[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I call this small edit a Chaos or Terror Elemental.

Image Image
User avatar
YukesVonFaust
Posts: 1345
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image
Grenade Launchers? Grenade Launchers.
Model's from Pro.Piro from Sketchfab.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

XHAIRb9.png
:wink:
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

along with bfg9000, i think i got an another big gun that might be suitable with that massive crosshair! :D
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Captain J wrote:along with bfg9000, i think i got an another big gun that might be suitable with that massive crosshair! :D
agreed, the xhair does also suggest the 'freedom' with its multiple xhairs for multiple barrels.
Image

I was going for the look of a sort of in built logic engine in the xhair/hud system that is attempting to predict the fallout-zones of the bfg spray effect... plus, truth be told, it just looked so cool and techy... :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Maxray M7 Particle Accelerator Pistol.PNG
Say Pew Pew, ya Blaster and Phaser slingers!

Original by Comrade1280 at Sketchfab.com.
You do not have the required permissions to view the files attached to this post.
User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Location: Workin

Re: [SPRITES] Spriting Carnival!!

Post by demo_the_man »

It would make a great crosshair for the prototpye BFG, the one with multiple barrels.
User avatar
chronoteeth
Posts: 2663
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Image
User avatar
Galaxy_Stranger
Posts: 1326
Joined: Sat Aug 16, 2003 11:42 pm
Location: Shropshire

Re: [SPRITES] Spriting Carnival!!

Post by Galaxy_Stranger »

Carbine Dioxide wrote:I call this small edit a Chaos or Terror Elemental.

Image Image
Very cool. Kinda reminds me of the new cucko in Doom 2016.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

actually it's hades elemental from realm 667, still beautiful yet threatening. believe me, they are absolute pain in real guns hardcore.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

zrrion the insect wrote:The Numbers have a shadow to them, which is messing with the hologram effect imo.

If you want something that looks a little bit better to use as a base:
Rusted
Image
Clean
Image
Image

Does this work better? The font choice isn't really final since I'll probably move to something lacking shadows. Decided to go with the rusted helmet since it seems more in-character for The Trooper.

EDIT: Font changes.

EDIT II: Mockup now shows full information - the player has 200 health, 38 armor, the red and yellow keycards, weapons 1, 2, 4, and 7 (knife/Demon Blood Sword, Surfeit Torment, Sokova 46/Pulsar-D, Last Salvo), and is currently using 2, for which he/she has 19 explosive bullets, 13 magnum shells, and 8 explosive magnum shells.
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image
I tried to imitate the AD2 weapon style, i need to improve my outlines (which are off by 2 pixels).
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

now that's some tough-thick outline!
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Captain J wrote:actually it's hades elemental from realm 667, still beautiful yet threatening. believe me, they are absolute pain in real guns hardcore.
I would like it more if it didn't look so cartoonish.
chronoteeth wrote:Image
Very nice. This reminds me of Gunman Chronicles. :3:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

nakkemake wrote:I would like it more if it didn't look so cartoonish.
his older sprite works are kinda does like it but not to me, all of his sprite works absolutely followed the vanilla doom style well. check out more of his work and see what i mean.

EDIT: Sprites removed. The author made the original model commercial
Last edited by Captain J on Thu Dec 14, 2023 1:57 am, edited 2 times in total.

Return to “General”