For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. DUMP 1 began and it was a success, bringing a whole bunch of me and my friends into ZDoom mapping and just churning things out.
Then another friend, AD_79, suggested I open it up to the public. I did, and the response was overwhelming. An unfathomable amount of people signed up for this, and we ended up with a grand total of 68 maps. A hub map, 64 normal maps, a secret map, a final map, and a Marathon map (of all things).
As before, we now present to you a small hub leading to a handful of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires EVERY SINGLE MAP), and defeat the final boss to win.
Gameplay mods should be supported, though there's been trouble in Zandronum so it may be better to use them in ZDoom/GZDoom. Pistol start is enforced, and monsters are vanilla (except for the Final Boss).
As before, the primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It's the usual pile of quality you'll expect from a gigawad of MyFirstZDoomMap.wad, but it was fun to band together to make shit.
Again, as before, please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don't feel the need to sugarcoat, give it to us straight--none of us are pro-tier mappers. We can't improve if we don't know what's wrong.
https://www.doomworld.com/idgames/level ... ads/dump-2 (73.4 mb)
https://drive.google.com/file/d/0B4p2zW ... sp=sharing (mirror)
SCREENSHOTS:
CREDITS:
Spoiler:ORIGINAL POST:
Titlepic by Kinsie
Titlemusic from Sparkster
Win music from Crystal Beans
MAP01: Hub
---------------------------
Mapper: Agaures
Music: The Lawnmower Man - The Cyber Tube
Textures: Self-made
MAP02: Tennis Ball Assault
---------------------------
Mapper: ThreeChainLinks
Music: Mystic Towers - Atmosphere 4
Textures: N/A
MAP03: UAC Outpost Delta
---------------------------
Mapper: VBob
Music: Tony Fonager - uprfont_tune_1.mod
Textures: N/A
MAP04: Blood Lake Rec. Facility
---------------------------
Mapper: bioshockfan90
Music: Alien 3 - Prisoner Mission (v2.0)
Textures: N/A
MAP05: Hell Infested Mine
---------------------------
Mapper: Simple.exe
Music: Bjorn Lynne - Let's Go
Textures: N/A
MAP06: Valley of Saturn
---------------------------
Mapper: Haze Bandicoot
Music: necros - Escape
Textures: N/A
MAP07: THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL LINES' BUT THEN I
DECIDED I DIDN'T WANT THAT SORT OF COMMITMENT SO NOW THIS IS THE NAME OF THE MAP
---------------------------
Mapper: ijon
Music: Plutonia MIDI Pack - Lippeth - MAP17: Massacre Machine
Textures: cc4-tex.wad
MAP08: Untitled Map
---------------------------
Mapper: TheMightyHeracross
Music: Heretic - E1M5
Textures: N/A
MAP09: Lewd.
---------------------------
Mapper: Kinsie
Music: Real Tournament - Funksta2
Textures: Eradicator / Chasm: The Rift / Duke Nukem 3D / PSX Doom / Doom 64 / Fight For Life
MAP10: Untitled Map
---------------------------
Mapper: DeviantTeist
Music: beathawk - me is person
Textures: N/A
MAP11: Defecation Foundation
---------------------------
Mapper: Dr. Stein
Music: ToneDEF - not a happy camper
Textures: N/A
MAP12: UAC Fucked Up Again
---------------------------
Mapper: Project_ILE
Music: Unreal Tournament '99 - BOTMCA#10
Textures: N/A
MAP13: The Shores of Heck
---------------------------
Mapper: TerminusEst13
Music: Jazz Jackrabbit 2 - Beach Bunny / Norrin Radd - Quantum Uncertainty
Textures: NB_RECOL.wad / Heretic (skybox)
MAP14: Dark and Dreary
---------------------------
Mapper: The Gay Agenda
Music: SlayeR - Mystic
Textures: N/A
MAP15: The Sky Guardian
---------------------------
Mapper: Eidolon
Music: Toshiharu Yamanishi - Great Sea Power
Textures: N/A
MAP16: The Government Tech Base
---------------------------
Mapper: Luigi2600
Music: Soundgarden - Black Holesun
Textures: N/A
MAP17: The Tag Labs
---------------------------
Mapper: UndeadRyker
Music: Partners in Rhyme - 99WY
Textures: N/A
MAP18: RNG Land
---------------------------
Mapper: Jukem
Music: The Urban - Cyborg Project
Textures: cc4-tex.wad
MAP19: Lack of Depth Perception
---------------------------
Mapper: Dukka
Music: nighthawk - Jet Lag
Textures: N/A
MAP20: Cryogenetics Lab
---------------------------
Mapper: Rifle Marine
Music: TNT: Evilution - D_MESSAGE
Textures: Alien Vendetta
MAP21: Under the Island
---------------------------
Mapper: Wivicer
Music: omikron - doomed 1993
Textures: Skulltag
MAP22: DOPADUMP
---------------------------
Mapper: Anonymous
Music: Unknown
Textures: N/A
MAP23: Scareware
---------------------------
Mapper: Sgt. Shivers
Music: STRAIN - Dispensary Beta
Textures: STRAIN
MAP24: Ancient Ruins
---------------------------
Mapper: comet1338
Music: PRIMEVAL - Stone Halls
Textures: Realm667
MAP25: Welcome to Hoppishi Temple!
