Yeah, pretty muchI suppose your right in that I could make the pad bytes another color, I would just have to add an array for already found colors and choose something not included.

Yeah, pretty muchI suppose your right in that I could make the pad bytes another color, I would just have to add an array for already found colors and choose something not included.
Looking at that image, the 'noise' I see in a few spots could very well be defining the image Widths/Heights. The grainy stuff at the top has a regular pattern and its not image data because of the color variation.HMNuke93 wrote:Glad to help, and by the way, your method worked!
There are a bunch of games you could try, but i think Realms Of The Haunting is one of the hardest to rip. There is also Fortress Of Dr. Radiaki( I tried to rip this one too,the textures are uncompressed,but not the sprites), or PO'ed for PSX (nothing compressed, but extremely time-consuming to rip).ect0s wrote:Looking at that image, the 'noise' I see in a few spots could very well be defining the image Widths/Heights. The grainy stuff at the top has a regular pattern and its not image data because of the color variation.HMNuke93 wrote:Glad to help, and by the way, your method worked!
It Certainly looks like it anway.
Since I'm almost done with the KillingTime PC version, I was going to start work on the 3DO version, but if theres another game that people haven't been able to get assets out I'm willing to throw some effort in.
I plan on releasing the tools for extracting killingtimes Files when I clean them up a bit.. as they are, the code is a working mess.
Wrong one!Yagotzirck wrote:wikia
In the future, please report these kinds of errors so they can be fixed right away!NeuralStunner wrote:Wrong one!Yagotzirck wrote:wikia