HD Addons-Silent_Darkness(Updated June 20, 2016)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
Said so in the HD thread, but it doesn't seem to support low resolutions, and plenty of stuff is off screen when in lower resolutions.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
Only seems to show properly in 1440x900, even forcing aspect ratio doesn't fix it, also the update looks really bleh in comparison to original reborn.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
Yeah. There's a lot of old code that uses the old names. It's low-priority enough that I decided to not try to purge the errors yet. YET.Rozy wrote:At the moment it gets a lot of console errors when loading but mostly seems to function right. Though... It doesn't seem to cover the screen properly on my resolution, the bits on the left and right stop before the edge of the screen. Any reason you went with this style instead of the much cleaner reborn style? That one seemed a lot better, the information is a lot more textual and hard to take in at a glance in this version.
Also the mugshot in the map doesn't change for player gender properly.
Yes, there is a reason. I thought it was a horribly, cloogy mess. Also, the Blooper was the straw that broke the camel's back for me, and I just couldn't fit it all in, so I scrapped it and started over.
I've found the mugshot not change properly for player gender in default Hideous Destructor, actually. Might not be my fault : P
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
Hummn, actually the girl mugshot is in there in last weeks hd update...weird.
Unless you mean nonbinary stuff. But the girl mugshot, and pain sounds are there for me
Unless you mean nonbinary stuff. But the girl mugshot, and pain sounds are there for me
Last edited by mumblemumble on Mon Jun 06, 2016 1:18 am, edited 1 time in total.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
Vaecrius wrote:use the new "custom" keyword
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InInventory IsMale {drawmugshot "STF", 5, custom, 36, -36;}
InInventory IsFemale {drawmugshot "SFF", 5, custom, 36, -36;}
EDIT: While we're on the topic, Vaecrius, how did you manage to make your stuff scale to resolution correctly? Looks to me like you went with things so simple-looking that they didn't need scaling outside of Hud_Scale, but I may as well be 100% sure on this.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
That should do it, unless I'm missing some context.
I can't answer the second question with any one general answer since it's pretty inconsistent. Sometimes I use TEXTURES, other times I do a new sprite, other times it's the actor that's scaled.
I can't answer the second question with any one general answer since it's pretty inconsistent. Sometimes I use TEXTURES, other times I do a new sprite, other times it's the actor that's scaled.
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Re: HD Addons-Silent_Darkness(Updated June 5, 2016)
1. Then we have a problem. It doesn't switch to the female mugshot if the player type is female.Vaecrius wrote:That should do it, unless I'm missing some context.
I can't answer the second question with any one general answer since it's pretty inconsistent. Sometimes I use TEXTURES, other times I do a new sprite, other times it's the actor that's scaled.
2. Okay. What would you say is the easiest method to get things scaled properly?
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Re: HD Addons-Silent_Darkness(Updated June 14, 2016)
Updated.
I added an addon that makes 50% less loot happen. I only made this because a steam friend of mine was nagging me to make the thing.
If anybody actually finds this useful, let me know.
I added an addon that makes 50% less loot happen. I only made this because a steam friend of mine was nagging me to make the thing.
If anybody actually finds this useful, let me know.
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Re: HD Addons-Silent_Darkness(Updated June 14, 2016)
TEXTURES.
And I'll check that thing about the mugshots later this week.
EDIT: mugshots work for me. :S
And I'll check that thing about the mugshots later this week.
EDIT: mugshots work for me. :S
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Re: HD Addons-Silent_Darkness(Updated June 20, 2016)
Updated DarkHud to V4. Fixed it up and face-lifted it again.
If you're going to bother me about how it only works in 1440x900 resolution, then please just stop. I already know about that. I know it's inconvenient. However, I can't figure out how to make it scale to resolution. I'm at my wits end and nobody wants to actually help me with it, judging by the answer I got from the editing forum(which is to say, utter, crippling silence).
If you're going to bother me about how it only works in 1440x900 resolution, then please just stop. I already know about that. I know it's inconvenient. However, I can't figure out how to make it scale to resolution. I'm at my wits end and nobody wants to actually help me with it, judging by the answer I got from the editing forum(which is to say, utter, crippling silence).
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Re: HD Addons-Silent_Darkness(Updated June 20, 2016)
Maybe I'm just not paying attention, but I've never actually seen you ask...did it get buried in the How Do I thread? I feel like you could use some assistance, in any case, so I will take a look at it soon. Assuming I can find it...Silentdarkness12 wrote:Updated DarkHud to V4. Fixed it up and face-lifted it again.
