by Lud » Sun Sep 18, 2016 10:01 am
From what I've tested, I had to change FLATSPRITE to WALLSPRITE for all the sprites that required only angle rotation, otherwise the sprites were flat on the ground. As for the ROLLSPRITE flag, it has to be there in order to use A_SetRoll. Could Major Cooke please add more detail regarding the fundamental changes of the feature? Also, how is WALLSPRITE different from FLATSPRITE, pitch aside, and when is it appropriate to use one instead of the other? I believe these are the main questions most people are probably asking themselves right now.