---------------------------
Mapper: Kurashiki
Music: HyoChan - Kopings Kebabpizza
Textures: cc4-tex.wad
MAP26: Rooftop Rumble
---------------------------
Mapper: Cpn. Chookum!
Music: Rise of the Triad - Going Down the Fast Way
Textures: N/A
MAP27: Crimson Evening
---------------------------
Mapper: Thanuris
Music: CastleVania: Bloodlines - Reincarnated Soul, Part 2
Textures: HeXen: Beyond Heretic
MAP28: The Volcanic Oasis
---------------------------
Mapper: Shadow Hog
Music: Gauntlet IV - Transparent Obstacle
Textures: Heretic / Strife / Vectorman 2
Lava bubbling is a 11025Hz mono version of Lava_loop.wav by Audionautics,
downloaded from Freesound.org, and is licensed under Creative Commons 3.0
(http://creativecommons.org/licenses/by/3.0/).
MAP29: Nukage Lab
---------------------------
Mapper: Hellser
Music: Unknown Track
Textures: N/A
MAP30: Valley
---------------------------
Mapper: Guardsoul
Music: Xaser - Zen Dynamics
Textures: Skulltag / Duke Nukem 3D / nb_recol.wad
MAP31: Ominous Cave Name Long Forgotten
---------------------------
Mapper: abbuw
Music: Dimensions / front 6 - Introduction to HELL / nagz - MyDogLivesOnTheMoon / Xaser - Zen Dynamics
Textures: Original work
MAP32: Throughfare
---------------------------
Mapper: Eevee
Music: warlord - Back in 1982
Textures: N/A
MAP33: Rad-II
---------------------------
Mapper: Derprandal
Music: Jazz Jackrabbit - Laboratory
Textures:
MAP34: Spikes on the Point
---------------------------
Mapper: Cactus Hege
Music: TMNT: Tournament Fighters - Metal Works
Textures: N/A
MAP35: For All Kings
---------------------------
Mapper: SoundofDoomDoors
Music: Majin Tensei 2 - Devil Dance
Textures: N/A
MAP36: Dead On Arrival
---------------------------
Mapper: Anonymous
Music: ViPeR - Evil Corporation
Textures: Doom 64 / Duke Nukem 3D / Anachronox
MAP37: Towers of Fault
---------------------------
Mapper: Kribbulous
Music: Original track by Kribbulous
Textures: TNT2
MAP38: The Sky Tower
---------------------------
Mapper: Untitled
Music: Jester - Cyberride
Textures:
MAP39: I SURE FUCKING LOVE TECHBASES
---------------------------
Mapper: Anonymous
Music: F-Zero - Port Town
Textures: N/A
MAP40: wat.
