MoneyDoom v15.9 - reload reload never changes
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
- Contact:
Re: MoneyDoom - monster pack 1! (4/10/2016)
new version have 2 enemies that I created and the weapons, enemies and items from skulltag
- doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
- Contact:
Re: MoneyDoom - kick looking good! (4/27/2016)
new version adds a flashlight for zdoom players
a new kick looking good created by doomnukem
and the new shotgun reload animation as optional for the monster packs
a new kick looking good created by doomnukem
and the new shotgun reload animation as optional for the monster packs
- doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
- Contact:
Re: MoneyDoom - v14 doom 4 without 4 exp
new version includes:
run with animation using altfire (v14)
the flashlight auto turn on now (v14)
skulltag weapons (v14exp)
minigunguy (v14exp)
plasmazombie (v14exp)
railgunzombie (v14exp)
grenades (v14exp)
pda (v14exp)
heavy machinegun (v14exp)
bfg 2704 (v14exp)
zombie rifle (v14exp)
14.2
pistol zombie added
14.3
fixed some bugs
14.4
double chaingunner added
run with animation using altfire (v14)
the flashlight auto turn on now (v14)
skulltag weapons (v14exp)
minigunguy (v14exp)
plasmazombie (v14exp)
railgunzombie (v14exp)
grenades (v14exp)
pda (v14exp)
heavy machinegun (v14exp)
bfg 2704 (v14exp)
zombie rifle (v14exp)
14.2
pistol zombie added
14.3
fixed some bugs
14.4
double chaingunner added
- doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
- Contact:
Re: MoneyDoom v15.8 - reload reload never changes
new version includes:
Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy
(v15.9)
doomstore bug fixed
heavy machinegun xdeath bug fixed
Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy
(v15.9)
doomstore bug fixed
heavy machinegun xdeath bug fixed