SladeEXE wrote:Ran it on Zdoom and I still get this message:
Script error, "xa-argen_0.1.0.pk3:actors/weapons/pistol.txt" line 32:
Invalid state parameter {

Going to keep the promise, xaser?Xaser wrote:I'm tempted to start a "wall of shame" somewhere if this keeps up.
I recommend playing Doom 4 and finding out for yourself.Wivicer wrote:So where'd the name come from? I'm curious.
For some weird reason, I fell like they drop from Spider Masterminds.HorrorMovieGuy wrote:Say, is there a way to actually get the Chaingun during normal play? I'm halfway through a megawad and I have yet to find one.
Just uploaded a new version for OS X updated to the latest GZDoom. Works for meWivicer wrote:Unfortunately the mac version of gzdoom isn't up to date with the Windows version, so I can't try this yet. Looks cool, though!
Well, that got me to finally work. Only issue is now, whenever I load it with certain mods such as Project Brutality or Trailblazer, the console won't shut the hell up about "ACS: I don't know what [insert thing here] is."_mental_ wrote:Just uploaded a new version for OS X updated to the latest GZDoom. Works for meWivicer wrote:Unfortunately the mac version of gzdoom isn't up to date with the Windows version, so I can't try this yet. Looks cool, though!
I mean running the mods just by themselves spouts that. Sorry, should've clarified that.Arctangent wrote:I'm surprised that that's the only issue, considering gameplay mods tend to utterly break other gameplay mods since they modify the same exact things.