D4D - Announcement in 1st post (Jan 4th 2017)

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shotfan
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Re: D4D - Join the Discord Server

Post by shotfan »

Doomguy5th wrote:
Mars873 wrote:I saw a lot of people who call your mod a SgtMarkIV's addon rip-off. I want to give them a punch to the face.
Even I am a Brutal Doom submodder, and I can confirm, this is how smart the Brutal Doom Fanbase is (sarcasm). It's like they think "Sarge" is their god when really, it's you guys who are making all the hard work for him to use. On ModDB I have seen countless amount of addons/mods using resources from this forum site, and not giving proper credit (also one that takes the whole ZION mod without the author's consent). I too wish to give them the bird.
BUT ARE YOU MAD ENOUGH TO PUNCH A CYBERDEMON IN THE GUTS FACE? :evil: :twisted:
Hey, it is nothing important if some fanboys praise their idol to no end. It will become a problem if SMIV himself again starts acting like a jerk, but for now I think we can ignore his "followers". :wink: (it is not like we are politicans that have want to insult each other like immature frats, so we can stay actually civil... oh, the irony :lol: )
To stay on topic: on the other hand, SMIV copied (sort of) "Double Double Trouble Trouble" already: http://webmshare.com/JAXKg... do with this what you wish.
JohnnyTheWolf
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Re: D4D - Join the Discord Server

Post by JohnnyTheWolf »

I played the newest version of the Doom 2016 addon and it once again demonstrated why Demon Runes do not belong in Classic Doom levels, especially if they are to randomly replace Soulspheres.

In E1M7, for example, I got stuck in a secret area covered in slime because a Demon Rune has been placed in front and the Baron of Hell form is too tall to go through doors. Since I was playing in Black Metal difficulty, I could not just noclip my way out. Really frustrating. >:(
shotfan wrote:To stay on topic: on the other hand, SMIV copied (sort of) "Double Double Trouble Trouble" already: http://webmshare.com/JAXKg... do with this what you wish.
If we are going to accuse someone of plagiarism every time they have the same idea, does that mean VGames' Perfected Doom 3 mod copied D4D as well?

http://media.moddb.com/images/members/1 ... 0001.1.jpg
shotfan
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Re: D4D - Join the Discord Server

Post by shotfan »

JohnnyTheWolf wrote:
shotfan wrote:To stay on topic: on the other hand, SMIV copied (sort of) "Double Double Trouble Trouble" already: http://webmshare.com/JAXKg... do with this what you wish.
If we are going to accuse someone of plagiarism every time they have the same idea, does that mean VGames' Perfected Doom 3 mod copied D4D as well?

http://media.moddb.com/images/members/1 ... 0001.1.jpg
I have to admit that I am not sure if you are trying to irony bait. But I will assume that you are being serious, since for ironic post there is no good reply.
First: Perfected Doom 3 first came out in 2010.
Second: Perfected Doom 3 is for Doom 3, not Doom 1 or 2.
Third: I am not claiming that very idea of dual wielding SSG should be copyrighted or other such nonsense.
All I did was to relate the demo of dual wielding SSGs made from Neccronixis' sprites, something very similar to what was demonstrated earlier in this thread. My intention was to direct the attention of the authors of D4D to this demo, so they can decide if this is fine for them that somebody is making something very alike in their mod - especially considering that earlier here had appeared voices that SMIV making a Doom 4 import mod is hypocritical (because sometime ago he said he is not enthusiatic with the new game). I was not accussing plagarism, especially considering that both mods are based upon the same sprite database. I am sufficiently clear now?
JohnnyTheWolf
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Re: D4D - Join the Discord Server

Post by JohnnyTheWolf »

Perfected Doom 3 did not originally include dual-wielding super shotguns either. I believe this addition is part of the latest release.

I am sort of siding with Mark here: even though I am not very enthusiastic about Doom 2016 either, I can still appreciate any effort to salvage the good (or at the very least, noteworthy) elements of the new game. That being said, the Doom 2016 addon is obviously a side-project and is nowhere near as polished or even complete as D4D.
shotfan
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Re: D4D - Join the Discord Server

Post by shotfan »

JohnnyTheWolf wrote:Perfected Doom 3 did not originally include dual-wielding super shotguns either. I believe this addition is part of the latest release.

