Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Well damn. Both of my computers' graphics cards hardware is out of date and can't run the latest git.
-
- Admin
- Posts: 6191
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Have you updated your drivers?
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
I would, had I the money, and a computer that wasn't older than I am.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Oh, so it's a software thing? Forgive me, as I'm a total idiot when it comes to computer tech.wildweasel wrote:Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am.
-
- Admin
- Posts: 6191
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Well, it depends. I was joking about the drivers, honestly. What is GIT saying about your compatibility? Could be hardware, could be software.
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
I'm not quite sure how to figure out what GIT says about my compatibility. Would I have to make a logfile?
-
- Posts: 3
- Joined: Sat Jul 19, 2014 2:25 pm
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
So I made the jump to GZDoom and I get this:
Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','.
I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','.
I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
-
- Posts: 2178
- Joined: Sun Jan 10, 2010 4:05 pm
- Location: Southern California
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
You need a development version; the last official version is too old. Waaay too old.robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
-
- Posts: 945
- Joined: Wed Sep 24, 2014 4:07 pm
- Location: Creating a SPACE HULK conversion!
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
GZDoom 1.8.10 can run this mod as well, in case 2.x builds don't work on the PC being used.amv2k9 wrote:You need a development version; the last official version is too old. Waaay too old.robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
-
- Posts: 3
- Joined: Wed Jun 10, 2015 12:27 pm
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
-
- Posts: 2178
- Joined: Sun Jan 10, 2010 4:05 pm
- Location: Southern California
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
I may add PB compatibility; I've actually been thinking about totally redoing the implementation from scratch (again ) now that [wiki]A_CheckProximity[/wiki] is a thing.renkoha wrote:hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
-
- Posts: 558
- Joined: Mon Sep 28, 2015 3:23 am
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
I think this would be a neat thing to use in Project Brutality but the entire concept in general sounds like a winner in any WAD or MegaWAD.
-
- Posts: 25
- Joined: Mon May 18, 2015 9:26 am
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Does this work with Smooth Doom?
-
- Posts: 25
- Joined: Mon May 18, 2015 9:26 am
Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1
Also wondering if this works with Chex Quest.