[WIP]God Hand Doom (TRAILER UPDATE)! 9/04

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Wolfbrf
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Re: [WIP]God Hand Doom

Post by Wolfbrf »

zheg wrote:how about third person doom guy?
like gears of war style xD
i been working with maya
that model its based of master shit (halo)
i couldnt find a proper model of doomguy

Image
Seem cool to me, but if you want a proper model:
Take a look on quake3 arena or open arena. Or ever risen3d models for doom. Your version seem cool to me
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edypagaza
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Re: [WIP]God Hand Doom

Post by edypagaza »

this version of doomguy its better, i think xD
what do you think?
Image
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Apothem
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Re: [WIP]God Hand Doom

Post by Apothem »

I think you should have options for both, as the original model is what I saw trending on facebook ;)

However, your secondary model there is pretty awesome.
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JimpArgon
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Re: [WIP]God Hand Doom

Post by JimpArgon »

zheg wrote:this version of doomguy its better, i think xD
what do you think?
Image
That version is way better. Also, LOL at that ass whoopin.
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SenteyHunter
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Re: [WIP]God Hand Doom

Post by SenteyHunter »

Zheg. That is a nice and cool mod u are making.
Why don't u try for the Doom Marine model from Quake III Arena?.
Keep the good work! :D
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Z3KR0S
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Re: [WIP]God Hand Doom

Post by Z3KR0S »

now all we need is the special moves and then we're set
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Wolfbrf
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Re: [WIP]God Hand Doom

Post by Wolfbrf »

Maybe the sprites of ultimate doom 3 mod can fit better ok this mod(3d like with smorth animations), because the style of doomguy is 3d like, and zombies still pixel art.
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HorrorMovieRei
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Re: [WIP]God Hand Doom

Post by HorrorMovieRei »

zheg wrote:this version of doomguy its better, i think xD
what do you think?
Image
That looks perfect.
Also, are you gonna change the monsters behavior, namely the zombies? I think hitscanners are kind of a bad idea in these melee-centric mods.
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edypagaza
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Re: [WIP]God Hand Doom (UPDATE)!

Post by edypagaza »

thanks :D
im glad you like it
rabid marine
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by rabid marine »

how are the icon of sin, the cyberdemon, and the spider mastermind going to be handled? looking at how the icon of sin requires rockets to kill, and the fact that bosses can rip you to shreds in close quarters.
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Silentdarkness12
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by Silentdarkness12 »

Quite interesting. I'll keep an eye on this one....
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lizardcommando
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by lizardcommando »

This looks really interesting so far. If only there was a way to play as Kenshiro from Fist of the North Star in this mod :D
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DoomRater
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by DoomRater »

I already want to adapt it to use Legend of Dragoon style comboing and of course adapt this flash game to Doom using similar techniques.
Smashhacker
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by Smashhacker »

If you're going to have Gene as a playable character in this mod, then someone had already made a script to extract models from a God Hand ISO, with Gene's mesh already extracted. This might help make it easier to find a good model for Gene.

https://ps23dformat.wikispaces.com/God+Hand
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JimpArgon
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Re: [WIP]God Hand Doom (VIDEO UPDATE)!

Post by JimpArgon »

lizardcommando wrote: If only there was a way to play as Kenshiro from Fist of the North Star in this mod :D
You kinda can if you play a certain version of Doom Center. LOL. I actually have a video of the admin of a server I played on using the "atatatatatata" puch attack on everyone that came near him. Sends you flying across the whole map. Ah..... Doom Center. Such fun.
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