I am sort of siding with Mark here: even though I am not very enthusiastic about Doom 2016 either, I can still appreciate any effort to salvage the good (or at the very least, noteworthy) elements of the new game. That being said, the Doom 2016 addon is obviously a side-project and is nowhere near as polished or even complete as D4D.
Still, PD3 is for different game, so it is irrevelant here.

Well, I think that that those voices accusing him of being hypocritical were inappropriate - him pointing out what does he not like in the new game (I think the major backlash came from his "Doom 4's Shotgun and Plasmagun suck" video) does not prevent him from making a mod based upon Doom 4, so I think we agree here.

Also, one more thing you mentioned earlier:
I played the newest version of the Doom 2016 addon and it once again demonstrated why Demon Runes do not belong in Classic Doom levels, especially if they are to randomly replace Soulspheres.

In E1M7, for example, I got stuck in a secret area covered in slime because a Demon Rune has been placed in front and the Baron of Hell form is too tall to go through doors. Since I was playing in Black Metal difficulty, I could not just noclip my way out. Really frustrating. >:(
I got the same issue when playing Zion. Well, of course the original maps were not accustomed to demon morphing. But the solution is simple:

a) Allow crouching for player demons! Simple, yet effective! (screw the sprites, they are not important). Mancubus or (obviously) flying demons should be exempt from this.
b) Make demons themselves drop the runes when killed. This way you can control where does the rune drop, by luring them out into adequate areas.
(in the worst case scenario - could you just not wait out the morph, until you get back to human form? By the way, I think that you should be able to cancel the morph prematurely, to further avoid it being a nuisance instead of a fun powerup)
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Jeimuzu73
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Re: D4D - Join the Discord Server

Post by Jeimuzu73 »

In terms of the dual shotties trope, Marathon is likely the progenitor of the whole thing. Then Blood followed suit, and the rest which are mostly unofficial mods. So it's not like Sarge or Major have ripped anything off anyway.

BTW will other weapons such as the Vortex Rifle and Burst Rifle make an appearance?
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Gorec
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Re: D4D - Join the Discord Server

Post by Gorec »

just saw the video...thank god its july already
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Doomguy141
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Re: D4D - Join the Discord Server

Post by Doomguy141 »

To be honest I never have and never will like duel wielding, after watching the second update for BD Doom 4 addon they can dual wield a rocket launcher, I went almost on the hardest difficulty and it suddenly became a walk in the park.
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Gorec
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Re: D4D - Join the Discord Server

Post by Gorec »

thats why im no longer playing BD
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SladeEXE
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Re: D4D - Join the Discord Server

Post by SladeEXE »

Quick question. Does this require the latest version of GZdoom? Because I'm running a version that uses OpenGL 2 as apposed to later version that require OpenGL 3.
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Gorec
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Re: D4D - Join the Discord Server

Post by Gorec »

i think you should play this with latest version
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SladeEXE
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Re: D4D - Join the Discord Server

Post by SladeEXE »

Gorec wrote:i think you should play this with latest version
Can't. My computer doesn't support OpenGL 3.
shotfan
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Re: D4D - Join the Discord Server

Post by shotfan »

There is a trick to bypass OpenGl 3.0 requirement. Try to run this new GZDoom version at least once, successfully or not. A .ini file should become created in the directory where you have this GZdoom version. Open it and search for "vid_renderer" line. Set it to 0 to force software mode. It works for me. No new fancy graphic effects, but the program runs.
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wpninja
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Re: D4D - Join the Discord Server

Post by wpninja »

Just curious but how in the world did you make the DOOMGuy Doll pick up sprites to work in this mod? It looks absolutely mind blowing lol.
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VriskaSerket
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Re: D4D - Join the Discord Server

Post by VriskaSerket »

As awesome as this is, the only thing that I'd like to comment on is the super shotgun's sprite. It's not bad at all, but it doesn't really look like the D4 SSG...
Other than that and the strange gore, everything in this is pretty much the definition of perfect.
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