If you're going to bother me about how it only works in 1440x900 resolution, then please just stop. I already know about that. I know it's inconvenient. However, I can't figure out how to make it scale to resolution. I'm at my wits end and nobody wants to actually help me with it, judging by the answer I got from the editing forum(which is to say, utter, crippling silence).
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Re: HD Addons-Silent_Darkness(Updated June 20, 2016)
I made a seperate thread asking about it.wildweasel wrote:Maybe I'm just not paying attention, but I've never actually seen you ask...did it get buried in the How Do I thread? I feel like you could use some assistance, in any case, so I will take a look at it soon. Assuming I can find it...Silentdarkness12 wrote:Updated DarkHud to V4. Fixed it up and face-lifted it again.
If you're going to bother me about how it only works in 1440x900 resolution, then please just stop. I already know about that. I know it's inconvenient. However, I can't figure out how to make it scale to resolution. I'm at my wits end and nobody wants to actually help me with it, judging by the answer I got from the editing forum(which is to say, utter, crippling silence).
http://forum.zdoom.org/viewtopic.php?f=3&t=52415
You're half correct. It DID get buried, just not in the How do I SBARINFO thread.
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Re: HD Addons-Silent_Darkness(Updated June 20, 2016)
Having manually tracked down the download links and everything (I am blind, it turns out), I had a look at the file...and honestly, this is just way too much for me to look at. The SBARINFO is about half a megabyte in size just in pure code. I notice a lot of the DrawImages are set to forcescaled (why not set the statusbar itself to forcescaled?), and there are many assumptions about the resolution being correct that I don't honestly have any idea where to begin.
I know that Hideous Destructor is by no means a simple mod, and the amount of information the player needs close at hand is staggering, but I wonder if it'd be a better idea to start from scratch and keep it as simple as possible. Fullscreenoffsets is an excellent way to keep everything as resolution-independent as possible, and you can still anchor things to the center of the screen, as Vaecrius once showed me with the default HD statusbars.
And yes, I imagine that my post is of very little help, but I'm sorry that I am not able to do better.
I know that Hideous Destructor is by no means a simple mod, and the amount of information the player needs close at hand is staggering, but I wonder if it'd be a better idea to start from scratch and keep it as simple as possible. Fullscreenoffsets is an excellent way to keep everything as resolution-independent as possible, and you can still anchor things to the center of the screen, as Vaecrius once showed me with the default HD statusbars.
And yes, I imagine that my post is of very little help, but I'm sorry that I am not able to do better.
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Re: HD Addons-Silent_Darkness(Updated June 20, 2016)
...Nuts. That probably would have saved me a small amount of time.wildweasel wrote:(why not set the statusbar itself to forcescaled?)
Not....not really......my brain physically hurts from the days on end it took to rewrite this bloody thing.wildweasel wrote:I know that Hideous Destructor is by no means a simple mod, and the amount of information the player needs close at hand is staggering, but I wonder if it'd be a better idea to start from scratch and keep it as simple as possible.
Also, if I wanted to keep it simple, I could simply just....not make this at all, and stick with the extremely simplified HUD that already comes with Hideous Destructor by default. The point of this is to have something more full-featured.
I'm already doing this, actually. Fairly certain I have FullScreenOffsets set on this thing.wildweasel wrote:Fullscreenoffsets is an excellent way to keep everything as resolution-independent as possible
You know, I did actually try that a bit at first. I'm not convinced that stuff like this is actually helping me get it resolution-independent. I must be missing something here, because it still seems to be purely coordinate driven, just that it's starting to the center of the screen and not the corner.wildweasel wrote:you can still anchor things to the center of the screen, as Vaecrius once showed me with the default HD statusbars.
For example, looking at line 264:
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DrawImage "15HUDBG",0+center,0+center,center;
I'm at a loss here. Should I even bother reposting this in How Do I SBARINFO?
I don't see how you would even make a hud that scales in the first place. It's dark magic!
EDIT: The real problem i'm having here, is that all of the HUD elements don't originate towards the center of the screen. They originate on the sides and top of the screen. I don't understand how they're supposed to retain their position, regardless of resolution. I've tried looking through Ultimate Doom Visor's SBARINFO for some clue, but I can't figure it out.