---------------------------
Mapper: Dansco
Music: Zalza and Floppi - Alanya Spring
Textures: N/A
MAP41: Fountain of Filth
---------------------------
Mapper: Action Max
Music: Bucket - Plutocrat
Textures: Quake / 2muchbrown
MAP42: Mostly red and brown
---------------------------
Mapper: Worm318
Music: Doom - Deep Into the Code
Textures: N/A
MAP43: PinchyTech Enterprises
---------------------------
Mapper: Pinchy
Music: James Paddock - Infuriation
Textures: Unknown
MAP44: Dump Rocky Circuit
---------------------------
Mapper: Espeon
Music: Chrono Trigger - Undersea Palace
Textures: Unknown
MAP45: The 4th dimension
---------------------------
Mapper: N30N1UM
Music: LizardKing - Hungry
Textures: HeXen: Beyond Heretic
MAP46: Doomguy Jones and the Temple of ZDoom
---------------------------
Mapper: universalquantifier
Music: Unknown Artist - CAVERNS OF ABYSMAL
Textures: Plutonia
MAP47: Infested
---------------------------
Mapper: kraja
Music: Iron Maiden - Two Minutes to Midnight
Textures: N/A
MAP48: Green and Purple
---------------------------
Mapper: Gardevoir & Guardsoul
Music: Cirdan - Starscreamer / Gilmore - Destructive
Textures: agaures
MAP49: Sinpenny Castle
---------------------------
Mapper: Deviluke Roy
Music: Super Mario World - Castle
Textures: N/A
MAP50: Zio Matrix Arms Mfg. Planet
---------------------------
Mapper: Lord Mordecai
Music: Manuel David Celis Fernandez - Armored Core Shape Memory Alloys
Textures: Armored Core
MAP51: Crowd Control
---------------------------
Mapper: Laggy Blazko
Music: Jazz Jackrabbit - Medieval Jam
Textures: Strife
MAP52: Temple of Waves
---------------------------
Mapper: Minesae Hiromu
Music: GTO - Hurry Up!!
Textures: N/A
MAP53: Witchsgraven
---------------------------
Mapper: KeksDose
Music: Castlevania: Portrait of Ruin - Bloodlines Bequethed
Textures: Edited Doom textures
MAP54: Dark Echo
---------------------------
Mapper: ShadowLink223
Music: Dark Vengeance - 04
Textures: N/A
MAP55: Hexagons
---------------------------
Mapper: AtroNx
Music: alcorhythm - synchronized_minds
Textures: Violence
MAP56: Shadow Arena
---------------------------
Mapper: Henix_Aurorus
Music: Mr.Nik/Flash Inc. - Hell Gates
Textures: DrDoctor / Dusk
MAP57: Black Metal Fortress
---------------------------
Mapper: Mor'ladim
Music: Mega Man 7 - Wily Stage 1 / Brawl Brothers - Down in the Sewers / Jurassic Park 2 - Raptor Attack / Chrono Trigger - Tyran Castle / The Lawnmower Man - Main Theme / Lufia 2 - Battle #2 / Contra III - Neo Kobe Factory
Textures: Original
MAP58: Water Processing Plant or Something
---------------------------
Mapper: Infirnex
Music: Teque - Dream Tear Down
Textures: cc4-tex.wad
MAP59: Price of Failure
---------------------------
Mapper: Yholl
Music: Darkmind - Jerry / Final Journey to the Abyss (Remix) - Euji Acha & Sector X-10h
Textures: psytex.wad / cc4-tex.wad / Cage / osjclatchford
MAP60: LINEAR AS SIN
---------------------------
Mapper: Caprice_CS
Music: Super Metroid - Lower Norfair
Textures: N/A
MAP61: Overtaken Base
---------------------------
Mapper: The Purple Marine
Music: Ghost Sweeper Mikami - Crazy Woods
Textures: N/A
MAP62: idudis
---------------------------
Mapper: asciiDoughnut
Music: Cybernator - We've Gotta Do It
Textures: N/A
MAP63: Chicken Map to Go 1
---------------------------
Mapper: Cpn. Chookum!
Music: Spiderman & Venom: Separation Anxiety - Underground City
Textures: N/A
MAP64: Chicken Map to Go 2
---------------------------
Mapper: Cpn. Chookum!
