HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 154
- Joined: Tue Jun 28, 2016 6:31 pm
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I've updated the Weapons of Saturn HUD with compatibility for the latest version, and tweaked the nailgun ammo display for D64WEAPX.
Download HXRTC HUD 7.0 for Weapons of Saturn (Update 1)
Download HXRTC HUD 7.0 for D64WEAPX.WAD (Update 1)
Download HXRTC HUD 7.0 for Weapons of Saturn (Update 1)
Download HXRTC HUD 7.0 for D64WEAPX.WAD (Update 1)
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Will there be any chance of support for Chex Quest 3 and Hacx: Twitch 'n' Kill?
Weapon and ammo equivalents (for quick reference to those who might be able to help)
DOOM - CHEX - HACX
Fists and Chainsaw - Bootspoon and Super Bootspork - Kick and Reznator
Pistol and Chaingun (BULL) - Mini and Rapid Zorcher (MINI) - Pistol and Uzi (RNDS)
Shotgun and Super Shotgun (SHEL) - Large Zorcher (LARG) - Taser and Cryogun (CART)
Rocket Launcher (ROCK) - Zorch Propulsor (PULS) - Photon 'Zooka (TORP)
Plasmagun and BFG9000 (CELL) - Phasing Zorcher and LAZ Device (PHAS) - Antigun and Nuker (BATT)
Weapon and ammo equivalents (for quick reference to those who might be able to help)
DOOM - CHEX - HACX
Fists and Chainsaw - Bootspoon and Super Bootspork - Kick and Reznator
Pistol and Chaingun (BULL) - Mini and Rapid Zorcher (MINI) - Pistol and Uzi (RNDS)
Shotgun and Super Shotgun (SHEL) - Large Zorcher (LARG) - Taser and Cryogun (CART)
Rocket Launcher (ROCK) - Zorch Propulsor (PULS) - Photon 'Zooka (TORP)
Plasmagun and BFG9000 (CELL) - Phasing Zorcher and LAZ Device (PHAS) - Antigun and Nuker (BATT)
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
This has been my favorite HUD for a while now, thank you for this.
In this new version, is there a way to easily make the progress bars like on previous versions? Like this -> |||||||||||| instead of a solid gradient bar?
Hugs
In this new version, is there a way to easily make the progress bars like on previous versions? Like this -> |||||||||||| instead of a solid gradient bar?
Hugs
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Ah, well. The difference is only graphical. I edited a version with the old bars, I really like it this way. If anyone else is interested here is the file.
Hugs and thanks again for this great hud!
Hugs and thanks again for this great hud!
You do not have the required permissions to view the files attached to this post.
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- Location: Steam: faslrn
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b and PB v2.
Hey Tekish! Thanks a lot for the patch man. I made a small mod really quickly to it so when reloading is enabled and the minigun runs dry, there is a red font that says in the ammo counter, to make sure people know to reload. I added the file to the Faspons OP.Tekish wrote:I really like this HUD, so I recently threw together support for Faspons and Weapons of Saturn. This was originally intended for my personal use, but I figured I'd share it anyway. I'm assuming it's okay to post this here, but if it isn't, I'll take it down.
HXRTC HUD 7.0 for Faspons
HXRTC HUD 7.0 for Weapons of Saturn
File is here as well
Thanks again man!
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Thanks, glad to be of help. That's a really smart change, by the way. Before I realized you had to reload the minigun after ammo depletion, I thought something was broken. This is a good reminder.faslrn wrote:Hey Tekish! Thanks a lot for the patch man. I made a small mod really quickly to it so when reloading is enabled and the minigun runs dry, there is a red font that says in the ammo counter, to make sure people know to reload. I added the file to the Faspons OP.
File is here as well
Thanks again man!
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- Posts: 45
- Joined: Tue Oct 25, 2016 5:01 am
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey!
My first post goes to this wonderful HUD for Doom!!
I've been playing the awesome new Project Brutality Mutators MOD, and using this HUD for Project Brutality...
The HUD isn't 100% compatible with the Project Brutality Mutators MOD.
So it will be great if you update the HUD for this MOD.
Thanks!
EDIT1: still waiting...
My first post goes to this wonderful HUD for Doom!!
I've been playing the awesome new Project Brutality Mutators MOD, and using this HUD for Project Brutality...
The HUD isn't 100% compatible with the Project Brutality Mutators MOD.
So it will be great if you update the HUD for this MOD.
Thanks!
EDIT1: still waiting...
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- Posts: 154
- Joined: Tue Jun 28, 2016 6:31 pm
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I've added support for Brutal Doom 64, which can be downloaded below. I have also re-uploaded all of my (apparently deleted) HXRTC HUD variants to a new file host.
