[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Yeah, um NMN, you wanted somebody to take e1m6 off your hands, so I took it, but can't finish it unless I have the resource. If you want to send me an email with it, that's fine. jrfarlow at charter.net Also, where the heck is linedef 14198? I can't open the map in DeepSea, (11.2), but I can in DoomBuilder. And Doombuilder doesn't help much, considering whenever I search for the line, it finds it, but forgets to tell me where it is.
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Ok, sorry for that guys, You're right.
url removed
Trust no one. Get maps from our FTP.
get the map!
And others that are not affiliated with the project-i.e. if You're not going to work on the map-DON't Download it! Don't spoil Yourselves.
I just don't want situations like that sarcastic asshat Ebola on DW said:
EDIT:
People, the res file You're using is obsolete. The current one is on our FTP.
Get Krillancello for the password (and btw, damn, I just knew there will be more problems with the ftp stuff rather than with posting stuff on boards).
url removed
Trust no one. Get maps from our FTP.
get the map!
And others that are not affiliated with the project-i.e. if You're not going to work on the map-DON't Download it! Don't spoil Yourselves.
I just don't want situations like that sarcastic asshat Ebola on DW said:
You know how that fucking pissed me?Sarcastic asshole wrote:I played most of the maps, nothing impressing. I'll prefer them as a full compilation rather than single maps
EDIT:
People, the res file You're using is obsolete. The current one is on our FTP.
Get Krillancello for the password (and btw, damn, I just knew there will be more problems with the ftp stuff rather than with posting stuff on boards).
Last edited by Nmn on Thu Jan 20, 2005 6:01 am, edited 1 time in total.
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I've made a largish room with what should be sufficient detail (314 sectors). I hope it will meet the extreme standards of detail in KDIZD. Turn your speakers way up before loading the map for a special surprise.
http://spaceforce.snohost.com/e1room.wad
http://spaceforce.snohost.com/e1room.wad
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Well, while I have a fast enuff processor, I doubt I will be able to do much to it anyways NMN and Co. have already overdetailed many, many things and my going back over it would most likely make it look sloppy. I'll leave it to the pro's and enjoy the product when its done.
....But I do call dibs on E2M1
@NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!!
....But I do call dibs on E2M1
@NMN - Jesus! thats like 3500 more sectors then when I last had that thing!!!!! O_O GJ!!!
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NMN: Contact ellmo, I need the map this weekend! He can continue to work on it afterward if Tormentor is okay with that, but I need a version of every map (excepting titlemap/credits) in order to add the bits for the intermap. I can only finish once I have done that! (E3 is of particular importance since it contains a secret exit)
Torm: For co-op testing, I can take other maps as well. I can put together a testing team of 3 or 4 people who are excellent bug finders (Bio included). I think that the maps should be assigned to these test teams instead of individuals. Consider my team (Bio, Myself, possibly destroyer and one other who does not visit here) available to assign maps to.
Torm: For co-op testing, I can take other maps as well. I can put together a testing team of 3 or 4 people who are excellent bug finders (Bio included). I think that the maps should be assigned to these test teams instead of individuals. Consider my team (Bio, Myself, possibly destroyer and one other who does not visit here) available to assign maps to.
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