Truvix wrote:It's not so much that they look bad as it is that they just don't really fit the classic doom aesthetic.
IvanDobrovski wrote:(Example: BOS3C7 has his legs facing backwards man... Similar is found in it's melee frames as well I think)
This will not be useful for this project, but go aheadAtomizer wrote:So if it's alright with you I'd like to work from your selections to Brutalize. I can't promise anything specific until I've got this first video out but after that I'll put some time into adding animations to these.
Gameplay:
- Rebalanced Gore Nest damage-ratio
- Rebalanced HK shockwave damage
Visuals:
- Baron of Hell NEW SKIN (on D4Sprites.pk3)
- A secondary death animation for Neo-Imps
- HKs can attack with the other hand now (instead of using only the left)
Sounds:
- Neo-Imps now have their own sounds
- Pain sounds for Cacodemons and HKs
- Death sound for HKs is more noticeable
Major fixes:
- I THINK that I solved the stuck Gore Nest spawns (for the most part).
NullWire wrote:Any new sprite for the tech-Mancubi?
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