Very very sorry, I question duplicates
Tell me please , can I use this version GLOOME for commercial purposes ? Compile your version does not work and does not want to understand .
http://greyserv.net/marrub/gloome_beta_build.html
I would like to take only the engine and comes with its own game .
It is also interesting in this version i can use music in MP3 format, or some other ?
So what about the game! I talked to the publisher, he agreed to publish my game in steam. The game is almost complete, it remains to construct the levels (I just Professional level designer, this remains the most fun =)) and to improve the game interface UI.
But here's the problem with the compilation engine haunts me = (Please tell me if I could use the already compiled version for commercial purposes?
The game was created about a year .. main goal was to get in a retro style, ever the good old games that are stored in our hearts =) It was hard to do it alone, but it is not far off completed yet and want to try to sell to the steam, as well I wonder who he thinks about the price?) For me it is priceless, even if not perfect .. I find it difficult to define = (
Nash wrote:Good news! GZDoom has officially implemented
model precaching, it is done by adding actor classes you wish the engine to precache into your MAPINFO (see
this page and look for the PrecacheClasses keyword).
Naturally, this feature will also be available in the next
GZDoom-GPL update too.
Thank you very much, yet we need to understand whether it is possible to use GLOOME =)