MoneyDoom v15.9 - reload reload never changes

Projects that alter game functions but do not include new maps belong here.
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod
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Re: MoneyDoom - monster pack 1! (4/10/2016)

Post by doony »

new version have 2 enemies that I created and the weapons, enemies and items from skulltag
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod
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Re: MoneyDoom - kick looking good! (4/27/2016)

Post by doony »

new version adds a flashlight for zdoom players
a new kick looking good created by doomnukem
and the new shotgun reload animation as optional for the monster packs
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doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod
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Re: MoneyDoom - v14 doom 4 without 4 exp

Post by doony »

new version includes:

run with animation using altfire (v14)
the flashlight auto turn on now (v14)
skulltag weapons (v14exp)
minigunguy (v14exp)
plasmazombie (v14exp)
railgunzombie (v14exp)
grenades (v14exp)
pda (v14exp)
heavy machinegun (v14exp)
bfg 2704 (v14exp)
zombie rifle (v14exp)

14.2
pistol zombie added

14.3
fixed some bugs

14.4
double chaingunner added
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doony
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Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod
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Re: MoneyDoom v15.8 - reload reload never changes

Post by doony »

new version includes:

Less Slippery Doom Movement
Heavy Chaingun
new animation for the hand grenades
zombie rifle is back !
bunnyhops are more easy to use now, special thanks to Daisy

(v15.9)

doomstore bug fixed
heavy machinegun xdeath bug fixed
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