Music: Ranger-X - Desert
Textures: N/A
MAP65: Evil Library
---------------------------
Mapper: abelard_tullus
Music: Super CastleVania IV - Cellar
Textures: N/A
SECRET1: slowmapping
---------------------------
Mapper: soosiya_san
Music: N/A
Textures: N/A
MAPFINAL: iD Offices
---------------------------
Mapper: Sgt. Shivers
Music: Doom (SNES), Sign of Evil / Rise of the Triad - Boss Battle
Textures: Commander Keen
Spoiler:FUCKIN' HELL THAT'S KEEN AS CAN BECode: Select all
DDDDDDDDDDDDD UUUUUUUU UUUUUUUUMMMMMMMM MMMMMMMMPPPPPPPPPPPPPPPPP D::::::::::::DDD U::::::U U::::::UM:::::::M M:::::::MP::::::::::::::::P D:::::::::::::::DD U::::::U U::::::UM::::::::M M::::::::MP::::::PPPPPP:::::P DDD:::::DDDDD:::::D UU:::::U U:::::UUM:::::::::M M:::::::::MPP:::::P P:::::P D:::::D D:::::D U:::::U U:::::U M::::::::::M M::::::::::M P::::P P:::::P D:::::D D:::::DU:::::D D:::::U M:::::::::::M M:::::::::::M P::::P P:::::P D:::::D D:::::DU:::::D D:::::U M:::::::M::::M M::::M:::::::M P::::PPPPPP:::::P D:::::D D:::::DU:::::D D:::::U M::::::M M::::M M::::M M::::::M P:::::::::::::PP D:::::D D:::::DU:::::D D:::::U M::::::M M::::M::::M M::::::M P::::PPPPPPPPP D:::::D D:::::DU:::::D D:::::U M::::::M M:::::::M M::::::M P::::P D:::::D D:::::DU:::::D D:::::U M::::::M M:::::M M::::::M P::::P D:::::D D:::::D U::::::U U::::::U M::::::M MMMMM M::::::M P::::P DDD:::::DDDDD:::::D U:::::::UUU:::::::U M::::::M M::::::MPP::::::PP D:::::::::::::::DD UU:::::::::::::UU M::::::M M::::::MP::::::::P D::::::::::::DDD UU:::::::::UU M::::::M M::::::MP::::::::P DDDDDDDDDDDDD UUUUUUUUU MMMMMMMM MMMMMMMMPPPPPPPPPP .__ . . , , . . .__ , | \ _ _ ._ _ | |._ __-+- _.._.-+- |\/| _.._ ._ *._ _ [__)._. _ * _ _.-+- |__/(_)(_)[ | ) |__|[_)_) | (_][ | | |(_][_)[_)|[ )(_] | [ (_) |(/,(_. | | | | ._| ._|
THANKS, WEBSITE!
(Also thanks to AD_79 for convincing me to get off my ass to make a post)
SO WHAT'S THIS?:
=====================
The first DUMP was pretty cool.
The Doom Upstart Mapping Project (or DUMP because we are professionals) is a project spearheaded by one goal: Learn how2map by JUST FUCKING DO IT.
but sir that isn't proper grammaI DON'T GIVE A SIIIIINGLE SHIIIIIT
It's a circle for newbies to try their hand at mapping, it's a way for rookies to try and polish their skills and grind out the usual "gotta get better by doing it!", it's a way for veterans to get out of their comfort zone and try something different, it's a way for people who've wanted to mod but felt too shy about joining something to have a project they can point to and say "I made something".
The rules are simple: Make a ZDoom speedmap. No, seriously, just do it. Open up GZDoom Builder, draw shapes, connect them together, slap in enemies and weapons, BAM, you have a map.
EDIT:
<wildweasel> You do say "speedmap" in the thread though
<wildweasel> is there any formal time limit?
<wildweasel> or does "speedmap" pretty much just mean "go with the flow, make some rooms, don't bother detailing them if you don't know what to do"?
<TerminusEst13> Yeah, pretty much that.
Well unless you're BORING and want technical specifications, in which case:
- Bare minimum of compatibility is Zandronum 2.1.2 in software mode. While this really isn't much of a limitation, locked linedefs in UDMF have been known to trip people up. (Hint: Use Script Locked Execute to bypass this, or if you don't know how to use it, don't worry and use your locked linedefs like normal, I'll patch it up in the "polish" phase)
- New textures are allowed, just be mindful they don't clash with existing filenames. That'll be embarrassing!
- No new weapons, no new enemies. Compatibility with gameplay mods/enemy mods is important. The only exception will be the final map for a dramatic final battle, and even then I'll be handling that. MAYBE for the secret map. MAYBE.
- Jumping and crouching WILL be allowed in the maps. It's a ZDoom-based mapset. Pretty straightforward, here.
- Don't go hog-wild and try to create Phocas 2 in a week. Seriously, don't. Start small. Start simple. Polish it up. Fine-tune it. Tweak it. Then sit on it. Then come back to it and tweak it a little more. You'll be amazed at how fast time flies.