Download HXRTC HUD 7.0 for Brutal Doom 64 Version 2 (Updated 12/12/16)
Download HXRTC HUD 7.0 for Faspons
Download HXRTC HUD 7.0 for D64WEAPS.WAD
Download HXRTC HUD 7.0 for D64WEAPX.WAD
Download HXRTC HUD 7.0 for Weapons of Saturn
Download HXRTC HUD 7.0 for Brutal Doom 64 Version 2 (Updated 12/12/16)
Download HXRTC HUD 7.0 for Faspons
Download HXRTC HUD 7.0 for D64WEAPS.WAD
Download HXRTC HUD 7.0 for D64WEAPX.WAD
Download HXRTC HUD 7.0 for Weapons of Saturn
Last edited by Tekish on Sat Dec 17, 2016 3:00 pm, edited 5 times in total.
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- Posts: 45
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hey Tekish!Tekish wrote:I've added support for Brutal Doom 64, which can be downloaded below. I have also re-uploaded all of my (apparently deleted) HXRTC HUD variants to a new file host.
Download HXRTC HUD 7.0 for Brutal Doom 64
Download all of my HXRTC HUD variants
are you replacing the OP maintaining this MOD?
can you please read my first post and let me know?
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- Posts: 154
- Joined: Tue Jun 28, 2016 6:31 pm
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I'm making variants for stuff that interests me, but that's about it. This is Hexereticdoom's project, and I'm only posting here so long as he's okay with it.
I looked into what you requested, but it just seems to be a bunch of mods combined into one archive. The weapon mods are also designed to work independently, so making any HUD with them requires a bit more work than I have time for at the moment.
I looked into what you requested, but it just seems to be a bunch of mods combined into one archive. The weapon mods are also designed to work independently, so making any HUD with them requires a bit more work than I have time for at the moment.
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- Posts: 45
- Joined: Tue Oct 25, 2016 5:01 am
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Nuff said...Tekish wrote:I'm making variants for stuff that interests me, but that's about it. This is Hexereticdoom's project, and I'm only posting here so long as he's okay with it.
I looked into what you requested, but it just seems to be a bunch of mods combined into one archive. The weapon mods are also designed to work independently, so making any HUD with them requires a bit more work than I have time for at the moment.
I will probably stay with this setup (i mean Mutators and this HUD) until Project Brutality 3 will come out...
Thank you for the time...
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- Joined: Tue Oct 25, 2016 5:01 am
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Any plans for HXRTC HUD for the upcoming Project Brutality 3.0?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Thanks for updating the hud with the new rifle weapon!Tekish wrote:I've added support for Brutal Doom 64, which can be downloaded below. I have also re-uploaded all of my (apparently deleted) HXRTC HUD variants to a new file host.
Download HXRTC HUD 7.0 for Brutal Doom 64 Version 2 (Updated 12/12/16)
Download all of my HXRTC HUD variants
Btw, can you fix the lighting gun sprite in the hud? For unknown reason it uses the unmaker sprite.
Spoiler:
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- Posts: 154
- Joined: Tue Jun 28, 2016 6:31 pm
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Fixed. The download link above has been updated with a new one.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
I'd like to throw my hat in the ring, in preparation for Brutal Doom: Blood Ode v5, with a tweaked version of this HUD (don't worry, this will work with standard v20b as well).
Key improvements are:
SkyUI-style powerup timers. No longer are the powerups bound to a single duration bar; now they are stacked vertically, and pop up alongside a vertical duration bar only when they are picked up and active.
Improved ARMS bar, color-coded based on currently-selected weapon.
Original credit for the HUD goes to Hexereticdoom; feel free to pick apart this HUD to see how I pulled this off.
Key improvements are:
SkyUI-style powerup timers. No longer are the powerups bound to a single duration bar; now they are stacked vertically, and pop up alongside a vertical duration bar only when they are picked up and active.
Improved ARMS bar, color-coded based on currently-selected weapon.
Grenade counter is now highlighted all the time, since you can still quick-throw grenades whenever you wantRegular Weapon Selected (All Slots)
Super Shotgun, Chainsaw, or Skulltag Weapon Selected (Slots 1, 3, 5, 6, 7)
Dual-Wield Rifles and Plasma Rifles Selected (Slots 2 and 6)
Meatshield/Rifle Combo (Slot 2; yes, Blood Ode v5 can do this)
Original credit for the HUD goes to Hexereticdoom; feel free to pick apart this HUD to see how I pulled this off.
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