meant to ask the mod author, although I don't know if he comes on here anymore. Do you want a proofreader? I'm a writer and editor, and I'd be willing to help edit the dialogue text and narration for this mod. I've noticed that the grammar is formatted like Spanish instead of English (i.e. with adjectives coming after the noun instead of before) but this should be simple enough to fix. I'm actually studying Spanish myself (and I'm quite terrible at it) so maybe we could help each other out.