[Project] "Knee-Deep in ZDoom"

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farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

So, how do i get to it?
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Skunk
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Joined: Tue Jan 18, 2005 1:04 am

Post by Skunk »

Nmn wrote:*url removed*
(fook, I'm not letting this spread)
Okay, excuse me for wanting to work on the project. Jesus.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

Yeah, um NMN, you wanted somebody to take e1m6 off your hands, so I took it, but can't finish it unless I have the resource. If you want to send me an email with it, that's fine. jrfarlow at charter.net Also, where the heck is linedef 14198? I can't open the map in DeepSea, (11.2), but I can in DoomBuilder. And Doombuilder doesn't help much, considering whenever I search for the line, it finds it, but forgets to tell me where it is.
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Nmn
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Post by Nmn »

Ok, sorry for that guys, You're right.

url removed
Trust no one. Get maps from our FTP.

get the map!

And others that are not affiliated with the project-i.e. if You're not going to work on the map-DON't Download it! Don't spoil Yourselves.
I just don't want situations like that sarcastic asshat Ebola on DW said:
Sarcastic asshole wrote:I played most of the maps, nothing impressing. I'll prefer them as a full compilation rather than single maps
You know how that fucking pissed me?
EDIT:
People, the res file You're using is obsolete. The current one is on our FTP.
Get Krillancello for the password (and btw, damn, I just knew there will be more problems with the ftp stuff rather than with posting stuff on boards).
Last edited by Nmn on Thu Jan 20, 2005 6:01 am, edited 1 time in total.
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Skunk
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Post by Skunk »

No, don't worry about it. He got the map. I'm giving up anyway because after thinking about it, everyone on this project owns my ass at mapping anyway.
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Your Name Is
Posts: 802
Joined: Sun Oct 31, 2004 5:06 pm
Location: Raleigh, NC

Post by Your Name Is »

I see... I would be interested, but I'm still a n00b at mapping.
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Woolie Wool
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Post by Woolie Wool »

I've made a largish room with what should be sufficient detail (314 sectors). I hope it will meet the extreme standards of detail in KDIZD. Turn your speakers way up before loading the map for a special surprise.:D

http://spaceforce.snohost.com/e1room.wad
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Kirby
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Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Well, while I have a fast enuff processor, I doubt I will be able to do much to it anyways :P NMN and Co. have already overdetailed many, many things and my going back over it would most likely make it look sloppy. I'll leave it to the pro's and enjoy the product when its done.

....But I do call dibs on E2M1 :P

@NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!! :D
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Nmn
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Post by Nmn »

Kirby wrote: @NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!! :D
Yeah, Ima busy bee ;) But sector count doesn't mean too much, wait to play the map :)

EDIT:
Woole-the map is da biz! I say-let this guy into our team :)
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

NMN: Contact ellmo, I need the map this weekend! He can continue to work on it afterward if Tormentor is okay with that, but I need a version of every map (excepting titlemap/credits) in order to add the bits for the intermap. I can only finish once I have done that! (E3 is of particular importance since it contains a secret exit)

Torm: For co-op testing, I can take other maps as well. I can put together a testing team of 3 or 4 people who are excellent bug finders (Bio included). I think that the maps should be assigned to these test teams instead of individuals. Consider my team (Bio, Myself, possibly destroyer and one other who does not visit here) available to assign maps to.
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Nmn
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Post by Nmn »

Risen-I will. SO the deadline is this weekend, otherwise we're not accepting his work (cuz Vile will have more work then)...
Ninja_of_DooM
Posts: 667
Joined: Tue Aug 05, 2003 2:42 am
Location: Lossiemouth, Scotland

Post by Ninja_of_DooM »

Is the server still working? Now I try to connect, I get told it's connecting, then it's connected adn then the connection gets reset.
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Bio Hazard
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Post by Bio Hazard »

Nmn wrote:Biohazard-can You send me the work You've done on the Titlemap? It will be very helpful.
i cant right now due to lack of webspace, but that should be fixed sooner or later... im sure risen could put up the file i gave him. i havent changed it since then...
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

@Woolie - Well done, I am pleased and you are in the team! Choose your slots for each week!

@Risen - So, should I assign you to each and every map in Coop testing (considering that your name stands for a Coop Team?)

@Bio - Use the power of Krillancellos server
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Woolie Wool
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Post by Woolie Wool »

Week 1: E1M7
Week 2: E1M2
Week 3: E1M3
Week 4: E1M6

That room really was a learning experience as far as detailing goes. Did anyone fall for my trick?

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