Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)

Projects that alter game functions but do not include new maps belong here.
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Devianteist
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

Well damn. Both of my computers' graphics cards hardware is out of date and can't run the latest git. :(
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Caligari87
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Caligari87 »

Have you updated your drivers?

8-)
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Devianteist
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

I would, had I the money, and a computer that wasn't older than I am. :P
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wildweasel
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by wildweasel »

Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am. :P
Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.
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Devianteist
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

wildweasel wrote:
Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am. :P
Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.
Oh, so it's a software thing? Forgive me, as I'm a total idiot when it comes to computer tech.
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Caligari87
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Caligari87 »

Well, it depends. I was joking about the drivers, honestly. What is GIT saying about your compatibility? Could be hardware, could be software.

8-)
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Devianteist
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

I'm not quite sure how to figure out what GIT says about my compatibility. Would I have to make a logfile?
robert_baratheon
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by robert_baratheon »

So I made the jump to GZDoom and I get this:

Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','.


I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by amv2k9 »

robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
You need a development version; the last official version is too old. Waaay too old.
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Devianteist
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Devianteist »

amv2k9 wrote:
robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
You need a development version; the last official version is too old. Waaay too old.
GZDoom 1.8.10 can run this mod as well, in case 2.x builds don't work on the PC being used.
renkoha
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by renkoha »

hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by amv2k9 »

renkoha wrote:hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
I may add PB compatibility; I've actually been thinking about totally redoing the implementation from scratch (again :p) now that [wiki]A_CheckProximity[/wiki] is a thing.
Gideon020
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by Gideon020 »

I think this would be a neat thing to use in Project Brutality but the entire concept in general sounds like a winner in any WAD or MegaWAD.
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jeans477
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by jeans477 »

Does this work with Smooth Doom?
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jeans477
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Post by jeans477 »

Also wondering if this works with Chex Quest.

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