Spoiler:Anyway, back to playing DooD gniyalp ot kcab, yawynA
DooD
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: DooD
So, there's a HOM in the penultimate room in The Crusher:rehsurC ehT ni moor etamitlunep eht ni MOH a s'ereht, oS
Last edited by TheRailgunner on Fri Apr 01, 2016 11:43 pm, edited 1 time in total.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: DooD
All of the sounds ARE mirrored, and IT IS a mess.-Ghost- wrote:You should mirror all the sounds too, so everything is just a mess.
Re: DooD
Thanks again to everyone for commenting! Awesome to read those posts xD
TheRailgunner, thank you for HoM info. Dammit, I thought I fixed everything...
-Ghost-, Dude Dood, wtf, did you even read the description of this mod?
TheRailgunner, thank you for HoM info. Dammit, I thought I fixed everything...
-Ghost-, Dude Dood, wtf, did you even read the description of this mod?
Made my day!Prepare for people requesting DooD support instead of BD support?
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: DooD
I'm prepared for this. My head's still messed up from playing vanilla DooD for so long...DeXiaZ wrote:Made my day!Prepare for people requesting DooD support instead of BD support?
Re: DooD
The elevator leading to the blue armor in E1M4 is a little messed up. I think there's a repeatable action flag set, or maybe because there are two elevators that each trigger the same tag twice? Dunno. Had to noclip outta there.
http://screencloud.net/v/zg3y
http://screencloud.net/v/9a8m
Pretty good April Fools wad. 10/\01
http://screencloud.net/v/zg3y
http://screencloud.net/v/9a8m
Pretty good April Fools wad. 10/\01
-
- Posts: 48
- Joined: Mon Apr 14, 2008 8:10 am
Re: DooD
I noticed map30 is missing mapinfo code to play its song and display its corresponding text screen after the map.
Re: DooD
I was going to post the mapping error Seekay had posted. But yeah, that.
Also, exits need to be marked. Often, I ended up exiting the level when I wasn't ready to leave. Speaking of which, in DooD II MAP01, there's an Armour Bonus behind the exit linedef, making it impossible to get 100% items on that level.
Also, exits need to be marked. Often, I ended up exiting the level when I wasn't ready to leave. Speaking of which, in DooD II MAP01, there's an Armour Bonus behind the exit linedef, making it impossible to get 100% items on that level.