- Pistol start will be enforced, so don't make a map expecting the player to have a BFG loadout.
- Be open to criticism and feedback. Nobody here is a professional. Very few people are actually good. Your map will probably have flaws, errors, and things that need tweak.
- Music needs to be either module music or MIDI music, module music preferred. Let's not bloat with ~*~FILESIZE~*~. If you don't know where to pick up module music, head to http://modarchive.org/ and hit "Random Song" a lot or go to http://snesmusic.org/ and pick your favorite Super Nintendo song. There's some good shit there. Promise. Or feel free to leave it to me if you don't care or don't have any ideas.
- As above, be open to someone else tweaking your map. Being the project lead, I'm going to need to make some changes to things in order to make things work. I'm gonna rub my little hands all over your baby. Ohhhh yessssss. That's a niiiice baby. Mmmmmmmmmmmmm.
- If you make, like, a 1x1 box, a gauntlet of zombiemen, or some kind of super-shitty nothing-but-a-corridor-and-20-cyberdemons, I'm not gonna include your map. I'm still exercising a modicum of quality control. Put some effort into your fucking map.
- IF YOU USE EXTERNAL RESOURCES, PLEASE MAKE NOTE OF WHERE THEY'RE FROM AND WHO DID THEM.
SCHEDULE LAYOUT:
=====================
Week 1 (March 1-8): Preparation. Use this time to think of your layout, use this time to gather texture/sounds, draw a picture in MSPaint, etc.
Week 2 (March 9-16): MAKE YOUR FUCKING MAP. You get a whole week to make it. You can be a traditional speedmapper and blitz the entire thing out in like six hours, or you can take your time and lay it out room by room. Either way, get it done by the 16th. Actually, get it done by the 14th, and use the extra two days to sit on it.
Week 3 (March 17-24): Compilation and criticism. I'll take a couple days to compile everyone's maps into a single build and throw it at everyone. Everyone plays through it and offers feedback on everyone else's map. Feedback is mandatory, citizen. People fix up their maps according to the feedback.
Week 4 (March 25-31): Release and relaxation. Congratulations, you made a map!
INTERESTED PEOPLES:
=====================
(Do not take this as a confirmed list of "everyone in this list is going to give a map/needs to map". I'll be surprised if, like, 5 maps come in)
_sink
DRL333
Laggy Blazko
Mystical
TerminusEst13 (no shit)
AD_79
Marlus
Graham`
NuclearPotato
1337spy
Sgt. Shivers
wildweasel
PillowBlaster
comet1338
Hellser
Yholl
Kribbulous
Gardevoir
ijon tichy
eevee
Eric
Anonymous
HazeBandicoot
Nems
Nyss
Jimmy
ThreeChainLinks
ShadowLink223
Hege Cactus
Mumble
Wiw
Untitled
Mor'Ladim
Guardsoul
Gaspe
jmickle
Luigi2600
Dancso
Henix_Aurorus
Devianteist
TheAdamantArchvile
Zerrer
Espeon
Joey Prowler
AtroNx
Kurashiki
Royal_Sir
DoomLover234
Jordan7hm
Shadow Hog
N30N
Shadelight
bioshockfan90
Big C
Wivicer
Eidolon
Hexadoken
soosisya_san
Pinchy
The Purple Marine
Abelard Tullus
Dukka
Deviluke Roy
Kinsie
LordMordecai
Dr. Stein
Beed28
TheMightyHeracross
Killamanjaro53
Infirnex
Rosfell
Action Max
gaydad420
Doom Grey
BUT WHAT IF I WANT TO CHAT?:
=====================
Uhhhhhhhhhhhhhhhhhhhhh well I mean, there's not much to talk about. Just make your fucking map, mate.
If you have questions, though, you can hit me up on IRC. My "main" chat room is #anakeion on Zandronum IRC, but I also hang in #doomtwid on OFTC and #ZDoom on Espernet.
Or #pso2proxygchat on BadnikNET but I'm pretty sure they'll get pissy if we hijack that room for Doomtalk purposes.
If you wanna hit me on Skype, I'm TerminusEst13. (What a shock)
If you wanna hit me on Steam, I'm TerminusEst13. (What a shock mk 2)
WAIT YOU CAN'T MAKE A PROJECT POST WITHOUT A SCREENSHOT!:
=====================
FUCK YOUR RULES