Moderator: GZDoom Developers
Silentdarkness12 wrote:2. So, then the scaling of the HUD centers around the Resolution parameter in SBARINFO? What would be an optimal setting for the Resolution parameter?
Height 0;
Resolution 640,400;
CompleteBorder True;
Statusbar Fullscreen, FullscreenOffsets, Forcescaled
{
ininventory not wipedout
{
DrawImage "DHUDBOX1",0,0,none,150,150;
DrawImage "DHUDBOX2",200,0,none,100,100;
DrawImage "DHUDBOX2",300,0,none,100,100;
DrawImage "DHUDBOX1",570,0,none,150,150;
DrawImage "DHUDBOX2",400,0,none,100,100;
}
}
wildweasel wrote:I don't have your graphics on hand to test at the moment, but do you mean to define the max height/width attributes? Those aren't strictly necessary unless your graphics are larger than those maximums and you intend to trim them.
Status Bar FullScreen, Forcescaled
InInventory HDSecondPistolLoaded, 15 {
DrawImage "BULLD0",321,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 14 {
DrawImage "BULLD0",324,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 13 {
DrawImage "BULLD0",327,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 12 {
DrawImage "BULLD0",330,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 11 {
DrawImage "BULLD0",333,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 10 {
DrawImage "BULLD0",336,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 9 {
DrawImage "BULLD0",339,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 8 {
DrawImage "BULLD0",342,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 7 {
DrawImage "BULLD0",345,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 6 {
DrawImage "BULLD0",348,88,none,8,8;
}
InInventory HDSecondPistolLoaded, 5 {
DrawImage "BULLD0",328,95,none,8,8;
}
InInventory HDSecondPistolLoaded, 4 {
DrawImage "BULLD0",331,95,none,8,8;
}
InInventory HDSecondPistolLoaded, 3 {
DrawImage "BULLD0",334,95,none,8,8;
}
InInventory HDSecondPistolLoaded, 2 {
DrawImage "BULLD0",337,95,none,8,8;
}
InInventory HDSecondPistolLoaded, 1 {
DrawImage "BULLD0",340,95,none,8,8;
}
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