Fast Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Fast Doom
Small mod I made just for the hell of it.
Halved the tic duration of all monster and weapon states. Doubled projectile speed. Things are twice as fast basically. Can you survive? I couldn't.
http://www.mediafire.com/download/hyd9g ... stdoom.pk3
Halved the tic duration of all monster and weapon states. Doubled projectile speed. Things are twice as fast basically. Can you survive? I couldn't.
http://www.mediafire.com/download/hyd9g ... stdoom.pk3
Last edited by Rowsol on Sun Jul 17, 2016 6:44 pm, edited 3 times in total.
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Re: Fast Doom
2 FAST 4 ME
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Re: Fast Doom
But are all the sound effects sped up to chipmunk levels, too?
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Re: Fast Doom
It's only 7kb, try it. BTW, might wanna turn off "always run".
Last edited by Rowsol on Sun Jul 17, 2016 2:48 pm, edited 1 time in total.
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Re: Fast Doom
I've always thought that mods like this should include a tweaked xlat that doubles door/plat/etc speeds.
I hope you also made sure to double up weapon switching, too.
I hope you also made sure to double up weapon switching, too.
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Re: Fast Doom
For sure, as well as bobbing. No idea how to do xlat but if someone cared enough to do it I'd throw it in the mod.
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Re: Fast Doom
This stacks with -fast. Someone send help.
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Re: Fast Doom
As I suspected, it's as simple as changing the speed defines. Here you go!Rowsol wrote:No idea how to do xlat but if someone cared enough to do it I'd throw it in the mod.
You knew what forces you toyed with, mortal.Somagu wrote:This stacks with -fast. Someone send help.
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Re: Fast Doom
JESUS TAKE THE WHEEL!Somagu wrote:This stacks with -fast. Someone send help.
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Re: Fast Doom
One other thing: Does this account for odd-numbered tic amounts? I'm wondering how much accuracy is maintained here.Jesus wrote:You're on your own, kid.
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Re: Fast Doom
Yea, doubled the fastspeeds too.Somagu wrote:This stacks with -fast. Someone send help.
Is this file not plug and play? I got numerous errors on map01 so I warped to map02 where I got no errors but I couldn't flip the first switch.NeuralStunner wrote:As I suspected, it's as simple as changing the speed defines. Here you go!
I used random() in place of odd numbers, so yes, perfect accuracy assuming the wiki is correct and you're okay with some variation in the speed.NeuralStunner wrote:One other thing: Does this account for odd-numbered tic amounts? I'm wondering how much accuracy is maintained here.
Code: Select all
SPOS AABBCCDD Random(1,2) A_Chase
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Re: Fast Doom
Oh boy now I can have the TurboCharged ARCADE! experience anywhere I want!
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Re: Fast Doom
Honestly, all we're missing here is just white gloves for Doomguy.
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Re: Fast Doom
Tried it, meddled with the chaingun. Still not fast enough. But then I set sv_fastweapons to 3. I never loved the chaingun this much.
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Re: Fast Doom
Huh, I had an errant comma in there. No idea why it worked fine when I tested it.Rowsol wrote:Is this file not plug and play? I got numerous errors on map01 so I warped to map02 where I got no errors but I couldn't flip the first switch.
I just reuploaded it with a fix, so it should be alright.