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After 4 years of having dead mods in my queue on my old, mother-board burned computer, I've finally gotten up to do something relevant with my modding knowledge.
Not long ago, I looked up on Youtube, "Tourettes Guy in Doom". To my surprise, most mods were either dead, or weren't what met up to my expectations. After discussing with my good friends ThePhen0menalGamer, and (BOSS) C4RNAGE, I had a big idea. To make a completely game-changing mod based on Tourettes Guy. Thus, this mod has come to life.
What does this mod feature?
- This mod features an entire new arsenal of weapons to choose from. All of which are incredibly ridiculous.
- A Hidden Map only accessible via console commands. Can you find it?
- A player class jammed pack with quotes, and a whole bunch of silly and stupid.
- Constant swearing, obviously.
- Zandronum 3.0 support, allowing for a cluster-**** of a Death-Match, or Co-Op.
- Key binds allowing you to swear at the enemies that lie in front of you, or a good old knuckle crack with a one-liner to serve as a side.
- New quit messages and console messages. (now that the community caught onto this idea, I suppose this feature is irrelevant to list)
Spoiler: Weaponry
Damn Nice Lookin' Fists!
Who needs a full-auto pistol, shotgun musket, nuke launcher, whatever the ****, when you got your damn fists at your side! Swing a few punches and knock the sh*t out of those demon bastards! Primary fire lets you quickly swing your fists left to right. Alt-fire brings you to a randomized state in which you either do a heavy punch or a big fucking swing. (replaces fists... no sh*t.) Kick-Ass™ Boots
Upon pickup, Kick-Ass™ Boots will grant you access to the kick, and kicking spree. This works on every weapon. (replaces Chainsaw) Kick-Ass™ Double-Kick Training Contract
Upon pickup, you will learn the ways of an equal opportunity ass-kicker. After at least 1 kick from the kicking spree, you will initiate a double kick, launching both legs into the air at full force, making for a devastating blast. (replaces berserker pack, and is permanent upon pickup) The Sh*t-Ma-Tron 69k
Based from the model of a Glock, the Sh*t-Ma-Tron 69k is a full auto pistol, allowing for a full auto mode, and a great big shotgun blast style blast on an alternate fire press. Reliable against Low-Tier enemies, not very effective against any above. (replaces pistol) S.F.M.T. (Some Fucking Musket Thing)
The S.F.M.T. works as a shotgun musket essentially. Load the shells into the barrel of the weapon, and fire both the pellets, and the shells out of the weapon and into the enemy. If the pellets didn't kill your enemy, the shells sure will. If they didn't hit the enemy already, they will once they trip over it as it turns into a mine after bouncing. Even better, upon alt-fire, if your weapon is loaded with 4 shells, you'll fire all 4 at the same time. Works lovely against big enemies. Unfortunately, it comes at the cost of slow reloading times. In response to that, its ammunition is infinite. (replaces shotgun) The Big Fucking Nuke Launcher
That's right. A nuke launcher. It fires a goddamn nuke. You can only reload when you have at least 4 nuke pieces in your inventory (nuke pieces replace shells). You can also find a box full of nukes (actually... just 8 pieces...). The Nuke has a huge radius, and can damage you if you even make eye contact with it. The nuke projectile also fires very slowly, so expect a bit of waiting before even getting to do anything. (replaces super-shotgun) The Devastator
Ripped right from L.A., but fairly different. Regardless of being a pixel-perfect copy of the Devastator(s) from Duke Nukem 3D, it functions differently. Well, after holding down the fire button for 3 missiles, things get a little out of hand. Basically, it shoots really fast, and has very low accuracy. Nothing else needs to be said. (replaces chaingun) The Cluster-****er
A great big cluster-**** maker. Fires a cluster-d**k (Fucking christ, why is it called that!) that bursts into 9 smaller rockets, that all burst into 4 smaller rockets, and those 4 smaller rockets burst into an even smaller 4 rockets. (replaces rocket-launcher) The Ass-Burner Plasma Rifle
Its ready to "FVCK"! Its a plasma rifle. And it fires fast. Works exactly like the Plasma Rifle from original Doom. Except with reloading. And its faster. And does more damage... whatever. (replaces plasma-rifle) Akimbo BFG11k's
Well, holy sh*t! Another BFG mark came out. And its duel-wieldable! Firing quick BFG shots, and take a bunch of recoil on this bumpy ride! (replaces BFG9000. Obviously.)
Spoiler: Credits
CREDITS
- iD software, Neccronixis and the guys at viewtopic.php?t=51919 for porting Doom 4 weapons into a classic doom style. (Used sprites there to make the BFG11k)
- Neccronixis for making the original cluster-****er, and Sh*t-Ma-Tron 69k sprites.
- Mike12 for making the vented shotgun sprite (turned into the S.F.M.T.)
- Marty Kirra and Minigunner for making knuckle crack sprites.
- Krono's for editing and porting the DooM 3 plasma rifle. (Later modified into ass-burner)
- Lolo_is_Cool for porting devastator sprite from 3D Realms' Duke Nukem 3D
- Soundbible for various sounds
- 3D Realms for both knuckle crack sounds, and devastator sounds, and making the TV texture in the hidden map.
- Valve for S.F.M.T. pump sound effect, Shit-Ma-Tron 69k secondary fire, cloth sounds for various weapons, and the cluster-fucker beep sound.
- Croteam for making instrumental cuts of Undercode's kick ass song "Freedom", making the Big Santa tense music, and for the ass-burner fire sound effect.
- iD Software for making the BFG11k sounds. Oh, and for making a kick-ass game that turned into this mod.
- sHiBaN LOOM for a few of the fist sounds.
Special thanks to:
- ThePhen0menalGamer
- (BOSS) C4RNAGE
for play-testing all the way through each beta and for helping on the Big Santa map.
Doomguy5th wrote:20/10 ROFL'd when I typed in "Give All" into the console.
EDIT:
Spoiler: Too lazy to find out what happens when you do that? Here, a Youtube video showcasing what happens when you type "IDKFA" or "Give All"
Well, I have no idea on how to make the kicking command not be given on "Give All". If you by some chance know how to disable giving the kick command on Give All (like +WEAPON.CHEATNOTWEAPON), that'd be nice.
EDIT: Forgot to mention, if you want to disable the kick after inputting give all, press the kick key. (Binded to Q on default)
At first, I was like, OH BOY THIS MOD LOOKS LIKE GOLD. But then I found out you need to rebind your reload key and I went HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG~
I love how you can perpetually reload your pistol forever, just adding more and more bullets to your inventory. I'm not being sarcastic, that's actually pretty useful!
Wiw wrote:I love how you can perpetually reload your pistol forever, just adding more and more bullets to your inventory. I'm not being sarcastic, that's actually pretty useful!
aldo in the last difficulty you cant do that literraly he dosent give you the bullets
Zhs2 wrote:At first, I was like, OH BOY THIS MOD LOOKS LIKE GOLD. But then I found out you need to rebind your reload key and I went HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG~
In order for Zandronum to work with the reloads, I had to make a custom bind. Sorry!
(also, since the reload key doesn't mix very well with the pistol reload, I also had to make a custom bind for that matter too.)
Wiw wrote:I love how you can perpetually reload your pistol forever, just adding more and more bullets to your inventory. I'm not being sarcastic, that's actually pretty useful!
It was meant to be useful, and completely ridiculous. I mean, the reload is the complete opposite of a slide pull-back. Nice to see you like it, I thought that people would think it was [censored word].
Thanks, seeing as this is my first released mod, (like said many times before) I thought people would think shit of it. Glad to see I'm getting such positive feedback.