Carbine Dioxide wrote:Thank you, Rail Gunner. Now I just have a few more frames to do that on.
RSSWizard... That thing is gorgeous! The only thing I don't like is the hand, is there any way you could remove it?
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Hoooly cow. excellent work, you guys. it looks really brilliant! also can't wait to see the angled not-from-action-doom vanilla bfg as well!
now with retrospectively bulk width.
now with retrospectively bulk width.
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Re: [SPRITES] Spriting Carnival!!
Crossposting from the ZT2 zandronum forums thread.
Made this in about 15 minutes time, still needs a reload animation...
Made this in about 15 minutes time, still needs a reload animation...
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Re: [SPRITES] Spriting Carnival!!
Mood.TheRailgunner wrote:Captain J wrote:Sweet cooking, dude! neat work, but i think the rear edge of the rail seems bent.
Still looks a little bent, but I tried.
EDIT:
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Re: [SPRITES] Spriting Carnival!!
love this!Mr.Enchanter wrote:...
but why is the first thing I'm thinking this:
fire frames please!
and this? looks real quake3ish now!Slax wrote:
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Re: [SPRITES] Spriting Carnival!!
I'll give the wood on the gun some change, and hopefully get around to the other frames. I was going for a centered variant of the Doom 4 shotgun by Neccronixis, with a few things added. I kind of want to add the details from these sprites on to his shotgun.
I like the tints there, Slax. I always like that tint that you make, but I can't ever replicate it for the life of me.
I also realized that the dark shading on the side might be a little much, but I'm just gonna stick with it.
I like the tints there, Slax. I always like that tint that you make, but I can't ever replicate it for the life of me.
I also realized that the dark shading on the side might be a little much, but I'm just gonna stick with it.
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Re: [SPRITES] Spriting Carnival!!
Well, I'm just gonna drop this.
If anyone wants to make it smooth and stuff, ya free.
If anyone wants to make it smooth and stuff, ya free.
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Re: [SPRITES] Spriting Carnival!!
That handgun definitely need some textures for sure!
this site. and IMO, this version's handguard looks much better than classic M16 handguard ones or pseudo ones lying around. i don't know, maybe because it gives more future vibes?
Found another one from You do not have the required permissions to view the files attached to this post.
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Re: [SPRITES] Spriting Carnival!!
Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.Captain J wrote:That handgun definitely need some textures for sure!
Here's the K7 Avenger
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Re: [SPRITES] Spriting Carnival!!
That's the main issue of those sprites. Although they no need to be doom-friendly or such, but i don't think doomguy's hand fits with those weapons, though!VriskaSerket wrote:Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.
And yeah, let it get helped i guess!
EDIT: Man, i edited this post a lot to make it better...
Last edited by Captain J on Tue Jun 14, 2016 1:49 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
Random sprite of randomness
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Re: [SPRITES] Spriting Carnival!!
Then i'm guessing the best choice would be full sprite rips with the original hands?Captain J wrote:That's the main issue of those sprites. Although they no need to be doom-friendly or such, but i don't think doomguy's hand fits with those weapons, though!VriskaSerket wrote:Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.
And yeah, let it get helped i guess!
EDIT: Man, i edited this post a lot to make it better...
Like this
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Re: [SPRITES] Spriting Carnival!!
That would help to keep their style, but don't forget it's optional.
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Re: [SPRITES] Spriting Carnival!!
I really should get round to finishing this. I was going to add a larger carry handle (since the drop sprite has one) and work on getting the accordion effect of the barrel/receiver (?) thing goin on. Lol, guess you guys liked it then.Captain J wrote:Hoooly cow. excellent work, you guys. it looks really brilliant! also can't wait to see the angled not-from-action-doom vanilla bfg as well!
now with retrospectively bulk width.