'The Ultimate Chex Quest' Megathread [MAPPERS WANTED!]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

'The Ultimate Chex Quest' Megathread [MAPPERS WANTED!]

Post by Death Egg »

(Crosspost from Doomworld and Zandronum Forums.)

ImageImage
ImageImage

THE ULTIMATE CHEX QUEST for GZDoom
DOWNLOAD CURRENT REVISION (R6)
Official Website
Official CQFF Sub-forum

With permission from the creator of this mod, I've decided to create a topic for one of my favorite Doom engine mods in existence, The Ultimate Chex Quest by Boingo the Clown! This mod is an enhanced version of the original 2 Chex Quests, updated for modern source ports. It's long term goal is to eventually expand the original two games and add two whole new episodes, rounding out to 4 episodes of 8 maps each, 32 maps total. As of now, it's still just the original games though.

Some of you may have seen this mod in the past. It wouldn't be surprising, as currently the development has been going on since June 28, 2003. It's had active phases, inactive phases, a cancellation, hiatuses... but it keeps trucking on throughout it all. I have hope though that some day it'll finally see the completion it deserves.


So... what IWAD do I run this with?

None! The most recent version of TUCQ runs as an IWAD, so there's no need to use it as a PWAD. In fact, this may cause some errors depending on what you load it with.


Hey! Where's the Cinema map on E2M2?

Gone. That map blew chunks and the game is better without it. There's actually a brand new Cinema map in progress by Boingo, but you'll have to wait for a future version to come out before you're able to play it. The current plan I've heard is for the next version to include it.


Wait, what about Chex Quest 3's maps and flemoids? Aren't they going to appear too?

No, TUCQ was started before CQ3 was created. (In fact, it's the mod that inspired it!) The story was mapped out long before CQ3's and varies considerably. Boingo wants to ensure all the work done is fresh and new, not just a rehash of another persons work. This includes the redone Cinema level from that game as well.


So, uh... what about the maps after E1M5 and E2M5? Or the entire last two episodes for that matter? Those'll take time to make for sure!

Indeed they will, and Boingo knows that. That's why he's very open to accepting maps from others, under certain guidelines. If you're interested in submitting maps, Boingo posted guidelines that are still fairly relevant here.


Why call this a 'Megathread'? Isn't it just about TUCQ?

It's about TUCQ, yes... but I've also included some of the add-ons developed or being developed too. This was actually the biggest reason for me posting this topic. I wanted to gather interest in the project itself, but also for the couple of community projects that are being created for this game that need mappers as well. That's what this next section is devoted to...


Image

Strife's Level Packs
DOWNLOAD FOR R6
Official CQFF Thread

Back in 2006, a member of the Chex Quest Fan Forums named Strife (Notable for going on to make the fan game Freedom Planet) created two level packs for TUCQ, back when it was still on Doom Legacy. Since there have been plenty of changes to TUCQ since the Legacy days, the original mods didn't work with the current versions. I've since gone through and fixed both mods, combined them into one package, and rereleased them with permission from Strife himself. The maps still hold up as some of the best Chex Quest maps released.


Image

Vilecore for TUCQ
DOWNLOAD INTERM RELEASE 2
Official CQFF Thread

This community project aims to convert the classic Doom II megawad Vilecore to TUCQ. The current release has 11 maps in it. The goal is to eventually convert all 32 maps to TUCQ, but to do that we'll definitely need plenty more people to help with converting textures and items to what they are in TUCQ. The current map completion rate is as follows:

MAP01: Finished - Converted by Boingo the Clown
MAP02: Finished - Converted by Boingo the Clown
MAP03: Finished - Converted by Boingo the Clown

MAP04: ~99% completed - Converted by Boingo the Clown (Just needs some textures created)
MAP05: Finished - Converted by Boingo the Clown
MAP06: Untouched

MAP07: ~50% completed - Converted by Boingo the Clown
MAP08: ~15% completed - Converted by Boingo the Clown
MAP09: Finished - Converted by Death Egg
MAP10: Barely Started - Converted by Boingo the Clown
MAP11: Finished - Converted by Death Egg
MAP12: Finished - Converted by Death Egg
MAP13: Finished - Converted by Death Egg
MAP14: Finished - Converted by Death Egg
MAP15: Finished - Converted by Death Egg

MAP16: ~99% completed - Converted by Death Egg
MAP17: ~99% completed - Converted by Death Egg
MAP18: ~90% completed - Converted by Death Egg
MAP19: ~99% completed - Converted by Death Egg
MAP20: ~90% completed - Converted by Death Egg
MAP21: ~90% completed - Converted by Death Egg
MAP22: Finished - Converted by Death Egg
MAP23: Untouched
MAP24: Untouched
MAP25: Untouched
MAP26: Untouched
MAP27: Untouched
MAP28: Untouched
MAP29: Untouched
MAP30: ~10% completed - Converted by Boingo the Clown
MAP31: ~99% completed - Converted by Death Egg
MAP32: Untouched


TUCQ Much Oblige'd
Official CQFF Thread

This community project aims to complete an episode for TUCQ consisting of beautified Oblige maps, or however many maps that get submitted will be compiled anyway. Boingo created special files for use with Oblige to make it possible to generate more TUCQ-friendly maps to modify, which is avilable here.


