Spoiler:Anyway, back to playing DooD gniyalp ot kcab, yawynA
DooD
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: DooD
So, there's a HOM in the penultimate room in The Crusher:rehsurC ehT ni moor etamitlunep eht ni MOH a s'ereht, oS
Last edited by TheRailgunner on Fri Apr 01, 2016 11:43 pm, edited 1 time in total.
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- Posts: 139
- Joined: Tue Apr 09, 2013 3:19 am
Re: DooD
Thanks again to everyone for commenting! Awesome to read those posts xD
TheRailgunner, thank you for HoM info. Dammit, I thought I fixed everything...
-Ghost-, Dude Dood, wtf, did you even read the description of this mod?
TheRailgunner, thank you for HoM info. Dammit, I thought I fixed everything...
-Ghost-, Dude Dood, wtf, did you even read the description of this mod?
Made my day!Prepare for people requesting DooD support instead of BD support?
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- Location: Germany
Re: DooD
The elevator leading to the blue armor in E1M4 is a little messed up. I think there's a repeatable action flag set, or maybe because there are two elevators that each trigger the same tag twice? Dunno. Had to noclip outta there.
http://screencloud.net/v/zg3y
http://screencloud.net/v/9a8m
Pretty good April Fools wad. 10/\01
http://screencloud.net/v/zg3y
http://screencloud.net/v/9a8m
Pretty good April Fools wad. 10/\01
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- Posts: 598
- Joined: Sun Feb 24, 2013 4:07 pm
- Location: United Kingdom
Re: DooD
I was going to post the mapping error Seekay had posted. But yeah, that.
Also, exits need to be marked. Often, I ended up exiting the level when I wasn't ready to leave. Speaking of which, in DooD II MAP01, there's an Armour Bonus behind the exit linedef, making it impossible to get 100% items on that level.
Also, exits need to be marked. Often, I ended up exiting the level when I wasn't ready to leave. Speaking of which, in DooD II MAP01, there's an Armour Bonus behind the exit linedef, making it impossible to get 100% items on that level.