It's also worth noting that it's much harder than it looks. They usually get titles in groups, and stuff like Strife:VE was if anything the stars aligning. Had it not been in the Doom engine, and still mostly Doom 1.2 code, it would have taken far far longer to reverse engineer. Quasar was capable of seeing the changes by comparing it to existing code we knew.wildweasel wrote:Because Night Dive's entire business revolves around tracking down and acquiring rights and code to games whose developers are either inactive or closed. Electronic Arts is neither of these.Nevander wrote:I wonder how Night Dive is able to remaster so many old games.
It's also a matter of how reuseable the code is. Night Dive have access to some games that currently have no hope of ever being re-released because they are made using badly misused Windows 95 APIs with lots of undefined behaviour, making the assembly near impossible to decipher and the games themselves unrunnable in modern Windows (hey this issue sounds familiar somehow...).
I actually have more to say on the matter of old unusable code, but you'll need to wait a while before I can talk about it.