Wall portals

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Major Cooke
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Re: Wall portals

Post by Major Cooke »

Care to make a few demonstration wads on how to do them, Tormentor?
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Tormentor667
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Re: Wall portals

Post by Tormentor667 »

I honestly don't want to spoil the surprise, so I just say "wait for BoA" :) Though I have to admit: The best way to use them is to make the player feel everything's just fine :)
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Major Cooke
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Re: Wall portals

Post by Major Cooke »

I meant simpler demonstrations. The problem with using the wiki right now is there ISN'T much content or context to work with. So I don't know how to do things very well like polyobject line portals and such.
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Graf Zahl
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Re: Wall portals

Post by Graf Zahl »

POlyobject portals are more or less gimmicks. A good portal will feel like a natural passageway in the map, you shouldn't really notice that there is a portal.
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Re: Wall portals

Post by Major Cooke »

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JPL
 
 
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Re: Wall portals

Post by JPL »

Any timeframe on when a new stable ZDoom/GZDoom release with portals might happen? My current project makes extensive use of them, and when I release it sometime later this year I'd like to be able to point everyone to an official build they can play it with rather than just telling them "use a dev build". I definitely understand lots of changes have gone in since 2.8.1 / 2.1.1 and need testing.
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Major Cooke
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Re: Wall portals

Post by Major Cooke »

GZDoom is reliant on ZDoom, and in turn randi's quite busy lately so you may have to continue relying on it.
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enderkevin13
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Re: Wall portals

Post by enderkevin13 »

2:01 That's what drugs look like, kids.

Holy shit though someone make a boss level like that!
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ZZYZX
 
 
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Re: Wall portals

Post by ZZYZX »

I think that part is not possible anymore due to portals not supporting rotation. Even non-static portals. Unless they do support rotation now.
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Graf Zahl
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Re: Wall portals

Post by Graf Zahl »

What precisely do you mean? Rotating polyobjects? They should work, if they don't it's a bug. Of course they will forever suffer from some inherent limitations of Doom's collision code.
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