Yeah, pretty much I thought I could make an example on how to do it but it looks like you figured it out on your own already. Let me know how it goesI suppose your right in that I could make the pad bytes another color, I would just have to add an array for already found colors and choose something not included.
Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
I have some slow nasty code implemented that halfway works.
Code is faster after a few tweaks. I had to disable a rotation, but that can be done in another script or program easily.
I need to read up a bit more on python image library, I feel like half my struggle is related to its use.
Heres a sample:
https://imgur.com/a/0sWXP
Code is faster after a few tweaks. I had to disable a rotation, but that can be done in another script or program easily.
I need to read up a bit more on python image library, I feel like half my struggle is related to its use.
Heres a sample:
https://imgur.com/a/0sWXP
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Looking at that image, the 'noise' I see in a few spots could very well be defining the image Widths/Heights. The grainy stuff at the top has a regular pattern and its not image data because of the color variation.HMNuke93 wrote:Glad to help , and by the way, your method worked!
It Certainly looks like it anway.
Since I'm almost done with the KillingTime PC version, I was going to start work on the 3DO version, but if theres another game that people haven't been able to get assets out I'm willing to throw some effort in.
I plan on releasing the tools for extracting killingtimes Files when I clean them up a bit.. as they are, the code is a working mess.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
There are a bunch of games you could try, but i think Realms Of The Haunting is one of the hardest to rip. There is also Fortress Of Dr. Radiaki( I tried to rip this one too,the textures are uncompressed,but not the sprites), or PO'ed for PSX (nothing compressed, but extremely time-consuming to rip).ect0s wrote:Looking at that image, the 'noise' I see in a few spots could very well be defining the image Widths/Heights. The grainy stuff at the top has a regular pattern and its not image data because of the color variation.HMNuke93 wrote:Glad to help , and by the way, your method worked!
It Certainly looks like it anway.
Since I'm almost done with the KillingTime PC version, I was going to start work on the 3DO version, but if theres another game that people haven't been able to get assets out I'm willing to throw some effort in.
I plan on releasing the tools for extracting killingtimes Files when I clean them up a bit.. as they are, the code is a working mess.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
I have Dr Radiaki installed atm, I did start to write an unpacking tool a while ago, but was more focused on Killing Time. I like taking apart old games, they are pretty fun puzzles. Between them and crackmes theres not much else for easy reverse engineering.
Radiaki uses iff files, which have a loose standard structure. If I can parse them, I can probably dump blocks of data out, and from there work on converting them into something useful.
Reals of the Haunting I've not heard of, I'll look into it.
Radiaki uses iff files, which have a loose standard structure. If I can parse them, I can probably dump blocks of data out, and from there work on converting them into something useful.
Reals of the Haunting I've not heard of, I'll look into it.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Coincidentally, Realms of the Haunting was the one we wanted to focus on after Last Rites, so any help in that sense would be much appreciated indeed. As for PO'ed, it has partly been ripped, I know the weapons and enemies have been, don't know about the rest.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Wrong one!Yagotzirck wrote:wikia
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
In the future, please report these kinds of errors so they can be fixed right away!NeuralStunner wrote:Wrong one!Yagotzirck wrote:wikia
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
I have all textures from Realms of The Haunting and surely I have sprites somewhere.
I'll post here a link with my ROTH resources tomorrow (no sounds).
I'll post here a link with my ROTH resources tomorrow (no sounds).
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Ok, these are all textures and sprites + menue graphics from ROTH that actually sits on my hdd.
I worked with these resources 4 years ago and I remember extracting them with xWe then converting from bmp to png truecolor (I was working mainly with textures). Not everything comes clean and perfect, but that's surely a big start for all of you.
I worked with these resources 4 years ago and I remember extracting them with xWe then converting from bmp to png truecolor (I was working mainly with textures). Not everything comes clean and perfect, but that's surely a big start for all of you.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Dynamo, i would like to know if you're okay if i use some things from your Disruptor resources.
I know it's a resource thread, but i feel better asking.
Anyway, just a question: Is there a way to convert those VAG sounds?
Thanks man.
I know it's a resource thread, but i feel better asking.
Anyway, just a question: Is there a way to convert those VAG sounds?
Thanks man.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Sure, you're free to use whatever resources you may want from this pack. It was made to be a service for the entire community. Though I'm curious, what do you intend to use them for?
As for .VAG sounds, ZDoom supports them fine so there really is no reason to convert them, but if you still wish to do so for whatever reason, foobar2000 can do it.
@Ozymandias81: thanks for the link! I checked it out, it appears there are some issues but looks like a good start indeed, we'll see if it can be improved.
As for .VAG sounds, ZDoom supports them fine so there really is no reason to convert them, but if you still wish to do so for whatever reason, foobar2000 can do it.
@Ozymandias81: thanks for the link! I checked it out, it appears there are some issues but looks like a good start indeed, we'll see if it can be improved.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Thanks a lot man. As i stated on my request thread about parasite eve 2 these days, i ripped the most insteresting sounds of disruptor (switches, ammo pickups, menu blips, teleports) using audacity and PSXFin. Result: wav sounds with almost 300kb.
Not only that. I really quitted re-doing my flying spider from aracnocide for now, and, since i know this game waaay back from my childhood, the mutant fly from 2nd stage would serve me real good. Not a spider, but something that really looks like it's flying.
Not only that. I really quitted re-doing my flying spider from aracnocide for now, and, since i know this game waaay back from my childhood, the mutant fly from 2nd stage would serve me real good. Not a spider, but something that really looks like it's flying.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Ah, best of luck with your project then! As for spiders, there are some that you may check from Duke: It's Zero Hour, as well as witchaven. None of them really fly (after all I don't think any spiders have wings so...) but it's something.
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Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Sorry if this could be going out a bit from this thread, but I think you may update the main OP with this too.
http://forum.zdoom.org/viewtopic.php?f=37&t=50679
http://forum.zdoom.org/viewtopic.php?f=37&t=50679