

It's both that and GL ZDoom.Caligari87 wrote:That conveniently stands for Graf Z(ahl)Doom. Worked out nicely, huh?
i do believe that the g stands for gl in openglMarisaKirisame wrote:So what about the G in GZDoom?
No.Big C wrote:Didn't ZDoom get the Z because it has a functioning Z-axis in its coordinates system, unlike regular DooM, thus allowing the room over room effects and other whatnot?
randi wrote:The Z doesn't stand for anything.
That's not even correct. It already existed in Doom and is blatantly observable in a lot of places, or how else do you explain projectile collisions, the archvile attack, and most of all raised platforms.Big C wrote:Didn't ZDoom get the Z because it has a functioning Z-axis in its coordinates system, unlike regular DooM, thus allowing the room over room effects and other whatnot?