oh dang thats stylin!Slax wrote:This.chronoteeth wrote:Someone's been wathching Forgotten Weapons.Slax wrote:
some quick edit based on what i'd think a modern day turret pistol could look like
its just a one shot, if anyone wants to do more be free, but its for funsies more than anything
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Funny thing is, I wanted its pickup sound to be one of the "foreboding" themes used in Adventure Time (most notably, the one that plays during the title card for S04E26, "The Lich").enderkevin13 wrote:Adventure Time anyone? No? Okay...TheRailgunner wrote:Here, have a popsicle.
It's made out of demon's blood!
That's some funky junk, brother.
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Re: [SPRITES] Spriting Carnival!!
Well, this could be a Demonic melee weapon for the upcoming DRLA version 1.1, since the Demonic Melee weapons are lackingTheRailgunner wrote:Here, have a popsicle.
It's made out of demon's blood!
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Re: [SPRITES] Spriting Carnival!!
Animated!
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Re: [SPRITES] Spriting Carnival!!
think how awkward it would be to hold in real life. i think the stock needs to be shorterCarbine Dioxide wrote:More work on this gun, it has two barrels now.
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Re: [SPRITES] Spriting Carnival!!
i have seen the entire season 5 (4 or 5 i dont remember well) but is a very nice popsicle for pinkies. NOT specters BECAUSE THEIR ALLERGIC TO DEMON BLOOD aldo is not that there is a version for human blood?enderkevin13 wrote:Adventure Time anyone? No? Okay...TheRailgunner wrote:Here, have a popsicle.
It's made out of demon's blood!
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Re: [SPRITES] Spriting Carnival!!
Just some customization to the sawedoff and flare gun I did for fun.
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Re: [SPRITES] Spriting Carnival!!
That looks like the Soma Prime from Warframe, is it not?ArcheKruz wrote:Animated!
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Re: [SPRITES] Spriting Carnival!!
indeed it is.ArcheKruz wrote:So I have been playing Warframe lately...
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Re: [SPRITES] Spriting Carnival!!
I've added some muzzle effects to my custom sawed off I'm planning on making this is a upgraded version of the sawedoff in a way. I also put together the bloody parts for the pitchfork as well.
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Re: [SPRITES] Spriting Carnival!!
I've mentioned it some times already in other places, but the retardedly shiny style I employ has a very distinct function:
Namely shitting out the maximum amount of detail from a given palette range, since you can get far more detail out of a given amount of space and avoid big blotches of color if you constantly bounce between the entirety of the palette range.
That's all of 16 shades of color, plus one extra dark color (just scraping by at the edges) just for shits and giggles and translucency.
Namely shitting out the maximum amount of detail from a given palette range, since you can get far more detail out of a given amount of space and avoid big blotches of color if you constantly bounce between the entirety of the palette range.
That's all of 16 shades of color, plus one extra dark color (just scraping by at the edges) just for shits and giggles and translucency.
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Re: [SPRITES] Spriting Carnival!!
stumpy fat baby
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Re: [SPRITES] Spriting Carnival!!
yes very stumpy indeedchronoteeth wrote:
stumpy fat baby
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Re: [SPRITES] Spriting Carnival!!
What if instead of plasma nonsense you added details that belong on the subject, like hair on an arm, or veins. Scars? Wrinkles. Even big blotches of colour would look more like an arm and less like those cool lightning globes.Blox wrote:I've mentioned it some times already in other places, but the retardedly shiny style I employ has a very distinct function:
Namely shitting out the maximum amount of detail from a given palette range, since you can get far more detail out of a given amount of space and avoid big blotches of color if you constantly bounce between the entirety of the palette range.
That's all of 16 shades of color, plus one extra dark color (just scraping by at the edges) just for shits and giggles and translucency.
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Re: [SPRITES] Spriting Carnival!!
Man, where does one insert coins to make you shit out a complete set of shiny punchy fists?Blox wrote:I've mentioned it some times already in other places, but the retardedly shiny style I employ has a very distinct function:
Namely shitting out the maximum amount of detail from a given palette range, since you can get far more detail out of a given amount of space and avoid big blotches of color if you constantly bounce between the entirety of the palette range.
That's all of 16 shades of color, plus one extra dark color (just scraping by at the edges) just for shits and giggles and translucency.