My hope is by posting about this project on these forums that I'll be able to garner more interest for it, since time has seemed to forget about it for the most part. I hope to see mappers get interested and join in the sub-projects, and maybe even see some maps make it into the main project as well!
Last edited by Death Egg on Sat Feb 04, 2017 8:29 am, edited 11 times in total.
User avatar
Freaklore1
Posts: 546
Joined: Wed Mar 19, 2014 1:41 pm

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Freaklore1 »

Since this is a topic about Chex Quest , might as well add this.

https://www.youtube.com/watch?v=A9kWFySInLQ

For some reason , Sgtmark 4 had the idea to implement BD with Chex Quest as some kind of easter egg.

Now you are not a cereal space man sending green gooish aliens back to their home planet with teleporting devices but one who obliterate those aliens to pieces with Doom Marine arsenal.
User avatar
FoptionMapping
Posts: 32
Joined: Tue Jun 28, 2016 4:27 am
Location: Shapes.shpA

Re: Official 'The Ultimate Chex Quest' Megathread

Post by FoptionMapping »

Chex Quest was a neat idea, and can show that a Doom game can be for kids.
User avatar
Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Wiw »

Is that even still going?
JohnnyTheWolf
Posts: 1145
Joined: Mon Oct 05, 2015 8:37 am

Re: Official 'The Ultimate Chex Quest' Megathread

Post by JohnnyTheWolf »

Oh man, I love Chex Quest! I cannot wait for more maps to play.

Speaking of which, is there a mod out there that only replaces the weapons and enemies by their Chex Quest counterparts, i.e. Sticky Gals?
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Official 'The Ultimate Chex Quest' Megathread

Post by CeeJay »

Will it be GZDoom-only?
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Official 'The Ultimate Chex Quest' Megathread

Post by QuakedoomNukem Cz »

CeeJay wrote:Will it be GZDoom-only?
Sadly, yes.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Nevander »

QuakedoomNukem Cz wrote:
CeeJay wrote:Will it be GZDoom-only?
Sadly, yes.
Sadly?
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Official 'The Ultimate Chex Quest' Megathread

Post by QuakedoomNukem Cz »

Nevander wrote:
QuakedoomNukem Cz wrote:
CeeJay wrote:Will it be GZDoom-only?
Sadly, yes.
Sadly?
Well, not for me, i'm just teasing you people.
User avatar
Boingo_the_Clown
Posts: 139
Joined: Mon Sep 17, 2012 7:25 am
Location: Canada
Contact:

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Boingo_the_Clown »

Wiw wrote:Is that even still going?
Yes. It is.
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Death Egg »

JohnnyTheWolf wrote:Oh man, I love Chex Quest! I cannot wait for more maps to play.

Speaking of which, is there a mod out there that only replaces the weapons and enemies by their Chex Quest counterparts, i.e. Sticky Gals?
I've seen a few in existence but the quality of them can be questionable at times.
JohnnyTheWolf
Posts: 1145
Joined: Mon Oct 05, 2015 8:37 am

Re: Official 'The Ultimate Chex Quest' Megathread

Post by JohnnyTheWolf »

I know of Samsara, but that only lets you play as the Chexwarrior.
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Death Egg »

Last night I was able to finish MAP11 and MAP12 of the Vilecore conversion. I'm not at home right now so I can't post screenshots, so I'll either do that tonight or have Boingo do it for me.
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Death Egg »

Sorry for the wait, kind of forgot to post the screenshots. I've since finished MAP09 and begun work on MAP19 of the conversion, and have shots of all four maps in the spoiler:
Spoiler:
User avatar
Boingo_the_Clown
Posts: 139
Joined: Mon Sep 17, 2012 7:25 am
Location: Canada
Contact:

Re: Official 'The Ultimate Chex Quest' Megathread

Post by Boingo_the_Clown »

A sighting!

It is only a quick mention, but Charles Jacobi brings up T.U.C.Q. in an interview here:

http://www.zam.com/article/790/chex-que ... -hd-remake
Post Reply

Return to “Levels”