Weapons of Saturn
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Weapons of Saturn [UPDATE July 15, 2016]
I've finally added a toggle for smoke effects and bullet casings in the options menu, as well as an option to have Zombieman fire more rapidly. I've also changed the riot gun quite a bit. It's now much easier to interrupt while reloading, and while it fires at a slower rate than before when held down, timing shots just right will increase the rate of fire. This is sort of experimental but I like it so far. Also the 1911 is back again. Again.
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- Posts: 661
- Joined: Thu Aug 08, 2013 1:30 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Spain
Re: Weapons of Saturn [UPDATE July 15, 2016]
Nice work, as always. Keep it up!
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- Posts: 876
- Joined: Fri Sep 25, 2015 3:48 am
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Re: Weapons of Saturn [UPDATE July 15, 2016]
love me some KF gun sounds
also some of the bullet sparks get stuck in walls
also some of the bullet sparks get stuck in walls
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- Joined: Mon Jul 04, 2016 9:03 pm
- Location: Florida
Re: Weapons of Saturn [UPDATE July 15, 2016]
Cool! Another update? Going to have to check this one out.
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Re: Weapons of Saturn [UPDATE July 15, 2016]
Just some things i thought i should bring up:
Serious feedback:
- There's an ammo using the +COUNTITEM flag. I do think it's the Beretta clip. Is it intentional?
Personal Nitpickings:
- I just don't like the new shotgun pumping sound because i've heard it on Resident Evil 2 so many times that it kinda annoys me. You could use the reload pumping sounds instead, to match the new pumping speed.
- Colt pickup sprite is kinda ugly.
Nice to see it again, good job man!
Serious feedback:
- There's an ammo using the +COUNTITEM flag. I do think it's the Beretta clip. Is it intentional?
Personal Nitpickings:
- I just don't like the new shotgun pumping sound because i've heard it on Resident Evil 2 so many times that it kinda annoys me. You could use the reload pumping sounds instead, to match the new pumping speed.
- Colt pickup sprite is kinda ugly.
Nice to see it again, good job man!
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- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Weapons of Saturn [UPDATE July 15, 2016]
Great points, I plan to make yet another update within the next few days that should address these issues. The shotgun has been tweaked even further, and I've added another menu option to use a more classic Doom style pump between shots.
I also did my best to make a new pistol sprite just now, let me know if it can still be improved.
I also did my best to make a new pistol sprite just now, let me know if it can still be improved.
Spoiler:
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- Posts: 361
- Joined: Tue Oct 29, 2013 10:14 am
Re: Weapons of Saturn [UPDATE July 15, 2016]
Nice looking pistol sprite! It looks a lot nicer than the current one IMO.
Question:
-How many menu options do you plan to add, and what will they do?
All in all, very nice work, and glad to see you back.
Question:
-How many menu options do you plan to add, and what will they do?
All in all, very nice work, and glad to see you back.
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- Posts: 270
- Joined: Fri Dec 18, 2015 4:48 pm
Re: Weapons of Saturn [UPDATE July 15, 2016]
Will you add more dynamic lights?
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- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Weapons of Saturn [UPDATE July 15, 2016]
As many as I can think of that would be useful. Probably not many more, maybe a few to add different alternate fires for things like the plasma rifle (like a railgun option)LedIris wrote: -How many menu options do you plan to add, and what will they do?
Thanks, and it's good to be back! I can't go without a good Doom fix for very long, though I'm generally not very active on the forums anyway. I'm really more of a lurker.LedIris wrote:All in all, very nice work, and glad to see you back.
Other than muzzle flashes I can't really think of anything else to add as far as that goes, but I can give them a run and see how they fit.NullWire wrote:Will you add more dynamic lights?
I had planned to release an update on the 19th for a three year what-have-you, but I'm also in school and a project needed my full attention. So happy non-occasion, an update is here! It's also still on the main post as well as the updates list.
EDIT: I've also just noticed that the zip file is 6.66 MB, so that'll show 'em.
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- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
...Anyway good progress, can't wait for the more update!
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- Posts: 2813
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
You fixed the AR reloading bug as well! Great job!
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- Posts: 39
- Joined: Thu Jun 30, 2016 10:37 pm
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
Great Weapons... Thank you for your efforts.
Poor at English. I'm sorry.
Poor at English. I'm sorry.
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- Posts: 18
- Joined: Thu Jul 21, 2016 1:19 pm
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
I can't download. When I click "Download" on mediafire, it refreshes the page without starting the download...
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