Carbine Dioxide wrote:Thank you, Rail Gunner. Now I just have a few more frames to do that on.
RSSWizard... That thing is gorgeous! The only thing I don't like is the hand, is there any way you could remove it?

Carbine Dioxide wrote:Thank you, Rail Gunner. Now I just have a few more frames to do that on.
RSSWizard... That thing is gorgeous! The only thing I don't like is the hand, is there any way you could remove it?
Mood.TheRailgunner wrote:Captain J wrote:Sweet cooking, dude! neat work, but i think the rear edge of the rail seems bent.
Still looks a little bent, but I tried.
EDIT:
love this!Mr.Enchanter wrote:...
and this?Slax wrote:
Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.Captain J wrote:That handgun definitely need some textures for sure!
That's the main issue of those sprites. Although they no need to be doom-friendly or such, but i don't think doomguy's hand fits with those weapons, though!VriskaSerket wrote:Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.
Then i'm guessing the best choice would be full sprite rips with the original hands?Captain J wrote:That's the main issue of those sprites. Although they no need to be doom-friendly or such, but i don't think doomguy's hand fits with those weapons, though!VriskaSerket wrote:Well, many guns in Perfect Dark use very few textures and instead have lots of chrome effect.
And yeah, let it get helped i guess!
EDIT: Man, i edited this post a lot to make it better...
I really should get round to finishing this. I was going to add a larger carry handle (since the drop sprite has one) and work on getting the accordion effect of the barrel/receiver (?) thing goin on. Lol, guess you guys liked it then.Captain J wrote:Hoooly cow. excellent work, you guys. it looks really brilliant! also can't wait to see the angled not-from-action-doom vanilla bfg as well!
now with retrospectively bulk width.