Yholl wrote:Oh cool, thank you very much. Didn't expect you to strip out the rest of the synthfire functionality altogether, but seeing as nothing really used it that's fine.
I didn't notice any other functionality, besides that pistol thing which I couldn't figure out the intent of (take away a DUMP3PistolFiringCount every tic after the first it's run? why not just take one every tic, it's not like you're firing the very first tic you enter the game) and probably belongs in its own looping script anyway
I didn't get any, maybe you forgot them? I dunno I'm just emitting words.
BM_H010[E-N], DECALDEF, and GLDEFS - they're in that latest one for sure (and I can actually send it to you via discord now if necessary)
the brightmaps aren't a big deal (i just wanted to have 'em) but the decals are 200% necessary
also, because I forgot to, you can knock out the ovum/reload[1-4] definitions from SNDINFO entirely since they don't have corresponding sounds and never get used anyway
and speaking of sounds entirely I'll probably send you a wad containing just replacement sounds for my two serious guns, because the white noise on them annoys me and I never noticed them in EYE proper
and there's an annoying gap in one of the explosion sounds and it's all just kinda ass
edit:
actually fuck it i'll just link it here - contains ONLY replacement sounds