The railgun ammo crates don't give you the correct ammo btw. It's probably a result of this:
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ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
Seidolon wrote:Alright, I made voxels for the explosive railgun and the revolver, so the previous download link should have them.
The railgun ammo crates don't give you the correct ammo btw. It's probably a result of this:
- Code: Select all • Expand view
ACTOR RailgunSlugBox : MagnumExplosive replaces RocketBox // inherits from MagnumExplosive instead of RailgunSlug
Carbine Dioxide wrote:Analysis on the Last Salvo.
It's a little odd in terms of design. I meant a plasmatic weapon, this seems more like a rifle that uses explosive bullets. I don't mind that, but the pickup sprite is not really accurate with the HUD sprite, unless there's a part of the pickup I'm not seeing on the HUD sprite.
Other than that, the Last Salvo feels awesome!
Carbine Dioxide wrote:The thing about the HUD is that it has no scope, where would it be on the HUD?
Here's a concept, not much work was put into it as you can see.
Carbine Dioxide wrote:You can keep the HUD sprite as is if you want, it looks bad ass already. I was just a little weirded out by the pickup. I like the bigger, bulkier look of the front now, and I honestly second the idea to just leave the scope out. I like big ol' rifles that are long ranged, but use no scope.
"Everyone looks like smashed ants from up here!"
Carbine Dioxide wrote:Ooh, that chainsaw replacement sounds demonically juicy.
The OP did say it was handheld, so I tried to go for a more compact look.
Carbine Dioxide wrote:Next to each other, the Last Salvo looks bigger than the Crimson Specter. I would either scale the LS down or scale the CS up.
TheRailgunner wrote:On another note, I've replaced the Chainsaw. I think it'll explain itself well enough.
Spoiler:
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