[Palettes] The Gameboy Palette Pack (Ult.Doom/Doom2)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
SuperSomariDX
Posts: 188
Joined: Tue Jul 01, 2014 10:44 am
Operating System Version (Optional): Windows 10/Linux Mint
Location: Stuck in Illbleed once more.

[Palettes] The Gameboy Palette Pack (Ult.Doom/Doom2)

Post by SuperSomariDX »

Hey there, fellow Doomers! Feeling a little nostalgic? Did Batandy's April Fools Joke leave you wanting a little more? Feel like playing Doom in a Fresh coat of paint?

Why not try out...

THE GAMEBOY PALETTE PACK!
Fancy a little nostalgia~?
Fancy a little nostalgia~?
Featuring 8 Beautiful (or ugly, if you feel that way.)
Palettes to Choose From:
2 of your classic green palettes
2 of your off-yellow/brownish palettes
2 Variations of your Pocket era Black & White palettes.
1 Forbidden Unholy VirtualReality Red palette
and 1 Non-Gameboy custom Berry Blue palette to make your night skies much more luminous!
Attachments
SSDX - The Gameboy Palette Pack.zip
SuperSomariDX - The Gameboy Palette Pack
(9.37 KiB) Downloaded 380 times
Last edited by SuperSomariDX on Sat Apr 23, 2016 7:12 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Palettes] The Gameboy Palette Pack

Post by Captain J »

Retrospectively Colorful... :trippy:
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [Palettes] The Gameboy Palette Pack

Post by YukiHerz »

This goes to autoload.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [Palettes] The Gameboy Palette Pack

Post by Beed28 »

I know it's much to ask, but, will you also make versions for Heretic/Hexen/Strife's palettes?
User avatar
SuperSomariDX
Posts: 188
Joined: Tue Jul 01, 2014 10:44 am
Operating System Version (Optional): Windows 10/Linux Mint
Location: Stuck in Illbleed once more.

Re: [Palettes] The Gameboy Palette Pack

Post by SuperSomariDX »

Sure, I'll try those out tomorrow. I got a bit of running around to do today, so I'm not sure if I'll be able to get to it today.
Last edited by SuperSomariDX on Sat Apr 23, 2016 7:09 am, edited 1 time in total.
User avatar
HorrorMovieRei
Posts: 251
Joined: Fri May 24, 2013 5:08 pm
Preferred Pronouns: They/Them

Re: [Palettes] The Gameboy Palette Pack

Post by HorrorMovieRei »

Awesome :shock:
User avatar
SuperSomariDX
Posts: 188
Joined: Tue Jul 01, 2014 10:44 am
Operating System Version (Optional): Windows 10/Linux Mint
Location: Stuck in Illbleed once more.

Re: [Palettes] The Gameboy Palette Pack

Post by SuperSomariDX »

Looking over it as far as palettes for Strife and Hexen. There's a lot of fading. Not sure how well that would work out with a Gameboy palette. But it might be a bit, to figure out if it should just me done without fading the palettes or hand tweaking them.
User avatar
Doom Juan
Posts: 417
Joined: Sun Sep 02, 2012 2:36 pm

Re: [Palettes] The Gameboy Palette Pack (Ult.Doom/Doom2)

Post by Doom Juan »

Very fun and quirky idea 8-)
Post Reply

Return to “Resources”