[Release] Parkour -- v1.1

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Ryan Cordell
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Re: [Release] Parkour -- v1.0

Post by Ryan Cordell »

Stupid crazy bump, yes. But just an informative post to say that if anyone is trying to play Parkour in zdoom versions dated later than May 20th 2014, you won't be able to use some weapons properly.
Said zdoom version 'fixed' how A_GunFlash interacted with the select state, so the first call of it is basically null and void for all intents and purposes, making any dual weapons (chaingun included) cease to work. To fix this, go through the decorate and find any weapon that calls A_GunFlash in its select state, and whether that state terminates with a Wait or Goto Select+1 or whatever, replace that with a loop. At that point it oughta work.
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Crudux Cruo
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Re: [Release] Parkour -- v1.0

Post by Crudux Cruo »

I'm still waiting for V2.0 faithfully :P
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PlayerLin
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Re: [Release] Parkour -- v1.0

Post by PlayerLin »

Ryan Cordell wrote:Stupid crazy bump, yes. But just an informative post to say that if anyone is trying to play Parkour in zdoom versions dated later than May 20th 2014, you won't be able to use some weapons properly.
Said zdoom version 'fixed' how A_GunFlash interacted with the select state, so the first call of it is basically null and void for all intents and purposes, making any dual weapons (chaingun included) cease to work. To fix this, go through the decorate and find any weapon that calls A_GunFlash in its select state, and whether that state terminates with a Wait or Goto Select+1 or whatever, replace that with a loop. At that point it oughta work.
Yes, I noticed this problem too some days ago with recent dev. build of G/ZDooM versions, some weapons never worked/appeared at all unless I killed myself and then resurrect myself and those "broken" weapons will come out and become usable, but only works on that time, if I switch and then I have kill myself again. :(

I just hope Xaser will fix them and update the mod again. :p
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Crudux Cruo
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Re: [Release] Parkour -- v1.0

Post by Crudux Cruo »

Just an update, the issues seem to have been fixed with the current release of gzdoom, still playtesting. i know its a huge bump but i just wanted to clear that up
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TheAdmantArchvile
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Re: [Release] Parkour -- v1.0

Post by TheAdmantArchvile »

Want a fun little experiment? Try running this with Hacx. It'll still work, but oh my god, the poor sprites.
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amv2k9
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Re: [Release] Parkour -- v1.0

Post by amv2k9 »

TheAdmantArchvile wrote:Want a fun little experiment? Try running this with Hacx. It'll still work, but oh my god, the poor sprites.
Reminds me of doing this:
Image
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jeans477
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Re: [Release] Parkour -- v1.0

Post by jeans477 »

This kind of works with Chex Quest as well, the "dual spoons" work well and their animation is smooth.
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Screenshot_Chex_20160309_221027.png
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4thcharacter
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Re: [Release] Parkour -- v1.0

Post by 4thcharacter »

I only watched the preview video and I'm already sold. This could have easily won the low filesize contest if this was released during that time.
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NeuralStunner
 
 
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Re: [Release] Parkour -- v1.0

Post by NeuralStunner »

It was made for the mutator contest long ago. As I recall it placed rather high.
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Trusty McLegit
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Re: [Release] Parkour -- v1.0

Post by Trusty McLegit »

Is there any chance of getting a .pk3 with just the walljumping feature?
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Viscra Maelstrom
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Re: [Release] Parkour -- v1.0

Post by Viscra Maelstrom »

NeuralStunner wrote:It was made for the mutator contest long ago. As I recall it placed rather high.
what was it that won now again? i think it was some kind of weapons mod?
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Oberron
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Re: [Release] Parkour -- v1.0

Post by Oberron »

Can I modify this?
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Xaser
 
 
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Re: [Release] Parkour -- v1.0

Post by Xaser »

@Crudux Cruo: Oh huh, no wonder I was confused -- the short version is I submitted an update of the mod to /idgames to fix the dual wielding issues a while back... aaand promptly forgot to post about it in this thread. Welp. :P

Shorter version: If the mod's wonky, redownload it. I should probably also change the thread title to suit.
jebus556
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Re: [Release] Parkour -- v1.1

Post by jebus556 »

Can you make a version with just the double jumping and wall jumping?
DonnieDark
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Re: [Release] Parkour -- v1.1

Post by DonnieDark »

I would also like to see a separate version with just the jumping awesomeness!
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